SL-18664 Fix for "transparent water" off causing broken horizon line.
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9036d80106
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@ -219,7 +219,7 @@ void main()
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fb = applyWaterFogViewLinear(refPos, fb, sunlit);
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#else
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vec4 fb = applyWaterFogViewLinear(viewVec*1024.0, vec4(0.5), sunlit);
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vec4 fb = applyWaterFogViewLinear(viewVec*2048.0, vec4(0.5), sunlit);
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#endif
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float metallic = 0.0;
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