Merged in default (pull request #56)
SL-10898[Mac] Camera spins and pulls back when using alt+zoom with mouse Approved-by: Maxim Nikolenko Approved-by: Andrey Lihatskiymeow-7.2.2
commit
91edfab36b
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@ -236,14 +236,14 @@ void LLUI::dirtyRect(LLRect rect)
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//static
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void LLUI::setMousePositionScreen(S32 x, S32 y)
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{
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S32 screen_x, screen_y;
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#if defined(LL_DARWIN)
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screen_x = ll_round((F32)x);
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screen_y = ll_round((F32)y);
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S32 screen_x = ll_round(((F32)x * getScaleFactor().mV[VX]) / LLView::getWindow()->getSystemUISize());
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S32 screen_y = ll_round(((F32)y * getScaleFactor().mV[VY]) / LLView::getWindow()->getSystemUISize());
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#else
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screen_x = ll_round((F32)x * getScaleFactor().mV[VX]);
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screen_y = ll_round((F32)y * getScaleFactor().mV[VY]);
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S32 screen_x = ll_round((F32)x * getScaleFactor().mV[VX]);
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S32 screen_y = ll_round((F32)y * getScaleFactor().mV[VY]);
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#endif
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LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert());
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}
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@ -887,14 +887,8 @@ void LLWorldMapView::drawFrustum()
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F32 half_width_pixels = half_width_meters * meters_to_pixels;
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// Compute the frustum coordinates. Take the UI scale into account.
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#if defined(LL_DARWIN)
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F32 ui_scale_factor = gSavedSettings.getF32("UIScaleFactor");
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F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + sPanX) * ui_scale_factor) * LLUI::getScaleFactor().mV[VX];
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F32 ctr_y = ((getLocalRect().getHeight() * 0.5f + sPanY) * ui_scale_factor) * LLUI::getScaleFactor().mV[VY];
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#else
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F32 ctr_x = ((getLocalRect().getWidth() * 0.5f + sPanX) * LLUI::getScaleFactor().mV[VX]);
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F32 ctr_y = ((getLocalRect().getHeight() * 0.5f + sPanY) * LLUI::getScaleFactor().mV[VY]);
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#endif
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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