Cleanup debugging messages and small pieces of code.

master
ZiRee 2011-04-21 00:08:46 +02:00
parent d2bea9d49a
commit 92ecda2887
1 changed files with 69 additions and 88 deletions

View File

@ -86,7 +86,7 @@ void AOEngine::clear()
void AOEngine::stopAllStandVariants()
{
llwarns << "stopping all STAND variants." << llendl;
lldebugs << "stopping all STAND variants." << llendl;
gAgent.sendAnimationRequest(ANIM_AGENT_STAND_1,ANIM_REQUEST_STOP);
gAgent.sendAnimationRequest(ANIM_AGENT_STAND_2,ANIM_REQUEST_STOP);
gAgent.sendAnimationRequest(ANIM_AGENT_STAND_3,ANIM_REQUEST_STOP);
@ -99,7 +99,7 @@ void AOEngine::stopAllStandVariants()
void AOEngine::stopAllSitVariants()
{
llwarns << "stopping all SIT variants." << llendl;
lldebugs << "stopping all SIT variants." << llendl;
gAgent.sendAnimationRequest(ANIM_AGENT_SIT_FEMALE,ANIM_REQUEST_STOP);
gAgent.sendAnimationRequest(ANIM_AGENT_SIT_GENERIC,ANIM_REQUEST_STOP);
gAgent.sendAnimationRequest(ANIM_AGENT_SIT_GROUND,ANIM_REQUEST_STOP);
@ -124,26 +124,23 @@ void AOEngine::setLastOverriddenMotion(LLUUID motion)
BOOL AOEngine::foreignAnimations()
{
for(LLVOAvatar::AnimSourceIterator srcIt=gAgentAvatarp->mAnimationSources.begin();
srcIt!=gAgentAvatarp->mAnimationSources.end();srcIt++)
for(LLVOAvatar::AnimSourceIterator sourceIterator=gAgentAvatarp->mAnimationSources.begin();
sourceIterator!=gAgentAvatarp->mAnimationSources.end();sourceIterator++)
{
llwarns << srcIt->first << " - " << srcIt->second << llendl;
if(srcIt->first!=gAgent.getID())
{
if(sourceIterator->first!=gAgent.getID())
return TRUE;
}
}
return FALSE;
}
void AOEngine::enable(BOOL yes)
{
llwarns << "using " << mLastMotion << " enable " << yes << llendl;
lldebugs << "using " << mLastMotion << " enable " << yes << llendl;
mEnabled=yes;
if(!mCurrentSet)
{
llwarns << "enable(" << yes << ") without animation set loaded." << llendl;
lldebugs << "enable(" << yes << ") without animation set loaded." << llendl;
return;
}
@ -152,7 +149,7 @@ void AOEngine::enable(BOOL yes)
{
if(state && !state->mAnimations.empty())
{
llwarns << "Enabling animation state " << state->mName << llendl;
lldebugs << "Enabling animation state " << state->mName << llendl;
gAgent.sendAnimationRequest(mLastOverriddenMotion,ANIM_REQUEST_STOP);
@ -166,7 +163,7 @@ void AOEngine::enable(BOOL yes)
}
else if(mLastMotion==ANIM_AGENT_WALK)
{
llwarns << "Last motion was a WALK, stopping all variants." << llendl;
lldebugs << "Last motion was a WALK, stopping all variants." << llendl;
gAgent.sendAnimationRequest(ANIM_AGENT_WALK_NEW,ANIM_REQUEST_STOP);
gAgent.sendAnimationRequest(ANIM_AGENT_FEMALE_WALK,ANIM_REQUEST_STOP);
gAgent.sendAnimationRequest(ANIM_AGENT_FEMALE_WALK_NEW,ANIM_REQUEST_STOP);
@ -176,7 +173,7 @@ void AOEngine::enable(BOOL yes)
}
else if(mLastMotion==ANIM_AGENT_RUN)
{
llwarns << "Last motion was a RUN, stopping all variants." << llendl;
lldebugs << "Last motion was a RUN, stopping all variants." << llendl;
gAgent.sendAnimationRequest(ANIM_AGENT_RUN_NEW,ANIM_REQUEST_STOP);
gAgent.sendAnimationRequest(ANIM_AGENT_FEMALE_RUN_NEW,ANIM_REQUEST_STOP);
gAgentAvatarp->LLCharacter::stopMotion(ANIM_AGENT_RUN_NEW);
@ -203,7 +200,7 @@ void AOEngine::enable(BOOL yes)
LLUUID animation=state->mCurrentAnimationID;
if(animation.notNull())
{
llwarns << "Stopping leftover animation from state " << index << llendl;
lldebugs << "Stopping leftover animation from state " << index << llendl;
gAgent.sendAnimationRequest(animation,ANIM_REQUEST_STOP);
}
}
@ -213,7 +210,7 @@ void AOEngine::enable(BOOL yes)
if(!foreignAnimations())
gAgent.sendAnimationRequest(mLastMotion,ANIM_REQUEST_START);
llwarns << "stopTimer()" << llendl;
