NORSPEC-151 make disabling bumpyshiny disable adv lighting model as well

meow-7.2.2
Graham Madarasz (Graham) 2013-05-03 09:16:15 -07:00
parent 419a06036b
commit 9187a06d0b
5 changed files with 22 additions and 13 deletions

View File

@ -1331,6 +1331,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
getPoolType() != LLDrawPool::POOL_ALPHA &&
(LLPipeline::sRenderDeferred || (LLPipeline::sRenderBump && tep->getShiny())))
{
llassert(tep->getShiny() <= 3);
color.mV[3] = U8 (alpha[tep->getShiny()] * 255);
}
}

View File

@ -1089,8 +1089,9 @@ void LLFloaterPreference::refreshEnabledState()
ctrl_reflections->setEnabled(reflections);
// Bump & Shiny
LLCheckBoxCtrl* bumpshiny_ctrl = getChild<LLCheckBoxCtrl>("BumpShiny");
bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump");
getChild<LLCheckBoxCtrl>("BumpShiny")->setEnabled(bumpshiny ? TRUE : FALSE);
bumpshiny_ctrl->setEnabled(bumpshiny ? TRUE : FALSE);
radio_reflection_detail->setEnabled(reflections);
@ -1149,6 +1150,7 @@ void LLFloaterPreference::refreshEnabledState()
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) &&
shaders &&
gGLManager.mHasFramebufferObject &&
gSavedSettings.getBOOL("RenderAvatarVP") &&
@ -2319,3 +2321,4 @@ void LLFloaterPreferenceProxy::onChangeSocksSettings()
}
}

View File

@ -4152,7 +4152,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_vec.push_back(draw_info);
draw_info->mTextureMatrix = tex_mat;
draw_info->mModelMatrix = model_mat;
if (mat)
if (mat && LLPipeline::sRenderBump && LLPipeline::sRenderDeferred)
{
// We have a material. Update our draw info accordingly.
draw_info->mMaterial = mat;
@ -4178,6 +4178,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
0.5f,
0.75f
};
llassert(shiny <= 3);
float spec = alpha[shiny];
LLVector4 specColor(spec, spec, spec, spec);
draw_info->mSpecColor = specColor;

View File

@ -1018,7 +1018,8 @@ void LLPipeline::updateRenderDeferred()
{
BOOL deferred = ((RenderDeferred &&
LLRenderTarget::sUseFBO &&
LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") &&
VertexShaderEnable &&
RenderAvatarVP &&
WindLightUseAtmosShaders) ? TRUE : FALSE) &&

View File

@ -211,16 +211,19 @@
name="TransparentWater"
top_pad="7"
width="256" />
<check_box
control_name="RenderObjectBump"
height="16"
initial_value="true"
label="Bump mapping and shiny"
layout="topleft"
left_delta="0"
name="BumpShiny"
top_pad="1"
width="256" />
<check_box
control_name="RenderObjectBump"
height="16"
initial_value="true"
label="Bump mapping and shiny"
layout="topleft"
left_delta="0"
name="BumpShiny"
top_pad="1"
width="256">
<check_box.commit_callback
function="Pref.VertexShaderEnable" />
</check_box>
<check_box
control_name="RenderLocalLights"
height="16"