pulling back beta updates

meow-7.2.2
Oz Linden 2011-10-13 12:57:44 -04:00
commit 94c137d5c9
7 changed files with 121 additions and 92 deletions

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@ -1168,15 +1168,12 @@ private:
std::vector<LLWearable*> mWearablesAwaitingItems;
};
void LLAgentWearables::createStandardWearables(BOOL female)
void LLAgentWearables::createStandardWearables()
{
llwarns << "Creating Standard " << (female ? "female" : "male")
<< " Wearables" << llendl;
llwarns << "Creating standard wearables" << llendl;
if (!isAgentAvatarValid()) return;
gAgentAvatarp->setSex(female ? SEX_FEMALE : SEX_MALE);
const BOOL create[LLWearableType::WT_COUNT] =
{
TRUE, //LLWearableType::WT_SHAPE

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@ -56,7 +56,7 @@ public:
LLAgentWearables();
virtual ~LLAgentWearables();
void setAvatarObject(LLVOAvatarSelf *avatar);
void createStandardWearables(BOOL female);
void createStandardWearables();
void cleanup();
void dump();

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@ -2264,6 +2264,85 @@ void LLAppearanceMgr::updateIsDirty()
}
}
// *HACK: Must match name in Library or agent inventory
const std::string ROOT_GESTURES_FOLDER = "Gestures";
const std::string COMMON_GESTURES_FOLDER = "Common Gestures";
const std::string MALE_GESTURES_FOLDER = "Male Gestures";
const std::string FEMALE_GESTURES_FOLDER = "Female Gestures";
const std::string SPEECH_GESTURES_FOLDER = "Speech Gestures";
const std::string OTHER_GESTURES_FOLDER = "Other Gestures";
void LLAppearanceMgr::copyLibraryGestures()
{
llinfos << "Copying library gestures" << llendl;
// Copy gestures
LLUUID lib_gesture_cat_id =
gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE,false,true);
if (lib_gesture_cat_id.isNull())
{
llwarns << "Unable to copy gestures, source category not found" << llendl;
}
LLUUID dst_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE);
std::vector<std::string> gesture_folders_to_copy;
gesture_folders_to_copy.push_back(MALE_GESTURES_FOLDER);
gesture_folders_to_copy.push_back(FEMALE_GESTURES_FOLDER);
gesture_folders_to_copy.push_back(COMMON_GESTURES_FOLDER);
gesture_folders_to_copy.push_back(SPEECH_GESTURES_FOLDER);
gesture_folders_to_copy.push_back(OTHER_GESTURES_FOLDER);
for(std::vector<std::string>::iterator it = gesture_folders_to_copy.begin();
it != gesture_folders_to_copy.end();
++it)
{
std::string& folder_name = *it;
LLPointer<LLInventoryCallback> cb(NULL);
// After copying gestures, activate Common, Other, plus
// Male and/or Female, depending upon the initial outfit gender.
ESex gender = gAgentAvatarp->getSex();
std::string activate_male_gestures;
std::string activate_female_gestures;
switch (gender) {
case SEX_MALE:
activate_male_gestures = MALE_GESTURES_FOLDER;
break;
case SEX_FEMALE:
activate_female_gestures = FEMALE_GESTURES_FOLDER;
break;
case SEX_BOTH:
activate_male_gestures = MALE_GESTURES_FOLDER;
activate_female_gestures = FEMALE_GESTURES_FOLDER;
break;
}
if (folder_name == activate_male_gestures ||
folder_name == activate_female_gestures ||
folder_name == COMMON_GESTURES_FOLDER ||
folder_name == OTHER_GESTURES_FOLDER)
{
cb = new ActivateGestureCallback;
}
LLUUID cat_id = findDescendentCategoryIDByName(lib_gesture_cat_id,folder_name);
if (cat_id.isNull())
{
llwarns << "failed to find gesture folder for " << folder_name << llendl;
}
else
{
llinfos << "initiating fetch and copy for " << folder_name << " cat_id " << cat_id << llendl;
callAfterCategoryFetch(cat_id,
boost::bind(&LLAppearanceMgr::shallowCopyCategory,
&LLAppearanceMgr::instance(),
cat_id, dst_id, cb));
}
}
}
void LLAppearanceMgr::autopopulateOutfits()
{
// If this is the very first time the user has logged into viewer2+ (from a legacy viewer, or new account)
@ -2285,9 +2364,16 @@ void LLAppearanceMgr::autopopulateOutfits()
void LLAppearanceMgr::onFirstFullyVisible()
{
gAgentAvatarp->debugAvatarVisible();
// The auto-populate is failing at the point of generating outfits
// folders, so don't do the library copy until that is resolved.
// autopopulateOutfits();
// If this is the first time we've ever logged in,
// then copy default gestures from the library.
if (gAgent.isFirstLogin()) {
copyLibraryGestures();
}
}
bool LLAppearanceMgr::updateBaseOutfit()