mCurrentSet->stopTimer();
}
}
@ -232,11 +229,11 @@ const LLUUID AOEngine::override(const LLUUID pMotion,BOOL start)
if(state)
{
setLastMotion(motion);
llwarns << "(disabled AO) setting last motion id to " << gAnimLibrary.animStateToString(mLastMotion) << llendl;
lldebugs << "(disabled AO) setting last motion id to " << gAnimLibrary.animStateToString(mLastMotion) << llendl;
if(!state->mAnimations.empty())
{
setLastOverriddenMotion(motion);
llwarns << "(disabled AO) setting last overridden motion id to " << gAnimLibrary.animStateToString(mLastOverriddenMotion) << llendl;
lldebugs << "(disabled AO) setting last overridden motion id to " << gAnimLibrary.animStateToString(mLastOverriddenMotion) << llendl;
}
}
}
@ -266,7 +263,6 @@ const LLUUID AOEngine::override(const LLUUID pMotion,BOOL start)
return animation;
}
llwarns << "stopTimer()" << llendl;
mCurrentSet->stopTimer();
if(start)
{
@ -276,7 +272,7 @@ const LLUUID AOEngine::override(const LLUUID pMotion,BOOL start)
mInMouselook)
{
setLastMotion(motion);
llwarns << "(enabled AO, mouselook stand stopped) setting last motion id to " << gAnimLibrary.animStateToString(mLastMotion) << llendl;
lldebugs << "(enabled AO, mouselook stand stopped) setting last motion id to " << gAnimLibrary.animStateToString(mLastMotion) << llendl;
return animation;
}
@ -284,17 +280,17 @@ const LLUUID AOEngine::override(const LLUUID pMotion,BOOL start)
if(!mCurrentSet->getSitOverride() && motion==ANIM_AGENT_SIT)
{
setLastMotion(motion);
llwarns << "(enabled AO, sit override stopped) setting last motion id to " << gAnimLibrary.animStateToString(mLastMotion) << llendl;
lldebugs << "(enabled AO, sit override stopped) setting last motion id to " << gAnimLibrary.animStateToString(mLastMotion) << llendl;
return animation;
}
setLastMotion(motion);
llwarns << "(enabled AO) setting last motion id to " << gAnimLibrary.animStateToString(mLastMotion) << llendl;
lldebugs << "(enabled AO) setting last motion id to " << gAnimLibrary.animStateToString(mLastMotion) << llendl;
if(!state->mAnimations.empty())
{
setLastOverriddenMotion(motion);
llwarns << "(enabled AO) setting last overridden motion id to " << gAnimLibrary.animStateToString(mLastOverriddenMotion) << llendl;
lldebugs << "(enabled AO) setting last overridden motion id to " << gAnimLibrary.animStateToString(mLastOverriddenMotion) << llendl;
}
// do not remember typing as set-wide motion
@ -303,14 +299,14 @@ const LLUUID AOEngine::override(const LLUUID pMotion,BOOL start)
animation=mCurrentSet->getAnimationForState(state);
state->mCurrentAnimationID=animation;
llwarns << "overriding " << gAnimLibrary.animStateToString(motion)
<< " with " << animation
<< " in state " << state->mName
<< " of set " << mCurrentSet->getName()
<< " (" << mCurrentSet << ")" << llendl;
lldebugs << "overriding " << gAnimLibrary.animStateToString(motion)
<< " with " << animation
<< " in state " << state->mName
<< " of set " << mCurrentSet->getName()
<< " (" << mCurrentSet << ")" << llendl;
F32 timeout=state->mCycleTime;
llwarns << "Setting cycle timeout for state " << state->mName << " of " << timeout << llendl;
lldebugs << "Setting cycle timeout for state " << state->mName << " of " << timeout << llendl;
if(timeout>0.0f)
mCurrentSet->startTimer(timeout);
@ -353,7 +349,7 @@ const LLUUID AOEngine::override(const LLUUID pMotion,BOOL start)
if(mLastMotion==ANIM_AGENT_SIT)
stopAllSitVariants();
llwarns << "stopping cycle timer for motion " << gAnimLibrary.animStateToString(motion) <<
lldebugs << "stopping cycle timer for motion " << gAnimLibrary.animStateToString(motion) <<
" using animation " << animation <<
" in state " << state->mName << llendl;
