SL-10486, SL-10501, SL-10487
Make moon texture from default daycycle the default moon texture id and use it for the default and blank assets in the picker. Fix handling of MM_TEXTURE to correctly detect when texture units outside the range 0-3 are used with texture matrix ops to prevent mem overwrite bug and/or asserts.meow-7.2.2
parent
43327798de
commit
90f9078d1f
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@ -140,7 +140,7 @@ const std::string LLSettingsSky::SETTING_SKY_ICE_LEVEL("ice_level");
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const LLUUID LLSettingsSky::DEFAULT_ASSET_ID("eb3a7080-831f-9f37-10f0-7b1f9ea4043c");
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static const LLUUID DEFAULT_SUN_ID("32bfbcea-24b1-fb9d-1ef9-48a28a63730f"); // dataserver
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static const LLUUID DEFAULT_MOON_ID("db13b827-7e6a-7ace-bed4-4419ee00984d"); // dataserver
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static const LLUUID DEFAULT_MOON_ID("d07f6eed-b96a-47cd-b51d-400ad4a1c428"); // dataserver
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static const LLUUID DEFAULT_CLOUD_ID("1dc1368f-e8fe-f02d-a08d-9d9f11c1af6b");
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const std::string LLSettingsSky::SETTING_LEGACY_HAZE("legacy_haze");
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@ -1238,12 +1238,6 @@ LLVector3 LLSettingsSky::getMoonDirection() const
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return mMoonDirection;
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}
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LLColor4U LLSettingsSky::getFadeColor() const
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{
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update();
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return mFadeColor;
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}
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LLColor4 LLSettingsSky::getMoonAmbient() const
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{
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update();
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@ -1308,9 +1302,6 @@ void LLSettingsSky::calculateLightSettings() const
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mMoonDiffuse = gammaCorrect(componentMult(LLColor3::white, light_transmittance));
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mMoonAmbient = gammaCorrect(componentMult(LLColor3::white, light_transmittance) * 0.5f);
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mTotalAmbient = mSunAmbient;
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mFadeColor = mTotalAmbient + (mSunDiffuse + mMoonDiffuse) * 0.5f;
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mFadeColor.setAlpha(0);
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}
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LLUUID LLSettingsSky::GetDefaultAssetId()
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@ -280,7 +280,7 @@ public:
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LLVector3 getSunDirection() const;
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LLVector3 getMoonDirection() const;
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LLColor4U getFadeColor() const;
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LLColor4 getMoonAmbient() const;
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LLColor3 getMoonDiffuse() const;
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LLColor4 getSunAmbient() const;
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@ -347,7 +347,6 @@ private:
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static const F32 DOME_RADIUS;
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static const F32 DOME_OFFSET;
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mutable LLColor4U mFadeColor;
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mutable LLColor4 mMoonAmbient;
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mutable LLColor3 mMoonDiffuse;
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mutable LLColor4 mSunAmbient;
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@ -1477,6 +1477,13 @@ void LLRender::matrixMode(U32 mode)
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{
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if (mode == MM_TEXTURE)
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{
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U32 tex_index = gGL.getCurrentTexUnitIndex();
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// the shaders don't actually reference anything beyond texture_matrix0/1
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if (tex_index > 3)
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{
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LL_WARNS_ONCE("render") << "Cannot use texture matrix with texture unit " << tex_index << " forcing texture matrix 3!" << LL_ENDL;
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tex_index = 3;
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}
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mode = MM_TEXTURE0 + gGL.getCurrentTexUnitIndex();
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}
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@ -1999,13 +1999,14 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
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if (face->mTextureMatrix && vobj->mTexAnimMode)
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{
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// we don't support tex matrix ops on anything but texture_matrix0 and texture_matrix1
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// if you hit this assert, you most likely need to fix your content
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llassert(gGL.getCurrentTexUnitIndex() <= 1);
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gGL.matrixMode(LLRender::MM_TEXTURE);
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gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix);
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buff->setBuffer(data_mask);
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buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
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gGL.matrixMode(LLRender::MM_TEXTURE);
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gGL.loadIdentity();
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}
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@ -268,12 +268,9 @@ bool LLWeb::useExternalBrowser(const std::string &url)
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boost::match_results<std::string::const_iterator> matches;
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return !(boost::regex_search(uri_string, matches, pattern));
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}
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else
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{
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boost::regex pattern = boost::regex("^mailto:", boost::regex::perl | boost::regex::icase);
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boost::match_results<std::string::const_iterator> matches;
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return boost::regex_search(url, matches, pattern);
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}
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return false;
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boost::regex pattern = boost::regex("^mailto:", boost::regex::perl | boost::regex::icase);
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boost::match_results<std::string::const_iterator> matches;
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return boost::regex_search(url, matches, pattern);
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#endif
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}
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