Merge pull request #486 from secondlife/SL-20397

SL-20397: Fix material set from script not updating when the GLTF material has non-default texture transforms
meow-7.2.2
cosmic-linden 2023-11-01 12:42:17 -07:00 committed by GitHub
commit 911dcb40fd
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2 changed files with 43 additions and 5 deletions

View File

@ -7266,14 +7266,17 @@ void LLViewerObject::rebuildMaterial()
gPipeline.markTextured(mDrawable);
}
void LLViewerObject::setRenderMaterialID(S32 te_in, const LLUUID& id, bool update_server)
void LLViewerObject::setRenderMaterialID(S32 te_in, const LLUUID& id, bool update_server, bool local_origin)
{
// implementation is delicate
// if update is bound for server, should always null out GLTFRenderMaterial and clear GLTFMaterialOverride even if ids haven't changed
// (the case where ids haven't changed indicates the user has reapplied the original material, in which case overrides should be dropped)
// otherwise, should only null out the render material where ids or overrides have changed
// (the case where ids have changed but overrides are still present is from unsynchronized updates from the simulator)
// (the case where ids have changed but overrides are still present is from unsynchronized updates from the simulator, or synchronized
// updates with solely transform overrides)
llassert(!update_server || local_origin);
S32 start_idx = 0;
S32 end_idx = getNumTEs();
@ -7305,7 +7308,12 @@ void LLViewerObject::setRenderMaterialID(S32 te_in, const LLUUID& id, bool updat
{
LLTextureEntry* tep = getTE(te);
bool material_changed = !param_block || id != param_block->getMaterial(te);
// If local_origin=false (i.e. it's from the server), we know the
// material has updated or been created, because extra params are
// checked for equality on unpacking. In that case, checking the
// material ID for inequality won't work, because the material ID has
// already been set.
bool material_changed = !local_origin || !param_block || id != param_block->getMaterial(te);
if (update_server)
{
@ -7327,6 +7335,34 @@ void LLViewerObject::setRenderMaterialID(S32 te_in, const LLUUID& id, bool updat
{
tep->setGLTFMaterial(new_material, !update_server);
}
if (material_changed && new_material)
{
// Sometimes, the material may change out from underneath the overrides.
// This is usually due to the server sending a new material ID, but
// the overrides have not changed due to being only texture
// transforms. Re-apply the overrides to the render material here,
// if present.
const LLGLTFMaterial* override_material = tep->getGLTFMaterialOverride();
if (override_material)
{
new_material->onMaterialComplete([obj_id = getID(), te]()
{
LLViewerObject* obj = gObjectList.findObject(obj_id);
if (!obj) { return; }
LLTextureEntry* tep = obj->getTE(te);
if (!tep) { return; }
const LLGLTFMaterial* new_material = tep->getGLTFMaterial();
if (!new_material) { return; }
const LLGLTFMaterial* override_material = tep->getGLTFMaterialOverride();
if (!override_material) { return; }
LLGLTFMaterial* render_material = new LLFetchedGLTFMaterial();
*render_material = *new_material;
render_material->applyOverride(*override_material);
tep->setGLTFRenderMaterial(render_material);
});
}
}
}
// signal to render pipe that render batches must be rebuilt for this object
@ -7386,7 +7422,9 @@ void LLViewerObject::setRenderMaterialIDs(const LLRenderMaterialParams* material
for (S32 te = 0; te < getNumTEs(); ++te)
{
const LLUUID& id = material_params ? material_params->getMaterial(te) : LLUUID::null;
setRenderMaterialID(te, id, false);
// We know material_params has updated or been created, because
// extra params are checked for equality on unpacking.
setRenderMaterialID(te, id, false, false);
}
}
}

View File

@ -190,7 +190,7 @@ public:
// te - TextureEntry index to set, or -1 for all TEs
// id - asset id of material asset
// update_server - if true, will send updates to server and clear most overrides
void setRenderMaterialID(S32 te, const LLUUID& id, bool update_server = true);
void setRenderMaterialID(S32 te, const LLUUID& id, bool update_server = true, bool local_origin = true);
void setRenderMaterialIDs(const LLUUID& id);
virtual BOOL isHUDAttachment() const { return FALSE; }