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@ -151,6 +151,9 @@ public:
// Create initial outfits from library.
void autopopulateOutfits();
// Copy initial gestures from library.
void copyLibraryGestures();
void wearBaseOutfit();

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@ -202,6 +202,7 @@ void LLInventoryFetchItemsObserver::changed(U32 mask)
void fetch_items_from_llsd(const LLSD& items_llsd)
{
if (!items_llsd.size() || gDisconnected) return;
LLSD body;
body[0]["cap_name"] = "FetchInventory2";
body[1]["cap_name"] = "FetchLib2";
@ -212,7 +213,7 @@ void fetch_items_from_llsd(const LLSD& items_llsd)
body[0]["items"].append(items_llsd[i]);
continue;
}
if (items_llsd[i]["owner_id"].asString() == ALEXANDRIA_LINDEN_ID.asString())
else if (items_llsd[i]["owner_id"].asString() == ALEXANDRIA_LINDEN_ID.asString())
{
body[1]["items"].append(items_llsd[i]);
continue;
@ -221,19 +222,23 @@ void fetch_items_from_llsd(const LLSD& items_llsd)
for (S32 i=0; i<body.size(); i++)
{
if(!gAgent.getRegion())
if (!gAgent.getRegion())
{
llwarns<<"Agent's region is null"<<llendl;
llwarns << "Agent's region is null" << llendl;
break;
}
if (0 >= body[i].size()) continue;
std::string url = gAgent.getRegion()->getCapability(body[i]["cap_name"].asString());
if (0 == body[i]["items"].size()) {
lldebugs << "Skipping body with no items to fetch" << llendl;
continue;
}
std::string url = gAgent.getRegion()->getCapability(body[i]["cap_name"].asString());
if (!url.empty())
{
body[i]["agent_id"] = gAgent.getID();
LLHTTPClient::post(url, body[i], new LLInventoryModel::fetchInventoryResponder(body[i]));
break;
continue;
}
LLMessageSystem* msg = gMessageSystem;
@ -303,7 +308,7 @@ void LLInventoryFetchItemsObserver::startFetch()
// It's incomplete, so put it on the incomplete container, and
// pack this on the message.
mIncomplete.push_back(*it);
// Prepare the data to fetch
LLSD item_entry;
item_entry["owner_id"] = owner_id;