}
@ -368,7 +364,7 @@ void AOEngine::checkSitCancel()
LLUUID animation=mCurrentSet->getStateByRemapID(ANIM_AGENT_SIT)->mCurrentAnimationID;
if(animation.notNull())
{
llwarns << "Stopping sit animation due to foreign animations running" << llendl;
lldebugs << "Stopping sit animation due to foreign animations running" << llendl;
gAgent.sendAnimationRequest(animation,ANIM_REQUEST_STOP);
mSitCancelTimer.stop();
}
@ -416,21 +412,18 @@ void AOEngine::cycle(eCycleMode cycleMode)
if(cycleMode==CycleAny)
{
llwarns << "CycleAny" << llendl;
animation=override(motion,TRUE);
}
else
{
if(cycleMode==CyclePrevious)
{
llwarns << "CyclePrevious" << llendl;
state->mCurrentAnimation--;
if(state->mCurrentAnimation<0)
state->mCurrentAnimation=state->mAnimations.size()-1;
}
else if(cycleMode==CycleNext)
{
llwarns << "CycleNext" << llendl;
state->mCurrentAnimation++;
if(state->mCurrentAnimation==state->mAnimations.size())
state->mCurrentAnimation=0;
@ -454,8 +447,8 @@ void AOEngine::updateSortOrder(AOSet::AOState* state)
std::ostringstream numStr("");
numStr << index;
llwarns << "sort order is " << sortOrder << " but index is " << index
<< ", setting sort order description: " << numStr.str() << llendl;
lldebugs << "sort order is " << sortOrder << " but index is " << index
<< ", setting sort order description: " << numStr.str() << llendl;
state->mAnimations[index].mSortOrder=index;
@ -468,8 +461,6 @@ void AOEngine::updateSortOrder(AOSet::AOState* state)
LLPointer<LLViewerInventoryItem> newItem=
new LLViewerInventoryItem(item);
llwarns << newItem->getUUID() << " " << newItem->getName() << llendl;
newItem->setDescription(numStr.str());
newItem->setComplete(TRUE);
newItem->updateServer(FALSE);
@ -481,7 +472,7 @@ void AOEngine::updateSortOrder(AOSet::AOState* state)
LLUUID AOEngine::addSet(const std::string name,BOOL reload)
{
llwarns << "adding set folder " << name << llendl;
lldebugs << "adding set folder " << name << llendl;
LLUUID newUUID=gInventory.createNewCategory(mAOFolder,LLFolderType::FT_NONE,name);
if(reload)
@ -491,14 +482,13 @@ LLUUID AOEngine::addSet(const std::string name,BOOL reload)
BOOL AOEngine::createAnimationLink(const AOSet* set,AOSet::AOState* state,const LLInventoryItem* item)
{
llwarns << "Asset ID " << item->getAssetUUID() << " inventory id " << item->getUUID() << " category id " << state->mInventoryUUID << llendl;
lldebugs << "Asset ID " << item->getAssetUUID() << " inventory id " << item->getUUID() << " category id " << state->mInventoryUUID << llendl;
if(state->mInventoryUUID.isNull())
{
llwarns << "no " << state->mName << " folder yet. Creating ..." << llendl;
lldebugs << "no " << state->mName << " folder yet. Creating ..." << llendl;
gInventory.createNewCategory(set->getInventoryUUID(),LLFolderType::FT_NONE,state->mName);
llwarns << "looking for folder to get UUID ..." << llendl;
lldebugs << "looking for folder to get UUID ..." << llendl;
LLUUID newStateFolderUUID;
LLInventoryModel::item_array_t* items;
@ -509,7 +499,7 @@ BOOL AOEngine::createAnimationLink(const AOSet* set,AOSet::AOState* state,const
{
if(cats->get(index)->getName().compare(state->mName)==0)
{
llwarns << "UUID found!" << llendl;
lldebugs << "UUID found!" << llendl;
newStateFolderUUID=cats->get(index)->getUUID();
state->mInventoryUUID=newStateFolderUUID;
break;
@ -519,7 +509,7 @@ BOOL AOEngine::createAnimationLink(const AOSet* set,AOSet::AOState* state,const
if(state->mInventoryUUID.isNull())
{
llwarns << "state inventory UUID not found, failing." << llendl;
lldebugs << "state inventory UUID not found, failing." << llendl;
return FALSE;
}
@ -551,6 +541,7 @@ BOOL AOEngine::addAnimation(const AOSet* set,AOSet::AOState* state,const LLInven
