Merge trish ml fix and neighboring region load
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8b8bba23e6
commit
94f09bb129
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@ -2017,6 +2017,9 @@ void LLAudioEngine::markSoundCorrupt( LLUUID const &aId )
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bool LLAudioEngine::isCorruptSound( LLUUID const &aId ) const
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{
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if (this == nullptr)
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return true;
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std::map<LLUUID,U32>::const_iterator itr = mCorruptData.find( aId );
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if( mCorruptData.end() == itr )
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return false;
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@ -2,6 +2,28 @@
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<llsd xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:noNamespaceSchemaLocation="llsd.xsd">
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<map>
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<key>FSTrishMouseLookFix</key>
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<map>
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<key>Comment</key>
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<string>Fixes touch in mouselook while cam is controlled. Can break some poorly scripted weapons.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>FSTrishNeighboringRegionLoadAdjacentsFix</key>
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<map>
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<key>Comment</key>
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<string>Fixes crossing for the experimental blockage of neighboring sims by only loading adjacent sims - EXPERIMENTAL.</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>FSLandmarkCreatedNotification</key>
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<map>
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<key>Comment</key>
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@ -4111,7 +4111,19 @@ void LLAgent::initOriginGlobal(const LLVector3d &origin_global)
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bool LLAgent::leftButtonGrabbed() const
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{
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static LLCachedControl<bool> fsTrishMouseLookFix(gSavedSettings, "FSTristMouseLookFix");
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const bool camera_mouse_look = gAgentCamera.cameraMouselook();
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if (fsTrishMouseLookFix)
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{
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if (camera_mouse_look)
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{
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return mControlsTakenCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0;
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}
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return mControlsTakenCount[CONTROL_LBUTTON_DOWN_INDEX] > 0
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}
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return (!camera_mouse_look && mControlsTakenCount[CONTROL_LBUTTON_DOWN_INDEX] > 0)
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|| (camera_mouse_look && mControlsTakenCount[CONTROL_ML_LBUTTON_DOWN_INDEX] > 0)
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|| (!camera_mouse_look && mControlsTakenPassedOnCount[CONTROL_LBUTTON_DOWN_INDEX] > 0)
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@ -1642,6 +1642,37 @@ void process_enable_simulator(LLMessageSystem *msg, void **user_data)
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LLWorld::getInstance()->addRegion(handle, sim, region_size_x, region_size_y);
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// </FS:CR> Aurora Sim
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// <FS:Trish> Remove region if it wasn't a neighbor
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static LLCachedControl<bool> fsTrishNeighboringRegionLoadAdjacentsFix(gSavedSettings, "FSTrishNeighboringRegionLoadAdjacentsFix");
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if (fsTrishNeighboringRegionLoadAdjacentsFix)
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{
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LLViewerRegion* current_region = gAgent.getRegion();
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std::vector<LLViewerRegion*> uniqueRegions;
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current_region->getNeighboringRegions(uniqueRegions);
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bool found = false;
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for (LLViewerRegion* r : uniqueRegions)
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{
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if (r && r->getHandle() == handle)
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{
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found = true;
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break;
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}
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}
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if (!found)
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{
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LLViewerRegion* pRegion = LLWorld::getInstance()->getRegionFromHandle(handle);
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if (pRegion)
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{
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LLWorld::getInstance()->removeRegion(pRegion->getHost());
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LL_INFOS() << "Region is not a neighbor, connection aborted." << LL_ENDL;
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return;
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}
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}
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}
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// </FS:Trish> Remove region if it wasn't a neighbor
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// give the simulator a message it can use to get ip and port
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LL_INFOS() << "simulator_enable() Enabling " << sim << " with code " << msg->getOurCircuitCode() << LL_ENDL;
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msg->newMessageFast(_PREHASH_UseCircuitCode);
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