SL-17940 Fix for rigged attachments with PBR materials not rendering.

meow-7.2.2
Dave Parks 2022-08-15 13:15:25 -05:00
parent 7b54cf3793
commit 90bdeddb8f
5 changed files with 77 additions and 68 deletions

View File

@ -1,5 +1,5 @@
/**
* @file bumpV.glsl
* @file materialV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code

View File

@ -78,24 +78,23 @@ VARYING vec2 vary_texcoord0;
void main()
{
vec4 pos4 = vec4(position,1.0);
#ifdef HAS_SKIN
mat4 mat = getObjectSkinnedTransform();
mat = modelview_matrix * mat;
vec3 pos = (mat*pos4).xyz;
vec3 pos = (mat*vec4(position.xyz,1.0)).xyz;
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
vary_position = pos;
#endif
gl_Position = projection_matrix*pos4;
gl_Position = projection_matrix*vec4(pos,1.0);
#else
//transform vertex
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
gl_Position = modelview_projection_matrix * pos4;
#endif
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;

View File

@ -54,18 +54,6 @@ void LLDrawPoolPBROpaque::render(S32 pass)
{
}
// Deferred
void LLDrawPoolPBROpaque::beginDeferredPass(S32 pass)
{
gDeferredPBROpaqueProgram.bind();
}
void LLDrawPoolPBROpaque::endDeferredPass(S32 pass)
{
gDeferredPBROpaqueProgram.unbind();
LLRenderPass::endRenderPass(pass);
}
void LLDrawPoolPBROpaque::renderDeferred(S32 pass)
{
if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_MATERIALS))
@ -84,63 +72,87 @@ void LLDrawPoolPBROpaque::renderDeferred(S32 pass)
LLGLDisable blend(GL_BLEND);
LLGLDisable alpha_test(GL_ALPHA_TEST);
// TODO: handle HUDs?
//if (LLPipeline::sRenderingHUDs)
// mShader->uniform1i(LLShaderMgr::NO_ATMO, 1);
//else
// mShader->uniform1i(LLShaderMgr::NO_ATMO, 0);
LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
// TODO: handle under water?
// if (LLPipeline::sUnderWaterRender)
LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
for (int i = 0; i < 2; ++i)
{
LLDrawInfo& params = **i;
bool rigged = (i == 1);
LLGLSLShader* shader = &gDeferredPBROpaqueProgram;
U32 vertex_data_mask = getVertexDataMask();
//gGL.getTexUnit(0)->activate();
if (params.mTexture.notNull())
if (rigged)
{
gGL.getTexUnit(0)->bindFast(params.mTexture); // diffuse
}
else
{
gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
shader = shader->mRiggedVariant;
vertex_data_mask |= LLVertexBuffer::MAP_WEIGHT4;
}
if (params.mNormalMap)
{
gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::BUMP_MAP, params.mNormalMap);
}
else
{
gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
}
shader->bind();
if (params.mSpecularMap)
{
gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::SPECULAR_MAP, params.mSpecularMap); // PBR linear packed Occlusion, Roughness, Metal.
}
else
{
gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type+i);
LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type+i);
if (params.mEmissiveMap)
for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
{
gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::EMISSIVE_MAP, params.mEmissiveMap); // PBR sRGB Emissive
}
else
{
gDeferredPBROpaqueProgram.bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
gDeferredPBROpaqueProgram.uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, params.mGLTFMaterial->mRoughnessFactor);
gDeferredPBROpaqueProgram.uniform1f(LLShaderMgr::METALLIC_FACTOR, params.mGLTFMaterial->mMetallicFactor);
gDeferredPBROpaqueProgram.uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, params.mGLTFMaterial->mEmissiveColor.mV);
LLDrawInfo* pparams = *i;
LLRenderPass::pushBatch(params, getVertexDataMask(), FALSE, FALSE);
if (pparams->mTexture.notNull())
{
gGL.getTexUnit(0)->bindFast(pparams->mTexture); // diffuse
}
else
{
gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep);
}
if (pparams->mNormalMap)
{
shader->bindTexture(LLShaderMgr::BUMP_MAP, pparams->mNormalMap);
}
else
{
shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
}
if (pparams->mSpecularMap)
{
shader->bindTexture(LLShaderMgr::SPECULAR_MAP, pparams->mSpecularMap); // PBR linear packed Occlusion, Roughness, Metal.
}
else
{
shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
if (pparams->mEmissiveMap)
{
shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, pparams->mEmissiveMap); // PBR sRGB Emissive
}
else
{
shader->bindTexture(LLShaderMgr::EMISSIVE_MAP, LLViewerFetchedTexture::sWhiteImagep);
}
shader->uniform1f(LLShaderMgr::ROUGHNESS_FACTOR, pparams->mGLTFMaterial->mRoughnessFactor);
shader->uniform1f(LLShaderMgr::METALLIC_FACTOR, pparams->mGLTFMaterial->mMetallicFactor);
shader->uniform3fv(LLShaderMgr::EMISSIVE_COLOR, 1, pparams->mGLTFMaterial->mEmissiveColor.mV);
if (rigged)
{
if (pparams->mAvatar.notNull() && (lastAvatar != pparams->mAvatar || lastMeshId != pparams->mSkinInfo->mHash))
{
uploadMatrixPalette(*pparams);
lastAvatar = pparams->mAvatar;
lastMeshId = pparams->mSkinInfo->mHash;
}
pushBatch(*pparams, vertex_data_mask, FALSE, FALSE);
}
else
{
pushBatch(*pparams, vertex_data_mask, FALSE, FALSE);
}
}
}
LLGLSLShader::sCurBoundShaderPtr->unbind();
}

View File

@ -49,8 +49,6 @@ public:
LLDrawPoolPBROpaque();
/*virtual*/ S32 getNumDeferredPasses() { return 1; }
/*virtual*/ void beginDeferredPass(S32 pass);
/*virtual*/ void endDeferredPass(S32 pass);
/*virtual*/ void renderDeferred(S32 pass);
// Non ALM isn't supported

View File

@ -10264,7 +10264,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_MASK_RIGGED,
LLPipeline::RENDER_TYPE_PASS_NORMSPEC_EMISSIVE_RIGGED,
LLPipeline::RENDER_TYPE_PASS_PBR_OPAQUE,
//LLRenderPass::PASS_PBR_OPAQUE_RIGGED,
LLPipeline::RENDER_TYPE_PASS_PBR_OPAQUE_RIGGED,
END_RENDER_TYPES);
gGL.setColorMask(false, false);