return TRUE;
}
// needs a three-step process, since purge of categories only seems to work from trash
void AOEngine::purgeFolder(LLUUID uuid)
{
// trash it
@ -578,7 +569,7 @@ BOOL AOEngine::removeAnimation(const AOSet* set,AOSet::AOState* state,S32 index)
if(numOfAnimations==0)
return FALSE;
llwarns << __LINE__ << " purging: " << state->mAnimations[index].mInventoryUUID << llendl;
lldebugs << __LINE__ << " purging: " << state->mAnimations[index].mInventoryUUID << llendl;
gInventory.purgeObject(state->mAnimations[index].mInventoryUUID); // item->getUUID());
gInventory.notifyObservers();
@ -586,7 +577,7 @@ BOOL AOEngine::removeAnimation(const AOSet* set,AOSet::AOState* state,S32 index)
if(state->mAnimations.size()==0)
{
llwarns << "purging folder " << state->mName << " from inventory because it's empty." << llendl;
lldebugs << "purging folder " << state->mName << " from inventory because it's empty." << llendl;
LLInventoryModel::item_array_t* items;
LLInventoryModel::cat_array_t* cats;
@ -600,7 +591,7 @@ BOOL AOEngine::removeAnimation(const AOSet* set,AOSet::AOState* state,S32 index)
if(state->mName.compare(stateName)==0)
{
llwarns << "folder found: " << cats->get(index)->getName() << " purging uuid " << cats->get(index)->getUUID() << llendl;
lldebugs << "folder found: " << cats->get(index)->getName() << " purging uuid " << cats->get(index)->getUUID() << llendl;
purgeFolder(cats->get(index)->getUUID());
state->mInventoryUUID.setNull();
@ -654,16 +645,16 @@ void AOEngine::reloadStateAnimations(AOSet::AOState* state)
gInventory.getDirectDescendentsOf(state->mInventoryUUID,dummy,items);
for(S32 num=0;num<items->count();num++)
{
llwarns << "Found animation link " << items->get(num)->LLInventoryItem::getName()
<< " desc " << items->get(num)->LLInventoryItem::getDescription()
<< " asset " << items->get(num)->getAssetUUID() << llendl;
lldebugs << "Found animation link " << items->get(num)->LLInventoryItem::getName()
<< " desc " << items->get(num)->LLInventoryItem::getDescription()
<< " asset " << items->get(num)->getAssetUUID() << llendl;
AOSet::AOAnimation anim;
anim.mAssetUUID=items->get(num)->getAssetUUID();
LLViewerInventoryItem* linkedItem=items->get(num)->getLinkedItem();
if(linkedItem==0)
{
llwarns << "linked item for link " << items->get(num)->LLInventoryItem::getName() << " not found. Skipping." << llendl;
llwarns << "linked item for link " << items->get(num)->LLInventoryItem::getName() << " not found (broken link). Skipping." << llendl;
continue;
}
anim.mName=linkedItem->LLInventoryItem::getName();
@ -674,7 +665,7 @@ void AOEngine::reloadStateAnimations(AOSet::AOState* state)
sortOrder=-1;
anim.mSortOrder=sortOrder;
llwarns << "current sort order is " << sortOrder << llendl;
lldebugs << "current sort order is " << sortOrder << llendl;
if(sortOrder==-1)
{
@ -688,7 +679,7 @@ void AOEngine::reloadStateAnimations(AOSet::AOState* state)
{
if(state->mAnimations[index].mSortOrder>sortOrder)
{
llwarns << "inserting at index " << index << llendl;
lldebugs << "inserting at index " << index << llendl;
state->mAnimations.insert(state->mAnimations.begin()+index,anim);
inserted=TRUE;
break;
@ -696,11 +687,11 @@ void AOEngine::reloadStateAnimations(AOSet::AOState* state)
}
if(!inserted)
{
llwarns << "not inserted yet, appending to the list instead" << llendl;
lldebugs << "not inserted yet, appending to the list instead" << llendl;
state->mAnimations.push_back(anim);
}
}
llwarns << "Animation count now: " << state->mAnimations.size() << llendl;
lldebugs << "Animation count now: " << state->mAnimations.size() << llendl;
}
updateSortOrder(state);
