SH-392 Port over fix from mesh-development for FBOs on OSX
parent
639bb11eef
commit
90c2c4a9bc
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@ -87,7 +87,7 @@ if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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if (NOT CMAKE_OSX_DEPLOYMENT_TARGET)
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# NOTE: setting -isysroot is NOT adequate: http://lists.apple.com/archives/Xcode-users/2007/Oct/msg00696.html
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# see http://public.kitware.com/Bug/view.php?id=9959 + poppy
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set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.4u.sdk)
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set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk)
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set(CMAKE_OSX_DEPLOYMENT_TARGET 10.4)
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endif (NOT CMAKE_OSX_DEPLOYMENT_TARGET)
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@ -384,8 +384,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
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}
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else
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{
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#if !LL_DARWIN
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stop_glerror();
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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@ -429,7 +427,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
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}
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}
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}
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#endif
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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}
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@ -438,7 +435,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
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void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
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S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
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{
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#if !LL_DARWIN
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gGL.flush();
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if (!source.mFBO || !mFBO)
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{
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@ -477,14 +473,12 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
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stop_glerror();
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}
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}
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#endif
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}
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//static
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void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
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S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
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{
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#if !LL_DARWIN
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if (!source.mFBO)
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{
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llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
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@ -501,7 +495,6 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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stop_glerror();
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}
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#endif
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}
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BOOL LLRenderTarget::isComplete() const
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@ -646,7 +639,6 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
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void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
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{
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#if !LL_DARWIN
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if (color_fmt == 0)
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{
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return;
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@ -687,12 +679,10 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
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}
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mTex.push_back(tex);
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#endif
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}
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void LLMultisampleBuffer::allocateDepth()
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{
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#if !LL_DARWIN
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glGenRenderbuffersEXT(1, (GLuint* ) &mDepth);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
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if (mStencil)
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@ -703,6 +693,5 @@ void LLMultisampleBuffer::allocateDepth()
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{
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glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH_COMPONENT16_ARB, mResX, mResY);
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}
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#endif
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}
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