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@ -1,71 +1,75 @@
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/**
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* @file object_flags.h
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* @brief Flags for object creation and transmission
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_OBJECT_FLAGS_H
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#define LL_OBJECT_FLAGS_H
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// downstream flags from sim->viewer
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const U32 FLAGS_USE_PHYSICS = 0x00000001;
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const U32 FLAGS_CREATE_SELECTED = 0x00000002;
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const U32 FLAGS_OBJECT_MODIFY = 0x00000004;
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const U32 FLAGS_OBJECT_COPY = 0x00000008;
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const U32 FLAGS_OBJECT_ANY_OWNER = 0x00000010;
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const U32 FLAGS_OBJECT_YOU_OWNER = 0x00000020;
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const U32 FLAGS_SCRIPTED = 0x00000040;
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const U32 FLAGS_HANDLE_TOUCH = 0x00000080;
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const U32 FLAGS_OBJECT_MOVE = 0x00000100;
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const U32 FLAGS_TAKES_MONEY = 0x00000200;
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const U32 FLAGS_PHANTOM = 0x00000400;
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const U32 FLAGS_INVENTORY_EMPTY = 0x00000800;
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const U32 FLAGS_INCLUDE_IN_SEARCH = 0x00008000;
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const U32 FLAGS_ALLOW_INVENTORY_DROP = 0x00010000;
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const U32 FLAGS_OBJECT_TRANSFER = 0x00020000;
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const U32 FLAGS_OBJECT_GROUP_OWNED = 0x00040000;
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const U32 FLAGS_CAMERA_DECOUPLED = 0x00100000;
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const U32 FLAGS_ANIM_SOURCE = 0x00200000;
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const U32 FLAGS_CAMERA_SOURCE = 0x00400000;
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const U32 FLAGS_OBJECT_OWNER_MODIFY = 0x10000000;
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const U32 FLAGS_TEMPORARY_ON_REZ = 0x20000000;
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const U32 FLAGS_LOCAL = FLAGS_ANIM_SOURCE | FLAGS_CAMERA_SOURCE;
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typedef enum e_havok_joint_type
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{
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HJT_INVALID = 0,
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HJT_HINGE = 1,
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HJT_POINT = 2,
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// HJT_LPOINT = 3,
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// HJT_WHEEL = 4,
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HJT_EOF = 3
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} EHavokJointType;
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#endif
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/**
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* @file object_flags.h
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* @brief Flags for object creation and transmission
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_OBJECT_FLAGS_H
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#define LL_OBJECT_FLAGS_H
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// downstream flags from sim->viewer
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const U32 FLAGS_USE_PHYSICS = (1U << 0);
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const U32 FLAGS_CREATE_SELECTED = (1U << 1);
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const U32 FLAGS_OBJECT_MODIFY = (1U << 2);
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const U32 FLAGS_OBJECT_COPY = (1U << 3);
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const U32 FLAGS_OBJECT_ANY_OWNER = (1U << 4);
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const U32 FLAGS_OBJECT_YOU_OWNER = (1U << 5);
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const U32 FLAGS_SCRIPTED = (1U << 6);
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const U32 FLAGS_HANDLE_TOUCH = (1U << 7);
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const U32 FLAGS_OBJECT_MOVE = (1U << 8);
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const U32 FLAGS_TAKES_MONEY = (1U << 9);
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const U32 FLAGS_PHANTOM = (1U << 10);
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const U32 FLAGS_INVENTORY_EMPTY = (1U << 11);
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const U32 FLAGS_OBJECT_PERMANENT = (1U << 12);
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const U32 FLAGS_CHARACTER = (1U << 13);
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//const U32 FLAGS_UNUSED_000 = (1U << 14); // was FLAGS_JOINT_LP2P
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const U32 FLAGS_INCLUDE_IN_SEARCH = (1U << 15);
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const U32 FLAGS_ALLOW_INVENTORY_DROP = (1U << 16);
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const U32 FLAGS_OBJECT_TRANSFER = (1U << 17);
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const U32 FLAGS_OBJECT_GROUP_OWNED = (1U << 18);
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//const U32 FLAGS_UNUSED_001 = (1U << 19); // was FLAGS_OBJECT_YOU_OFFICER
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const U32 FLAGS_CAMERA_DECOUPLED = (1U << 20);
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const U32 FLAGS_ANIM_SOURCE = (1U << 21);