@ -804,7 +795,7 @@ void AOEngine::update()
if(!gInventory.isCategoryComplete(state->mInventoryUUID))
{
llwarns << "State category " << stateName << " is incomplete, fetching descendents" << llendl;
lldebugs << "State category " << stateName << " is incomplete, fetching descendents" << llendl;
gInventory.fetchDescendentsOf(state->mInventoryUUID);
allComplete=FALSE;
newSet->setComplete(FALSE);
@ -815,7 +806,7 @@ void AOEngine::update()
}
else
{
llwarns << "Set " << params[0] << " is incomplete, fetching descendents" << llendl;
lldebugs << "Set " << params[0] << " is incomplete, fetching descendents" << llendl;
gInventory.fetchDescendentsOf(currentCategory->getUUID());
}
}
@ -826,7 +817,7 @@ void AOEngine::update()
if(!mCurrentSet && !mSets.empty())
{
llwarns << "No default set defined, choosing the first in the list." << llendl;
lldebugs << "No default set defined, choosing the first in the list." << llendl;
selectSet(mSets[0]);
}
@ -995,7 +986,6 @@ void AOEngine::inMouselook(BOOL yes)
mInMouselook=yes;
llwarns << "mouselook mode " << yes << llendl;
if(!mCurrentSet)
return;
@ -1018,7 +1008,7 @@ void AOEngine::inMouselook(BOOL yes)
if(!animation.isNull())
{
gAgent.sendAnimationRequest(animation,ANIM_REQUEST_STOP);
llwarns << " stopped animation " << animation << " in state " << state->mName << llendl;
lldebugs << " stopped animation " << animation << " in state " << state->mName << llendl;
}
gAgent.sendAnimationRequest(ANIM_AGENT_STAND,ANIM_REQUEST_START);
}
@ -1034,8 +1024,6 @@ void AOEngine::setDefaultSet(AOSet* set)
mDefaultSet=set;
for(S32 index=0;index<mSets.size();index++)
mSets[index]->setDirty(TRUE);
llwarns << "default set now " << set << llendl;
}
void AOEngine::setOverrideSits(AOSet* set,BOOL yes)
@ -1078,7 +1066,6 @@ void AOEngine::setDisableStands(AOSet* set,BOOL yes)
{
set->setMouselookDisable(yes);
set->setDirty(TRUE);
llwarns << "disable stands in mouselook now " << yes << llendl;
if(mCurrentSet!=set)
return;
@ -1092,20 +1079,18 @@ void AOEngine::setRandomize(AOSet::AOState* state,BOOL yes)
{
state->mRandom=yes;
state->mDirty=TRUE;
llwarns << "randomize now " << yes << llendl;
}
void AOEngine::setCycleTime(AOSet::AOState* state,F32 time)
{
state->mCycleTime=time;
state->mDirty=TRUE;
llwarns << "cycle time now " << time << llendl;
}
void AOEngine::tick()
{
const LLUUID categoryID=gInventory.findCategoryByName(ROOT_FIRESTORM_FOLDER);
llwarns << "tick()" << categoryID << llendl;
if(categoryID.isNull())
{
llwarns << "no " << ROOT_FIRESTORM_FOLDER << " folder yet. Creating ..." << llendl;
@ -1116,7 +1101,7 @@ void AOEngine::tick()
LLInventoryModel::cat_array_t* categories;
LLInventoryModel::item_array_t* items;
gInventory.getDirectDescendentsOf(categoryID,categories,items);
llwarns << "cat " << categories->count() << " items " << items->count() << llendl;
lldebugs << "cat " << categories->count() << " items " << items->count() << llendl;
for(S32 index=0;index<categories->count();index++)
{
@ -1136,8 +1121,6 @@ void AOEngine::tick()
else
{
llwarns << "AO basic folder structure intact." << llendl;
// LLInventoryModel::cat_array_t* sets;
// gInventory.getDirectDescendentsOf(categoryID,sets,items);
update();
}
}
@ -1147,7 +1130,7 @@ BOOL AOEngine::importNotecard(const LLInventoryItem* item)
{
if(item)
{
llwarns << "importing notecard: " << item->getName() << llendl;
llwarns << "importing AO notecard: " << item->getName() << llendl;
if(getSetByName(item->getName()))
{
llwarns << "set with this name already exists" << llendl;
@ -1205,7 +1188,7 @@ void AOEngine::onNotecardLoadComplete( LLVFS* vfs,const LLUUID& assetUUID,LLAsse
AOEngine::instance().parseNotecard(NULL);
