SL-17021: Fix triangle mesh overlays being generated twice when avatar animation is frozen
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162280cd98
commit
916da8cfb8
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@ -4852,7 +4852,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
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if (is_paused)
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{
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S32 frames_paused = LLFrameTimer::getFrameCount() - avatar->getMotionController().getPausedFrame();
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if (frames_paused > 2)
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if (frames_paused > 1)
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{
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return;
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}
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