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const U32 FLAGS_CAMERA_SOURCE = (1U << 22);
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//const U32 FLAGS_UNUSED_002 = (1U << 23); // was FLAGS_CAST_SHADOWS
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//const U32 FLAGS_UNUSED_003 = (1U << 24);
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//const U32 FLAGS_UNUSED_004 = (1U << 25);
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//const U32 FLAGS_UNUSED_005 = (1U << 26);
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//const U32 FLAGS_UNUSED_006 = (1U << 27);
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const U32 FLAGS_OBJECT_OWNER_MODIFY = (1U << 28);
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const U32 FLAGS_TEMPORARY_ON_REZ = (1U << 29);
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//const U32 FLAGS_UNUSED_007 = (1U << 30); // was FLAGS_TEMPORARY
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//const U32 FLAGS_UNUSED_008 = (1U << 31); // was FLAGS_ZLIB_COMPRESSED
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const U32 FLAGS_LOCAL = FLAGS_ANIM_SOURCE | FLAGS_CAMERA_SOURCE;
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typedef enum e_havok_joint_type
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{
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HJT_INVALID = 0,
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HJT_HINGE = 1,
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HJT_POINT = 2,
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// HJT_LPOINT = 3,
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// HJT_WHEEL = 4,
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HJT_EOF = 3
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} EHavokJointType;
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#endif
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@ -477,6 +477,8 @@ public:
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inline BOOL flagObjectCopy() const { return ((mFlags & FLAGS_OBJECT_COPY) != 0); }
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inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); }
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inline BOOL flagObjectTransfer() const { return ((mFlags & FLAGS_OBJECT_TRANSFER) != 0); }
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inline BOOL flagObjectPermanent() const { return ((mFlags & FLAGS_OBJECT_PERMANENT) != 0); }
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inline BOOL flagCharacter() const { return ((mFlags & FLAGS_CHARACTER) != 0); }
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inline BOOL flagIncludeInSearch() const { return ((mFlags & FLAGS_INCLUDE_IN_SEARCH) != 0); }
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inline BOOL flagScripted() const { return ((mFlags & FLAGS_SCRIPTED) != 0); }
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inline BOOL flagHandleTouch() const { return ((mFlags & FLAGS_HANDLE_TOUCH) != 0); }
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@ -28,10 +28,10 @@
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<floater.string name="linkset_terrain_dist_from_you">--</floater.string>
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<floater.string name="linkset_use_walkable">Walkable</floater.string>
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<floater.string name="linkset_use_static_obstacle">Static obstacle</floater.string>
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<floater.string name="linkset_use_dynamic_obstacle">Dynamic obstacle</floater.string>
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<floater.string name="linkset_use_dynamic_obstacle">Movable obstacle</floater.string>
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<floater.string name="linkset_use_material_volume">Material volume</floater.string>
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<floater.string name="linkset_use_exclusion_volume">Exclusion volume</floater.string>
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<floater.string name="linkset_use_dynamic_phantom">Dynamic phantom</floater.string>
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<floater.string name="linkset_use_dynamic_phantom">Movable phantom</floater.string>
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<floater.string name="linkset_is_terrain">[unmodifiable]</floater.string>
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<floater.string name="linkset_is_restricted_state">[restricted]</floater.string>
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<floater.string name="linkset_choose_use">Choose linkset use...</floater.string>
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@ -126,7 +126,7 @@
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name="filter_by_linkset_use_static_obstacle"
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value="2" />
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<combo_box.item
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label="Dynamic obstacle"
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label="Movable obstacle"
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name="filter_by_linkset_use_dynamic_obstacle"
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value="3" />
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<combo_box.item
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@ -138,7 +138,7 @@
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name="filter_by_linkset_use_exclusion_volume"
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value="5" />
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<combo_box.item
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label="Dynamic phantom"
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label="Movable phantom"
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name="filter_by_linkset_use_dynamic_phantom"
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value="6" />
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</combo_box>
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