return;
}
llwarns << "Downloading import notecard complete." << llendl;
lldebugs << "Downloading import notecard complete." << llendl;
S32 notecardSize=vfs->getSize(assetUUID,type);
char* buffer=new char[notecardSize];
@ -1216,7 +1199,7 @@ void AOEngine::onNotecardLoadComplete( LLVFS* vfs,const LLUUID& assetUUID,LLAsse
void AOEngine::parseNotecard(const char* buffer)
{
llwarns << "parsing import notecard" << llendl;
lldebugs << "parsing import notecard" << llendl;
BOOL isValid=FALSE;
@ -1273,8 +1256,8 @@ void AOEngine::parseNotecard(const char* buffer)
for(S32 index=0;index<items->size();index++)
{
animationMap[items->get(index)->getName()]=items->get(index)->getUUID();
llwarns << "animation " << items->get(index)->getName() <<
" has inventory UUID " << animationMap[items->get(index)->getName()] << llendl;
lldebugs << "animation " << items->get(index)->getName() <<
" has inventory UUID " << animationMap[items->get(index)->getName()] << llendl;
}
// [ State ]Anim1|Anim2|Anim3
@ -1286,8 +1269,6 @@ void AOEngine::parseNotecard(const char* buffer)
if(index==lines.size()-1)
line=line.substr(0,line.size()-1);
llwarns << line << llendl;
LLStringUtil::trim(line);
if(line.find("[")!=0)
{
@ -1379,20 +1360,20 @@ void AOEngine::processImport()
if(state->mAnimations.size())
{
allComplete=FALSE;
llwarns << "state " << state->mName << " still has animations to link." << llendl;
lldebugs << "state " << state->mName << " still has animations to link." << llendl;
for(S32 animationIndex=state->mAnimations.size()-1;animationIndex>=0;animationIndex--)
{
llwarns << "linking animation " << state->mAnimations[animationIndex].mName << llendl;
lldebugs << "linking animation " << state->mAnimations[animationIndex].mName << llendl;
if(createAnimationLink(mImportSet,state,gInventory.getItem(state->mAnimations[animationIndex].mInventoryUUID)))
{
llwarns << "link success, size "<< state->mAnimations.size() << ", removing animation " <<
(*(state->mAnimations.begin()+animationIndex)).mName << " from import state" << llendl;
lldebugs << "link success, size "<< state->mAnimations.size() << ", removing animation "
<< (*(state->mAnimations.begin()+animationIndex)).mName << " from import state" << llendl;
state->mAnimations.erase(state->mAnimations.begin()+animationIndex);
llwarns << "deleted, size now: " << state->mAnimations.size() << llendl;
lldebugs << "deleted, size now: " << state->mAnimations.size() << llendl;
}
else
llwarns << "link failed!" << llendl;
llwarns << "linking animation failed!" << llendl;
}
}
}
@ -1460,22 +1441,22 @@ BOOL AOTimerCollection::tick()
{
if(mInventoryTimer)
{
llwarns << "Inventory timer tick()" << llendl;
lldebugs << "Inventory timer tick()" << llendl;
AOEngine::instance().tick();
}
if(mSettingsTimer)
{
llwarns << "Settings timer tick()" << llendl;
lldebugs << "Settings timer tick()" << llendl;
AOEngine::instance().saveSettings();
}
if(mReloadTimer)
{
llwarns << "Reload timer tick()" << llendl;
lldebugs << "Reload timer tick()" << llendl;
AOEngine::instance().reload();
}
if(mImportTimer)
{
llwarns << "Import timer tick()" << llendl;
lldebugs << "Import timer tick()" << llendl;
AOEngine::instance().processImport();
}
@ -1511,12 +1492,12 @@ void AOTimerCollection::updateTimers()
{
if(!mInventoryTimer && !mSettingsTimer && !mReloadTimer && !mImportTimer)
{
llwarns << "no timer needed, stopping internal timer." << llendl;
lldebugs << "no timer needed, stopping internal timer." << llendl;
mEventTimer.stop();
}
else
{
llwarns << "timer needed, starting internal timer." << llendl;
lldebugs << "timer needed, starting internal timer." << llendl;
mEventTimer.start();
}
}