Make the visibility/opacity of the composition guides in snapshot view configurable via debug setting, as per request
parent
2ab023156b
commit
9267076ebb
|
|
@ -359,6 +359,7 @@ public:
|
|||
SNAPSHOT_BORDER_THICKNESS, // "border_thickness"
|
||||
SNAPSHOT_GUIDE_COLOR, // "guide_color"
|
||||
SNAPSHOT_GUIDE_THICKNESS, // "guide_thickness"
|
||||
SNAPSHOT_GUIDE_VISIBILITY, // "guide_visibility"
|
||||
SNAPSHOT_GUIDE_STYLE, // "guide_style"
|
||||
SNAPSHOT_FRAME_RECT, // "frame_rect"
|
||||
// </FS:Beq>
|
||||
|
|
|
|||
|
|
@ -26650,6 +26650,17 @@ Change of this parameter will affect the layout of buttons in notification toast
|
|||
<key>Value</key>
|
||||
<real>1.0</real>
|
||||
</map>
|
||||
<key>FSSnapshotFrameGuideVisibility</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
<string>The visibility/opacity of the composition guides (0.0 = invisible, 1.0 = fully visible)</string>
|
||||
<key>Persist</key>
|
||||
<integer>1</integer>
|
||||
<key>Type</key>
|
||||
<string>F32</string>
|
||||
<key>Value</key>
|
||||
<real>0.05</real>
|
||||
</map>
|
||||
<key>FSManipRotateJointUseNaturalDirection</key>
|
||||
<map>
|
||||
<key>Comment</key>
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ uniform vec3 border_color;
|
|||
uniform float border_thickness; // in pixels
|
||||
uniform vec3 guide_color;
|
||||
uniform float guide_thickness; // in pixels
|
||||
uniform float guide_visibility; // visibility/opacity of guides (0.0 - 1.0)
|
||||
uniform float guide_style; // 0: no guide, 1: rule of thirds, 2: golden spiral
|
||||
|
||||
in vec2 vary_fragcoord;
|
||||
|
|
@ -68,7 +69,7 @@ void main()
|
|||
(tc.y > frame_rect_px.y + third_y - guide_thickness && tc.y < frame_rect_px.y + third_y + guide_thickness) ||
|
||||
(tc.y > frame_rect_px.y + 2.0 * third_y - guide_thickness && tc.y < frame_rect_px.y + 2.0 * third_y + guide_thickness))
|
||||
{
|
||||
diff.rgb = mix(diff.rgb, guide_color, 0.5);
|
||||
diff.rgb = mix(diff.rgb, guide_color, guide_visibility);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8101,6 +8101,7 @@ bool LLPipeline::renderSnapshotFrame(LLRenderTarget* src, LLRenderTarget* dst)
|
|||
static LLCachedControl<LLColor3> guide_color(gSavedSettings, "FSSnapshotFrameGuideColor", LLColor3(1.f, 1.f, 0.f));
|
||||
static LLCachedControl<F32> border_thickness(gSavedSettings, "FSSnapshotFrameBorderWidth", 2.0f);
|
||||
static LLCachedControl<F32> guide_thickness(gSavedSettings, "FSSnapshotFrameGuideWidth", 2.0f);
|
||||
static LLCachedControl<F32> guide_visibility(gSavedSettings, "FSSnapshotFrameGuideVisibility", 0.05f);
|
||||
|
||||
F32 guide_style = 1.f; // 0:off, 1:rule_of_thirds, others maybe in the future
|
||||
if (!show_guides)
|
||||
|
|
@ -8228,6 +8229,9 @@ bool LLPipeline::renderSnapshotFrame(LLRenderTarget* src, LLRenderTarget* dst)
|
|||
shader->uniform1f(
|
||||
LLShaderMgr::SNAPSHOT_GUIDE_THICKNESS,
|
||||
(GLfloat)guide_thickness);
|
||||
shader->uniform1f(
|
||||
LLShaderMgr::SNAPSHOT_GUIDE_VISIBILITY,
|
||||
(GLfloat)guide_visibility);
|
||||
shader->uniform1f(
|
||||
LLShaderMgr::SNAPSHOT_GUIDE_STYLE,
|
||||
(GLfloat)guide_style);
|
||||
|
|
|
|||
Loading…
Reference in New Issue