fix an implicit downcast in font code.
parent
77c3a65db6
commit
9206341e68
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@ -1167,7 +1167,7 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector3* vertex_out, LLVector2* uv_
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else if (shadow == DROP_SHADOW_SOFT)
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{
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LLColor4U shadow_color = LLFontGL::sShadowColor;
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shadow_color.mV[VALPHA] = color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH;
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shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH);
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for (S32 pass = 0; pass < 5; pass++)
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{
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LLRectf screen_rect_offset = screen_rect;
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