Avoid scaling probe shadow maps by RenderShadowResolutionScale

meow-7.2.2
Rye Mutt 2024-08-17 19:23:05 -04:00
parent 0d9ddae0c6
commit 94aec3d1e6
1 changed files with 1 additions and 1 deletions

View File

@ -896,7 +896,7 @@ bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY)
LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
S32 shadow_detail = RenderShadowDetail;
F32 scale = llmax(0.f, RenderShadowResolutionScale);
F32 scale = gCubeSnapshot ? 1.0 : llmax(0.f, RenderShadowResolutionScale); // Don't scale probe shadow maps
U32 sun_shadow_map_width = BlurHappySize(resX, scale);
U32 sun_shadow_map_height = BlurHappySize(resY, scale);