Comment out unused variables for mac build.
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3cbe7fa715
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9309c2c966
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@ -2433,8 +2433,8 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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glh::matrix4f modelview = get_last_modelview();
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glh::matrix4f proj = get_last_projection();
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// glh::matrix4f modelview = get_last_modelview();
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// glh::matrix4f proj = get_last_projection();
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LLGLDepthTest depth(GL_TRUE, GL_FALSE);
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