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@ -2387,13 +2387,6 @@ void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S3
// nothing
}
// *HACK: Must match name in Library or agent inventory
const std::string ROOT_GESTURES_FOLDER = "Gestures";
const std::string COMMON_GESTURES_FOLDER = "Common Gestures";
const std::string MALE_GESTURES_FOLDER = "Male Gestures";
const std::string FEMALE_GESTURES_FOLDER = "Female Gestures";
const std::string SPEECH_GESTURES_FOLDER = "Speech Gestures";
const std::string OTHER_GESTURES_FOLDER = "Other Gestures";
const S32 OPT_CLOSED_WINDOW = -1;
const S32 OPT_MALE = 0;
const S32 OPT_FEMALE = 1;
@ -2422,84 +2415,30 @@ bool callback_choose_gender(const LLSD& notification, const LLSD& response)
return false;
}
void LLStartUp::copyLibraryGestures(const std::string& same_gender_gestures)
{
llinfos << "Copying library gestures" << llendl;
// Copy gestures
LLUUID lib_gesture_cat_id =
gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE,false,true);
if (lib_gesture_cat_id.isNull())
{
llwarns << "Unable to copy gestures, source category not found" << llendl;
}
LLUUID dst_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE);
std::vector<std::string> gesture_folders_to_copy;
gesture_folders_to_copy.push_back(MALE_GESTURES_FOLDER);
gesture_folders_to_copy.push_back(FEMALE_GESTURES_FOLDER);
gesture_folders_to_copy.push_back(COMMON_GESTURES_FOLDER);
gesture_folders_to_copy.push_back(SPEECH_GESTURES_FOLDER);
gesture_folders_to_copy.push_back(OTHER_GESTURES_FOLDER);
for(std::vector<std::string>::iterator it = gesture_folders_to_copy.begin();
it != gesture_folders_to_copy.end();
++it)
{
std::string& folder_name = *it;
LLPointer<LLInventoryCallback> cb(NULL);
if (folder_name == same_gender_gestures ||
folder_name == COMMON_GESTURES_FOLDER ||
folder_name == OTHER_GESTURES_FOLDER)
{
cb = new ActivateGestureCallback;
}
LLUUID cat_id = findDescendentCategoryIDByName(lib_gesture_cat_id,folder_name);
if (cat_id.isNull())
{
llwarns << "failed to find gesture folder for " << folder_name << llendl;
}
else
{
llinfos << "initiating fetch and copy for " << folder_name << " cat_id " << cat_id << llendl;
LLAppearanceMgr* app_mgr = LLAppearanceMgr::getInstance();
callAfterCategoryFetch(cat_id,
boost::bind(&LLAppearanceMgr::shallowCopyCategory,
app_mgr,
cat_id,
dst_id,
cb));
}
}
}
void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name,
const std::string& gender_name )
{
llinfos << "starting" << llendl;
lldebugs << "starting" << llendl;
// Not going through the processAgentInitialWearables path, so need to set this here.
LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true);
// Initiate creation of COF, since we're also bypassing that.
gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
S32 gender = 0;
std::string same_gender_gestures;
ESex gender;
if (gender_name == "male")
{
gender = OPT_MALE;
same_gender_gestures = MALE_GESTURES_FOLDER;
lldebugs << "male" << llendl;
gender = SEX_MALE;
}
else
{
gender = OPT_FEMALE;
same_gender_gestures = FEMALE_GESTURES_FOLDER;
lldebugs << "female" << llendl;
gender = SEX_FEMALE;
}
gAgentAvatarp->setSex(gender);
// try to find the outfit - if not there, create some default
// wearables.
LLUUID cat_id = findDescendentCategoryIDByName(
@ -2507,7 +2446,8 @@ void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name,
outfit_folder_name);
if (cat_id.isNull())
{
gAgentWearables.createStandardWearables(gender);
lldebugs << "standard wearables" << llendl;
gAgentWearables.createStandardWearables();
}
else
{
@ -2517,26 +2457,28 @@ void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name,
bool do_append = false;
LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id);
LLAppearanceMgr::instance().wearInventoryCategory(cat, do_copy, do_append);
lldebugs << "initial outfit category id: " << cat_id << llendl;
}
// Copy gestures
copyLibraryGestures(same_gender_gestures);
// This is really misnamed -- it means we have started loading
// an outfit/shape that will give the avatar a gender eventually. JC
gAgent.setGenderChosen(TRUE);
}
//static
void LLStartUp::saveInitialOutfit()
{
if (sInitialOutfit.empty()) return;
if (sInitialOutfit.empty()) {
lldebugs << "sInitialOutfit is empty" << llendl;
return;
}
if (sWearablesLoadedCon.connected())
{
lldebugs << "sWearablesLoadedCon is connected, disconnecting" << llendl;
sWearablesLoadedCon.disconnect();
}
lldebugs << "calling makeNewOutfitLinks( \"" << sInitialOutfit << "\" )" << llendl;
LLAppearanceMgr::getInstance()->makeNewOutfitLinks(sInitialOutfit,false);
}
@ -3340,8 +3282,6 @@ bool process_login_success_response()
}
// Initial outfit for the user.
// QUESTION: Why can't we simply simply set the users outfit directly
// from a web page into the user info on the server? - Roxie
LLSD initial_outfit = response["initial-outfit"][0];
if(initial_outfit.size())
{

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@ -90,8 +90,6 @@ public:
static void initNameCache();
static void copyLibraryGestures(const std::string& same_gender_gestures);
static void cleanupNameCache();
// outfit_folder_name can be a folder anywhere in your inventory,