NORSPEC-160 fix trashing of spec map from sunshine integration snafu

master
Graham Madarasz (Graham) 2013-05-03 15:59:43 -07:00
parent 04fceb5f00
commit 930dfc4f17
2 changed files with 5 additions and 6 deletions

View File

@ -2118,7 +2118,7 @@ void LLPanelFace::updateShinyControls(LLUICtrl* ctrl, void* userdata, bool mess_
bool show_media = (materials_media == MATMEDIA_MEDIA) && combo_matmedia->getEnabled();
bool show_shininess = (!show_media) && (material_type == MATTYPE_SPECULAR) && combo_matmedia->getEnabled();
U32 shiny_value = comboShiny->getCurrentIndex();
bool show_shinyctrls = (shiny_value != 0) && show_shininess; // Use texture
bool show_shinyctrls = (shiny_value == SHINY_TEXTURE) && show_shininess; // Use texture
self->getChildView("label glossiness")->setVisible(show_shinyctrls);
self->getChildView("glossiness")->setVisible(show_shinyctrls);
self->getChildView("label environment")->setVisible(show_shinyctrls);

View File

@ -4088,7 +4088,7 @@ S32 LLViewerObject::setTENormalMapCore(const U8 te, LLViewerTexture *image)
{
llassert(image);
S32 retval = TEM_CHANGE_TEXTURE;
const LLUUID& uuid = image->getID();
const LLUUID& uuid = image ? image->getID() : LLUUID::null;
if (uuid != getTE(te)->getID() ||
uuid == LLUUID::null)
{
@ -4116,9 +4116,8 @@ S32 LLViewerObject::setTENormalMapCore(const U8 te, LLViewerTexture *image)
S32 LLViewerObject::setTESpecularMapCore(const U8 te, LLViewerTexture *image)
{
llassert(image);
S32 retval = TEM_CHANGE_TEXTURE;
const LLUUID& uuid = image->getID();
const LLUUID& uuid = image ? image->getID() : LLUUID::null;
if (uuid != getTE(te)->getID() ||
uuid == LLUUID::null)
{
@ -4181,14 +4180,14 @@ S32 LLViewerObject::setTETexture(const U8 te, const LLUUID& uuid)
S32 LLViewerObject::setTENormalMap(const U8 te, const LLUUID& uuid)
{
LLViewerFetchedTexture *image = LLViewerTextureManager::getFetchedTexture(
LLViewerFetchedTexture *image = (uuid == LLUUID::null) ? NULL : LLViewerTextureManager::getFetchedTexture(
uuid, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, LLHost::invalid);
return setTENormalMapCore(te, image);
}
S32 LLViewerObject::setTESpecularMap(const U8 te, const LLUUID& uuid)
{
LLViewerFetchedTexture *image = LLViewerTextureManager::getFetchedTexture(
LLViewerFetchedTexture *image = (uuid == LLUUID::null) ? NULL : LLViewerTextureManager::getFetchedTexture(
uuid, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, LLHost::invalid);
return setTESpecularMapCore(te, image);
}