Merge branch 'master' of https://github.com/FirestormViewer/phoenix-firestorm-deltafps
# Conflicts: # indra/newview/llviewertexturelist.cppmaster
commit
95707d7c13
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@ -1659,3 +1659,19 @@ namespace LLError
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sLocalizedOutOfMemoryWarning = message;
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}
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}
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void crashdriver(void (*callback)(int*))
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{
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// The LLERROR_CRASH macro used to have inline code of the form:
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//int* make_me_crash = NULL;
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//*make_me_crash = 0;
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// But compilers are getting smart enough to recognize that, so we must
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// assign to an address supplied by a separate source file. We could do
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// the assignment here in crashdriver() -- but then BugSplat would group
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// all LL_ERRS() crashes as the fault of this one function, instead of
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// identifying the specific LL_ERRS() source line. So instead, do the
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// assignment in a lambda in the caller's source. We just provide the
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// nullptr target.
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callback(nullptr);
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}
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@ -420,11 +420,9 @@ typedef LLError::NoClassInfo _LL_CLASS_TO_LOG;
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#define LL_NEWLINE '\n'
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// Use this only in LL_ERRS or in a place that LL_ERRS may not be used
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#define LLERROR_CRASH \
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{ \
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int* make_me_crash = (int*)0xDEADBEEFDEADBEEFUL; \
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*make_me_crash = 0; \
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exit(*make_me_crash); \
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#define LLERROR_CRASH \
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{ \
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crashdriver([](int* ptr){ *ptr = 0; exit(*ptr); }); \
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}
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#define LL_ENDL \
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@ -526,4 +524,7 @@ LL_DEBUGS("SomeTag") performs the locking and map-searching ONCE, then caches
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the result in a static variable.
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*/
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// used by LLERROR_CRASH
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void crashdriver(void (*)(int*));
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#endif // LL_LLERROR_H
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@ -311,47 +311,6 @@ private:
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// access our private members.
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friend class LLParamSingleton<DERIVED_TYPE>;
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// Scoped lock on the mutex associated with this LLSingleton<T>
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class Locker
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{
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public:
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Locker(): mLock(getMutex()) {}
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private:
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// Use a recursive_mutex in case of constructor circularity. With a
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// non-recursive mutex, that would result in deadlock.
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typedef std::recursive_mutex mutex_t;
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// LLSingleton<T> must have a distinct instance of sMutex for every
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// distinct T. It's tempting to consider hoisting Locker up into
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// LLSingletonBase. Don't do it.
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//
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// sMutex must be a function-local static rather than a static member. One
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// of the essential features of LLSingleton and friends is that they must
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// support getInstance() even when the containing module's static
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// variables have not yet been runtime-initialized. A mutex requires
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// construction. A static class member might not yet have been
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// constructed.
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//
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// We could store a dumb mutex_t*, notice when it's NULL and allocate a
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// heap mutex -- but that's vulnerable to race conditions. And we can't
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// defend the dumb pointer with another mutex.
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//
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// We could store a std::atomic<mutex_t*> -- but a default-constructed
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// std::atomic<T> does not contain a valid T, even a default-constructed
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// T! Which means std::atomic, too, requires runtime initialization.
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//
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// But a function-local static is guaranteed to be initialized exactly
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// once, the first time control reaches that declaration.
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static mutex_t& getMutex()
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{
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static mutex_t sMutex;
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return sMutex;
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}
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std::unique_lock<mutex_t> mLock;
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};
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// LLSingleton only supports a nullary constructor. However, the specific
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// purpose for its subclass LLParamSingleton is to support Singletons
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// requiring constructor arguments. constructSingleton() supports both use
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@ -1048,6 +1048,7 @@ void LLGLManager::initWGL()
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GLH_EXT_NAME(wglGetGPUIDsAMD) = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD");
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GLH_EXT_NAME(wglGetGPUInfoAMD) = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD");
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}
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mHasNVXGpuMemoryInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts);
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if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts))
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{
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@ -1188,7 +1189,7 @@ bool LLGLManager::initGL()
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// U32 old_vram = mVRAM;
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// mVRAM = 0;
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#if LL_WINDOWS
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#if 0 //LL_WINDOWS <FS:Ansariel> Special handling down below
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if (mHasAMDAssociations)
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{
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GLuint gl_gpus_count = wglGetGPUIDsAMD(0, 0);
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@ -1217,6 +1218,17 @@ bool LLGLManager::initGL()
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LL_WARNS("RenderInit") << "VRAM Detected (AMDAssociations):" << mVRAM << LL_ENDL;
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}
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}
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else if (mHasNVXGpuMemoryInfo)
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{
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GLint mem_kb = 0;
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glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &mem_kb);
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mVRAM = mem_kb / 1024;
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if (mVRAM != 0)
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{
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LL_WARNS("RenderInit") << "VRAM Detected (NVXGpuMemoryInfo):" << mVRAM << LL_ENDL;
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}
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}
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#endif
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// <FS:Beq> remove this so that we can attempt to use driver specifics
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@ -1241,7 +1253,7 @@ bool LLGLManager::initGL()
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// </FS:Beq>
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// Ultimate fallbacks for linux and mesa
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if (mHasNVXMemInfo && mVRAM == 0)
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if (mHasNVXGpuMemoryInfo && mVRAM == 0)
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{
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S32 dedicated_memory;
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glGetIntegerv(GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX, &dedicated_memory);
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@ -1249,6 +1261,32 @@ bool LLGLManager::initGL()
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LL_INFOS("RenderInit") << "VRAM Detected (NVXMemInfo):" << mVRAM << LL_ENDL;
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}
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if (mHasAMDAssociations && mVRAM == 0)
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{
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GLuint gl_gpus_count = wglGetGPUIDsAMD(0, 0);
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if (gl_gpus_count > 0)
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{
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GLuint* ids = new GLuint[gl_gpus_count];
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wglGetGPUIDsAMD(gl_gpus_count, ids);
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GLuint mem_mb = 0;
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for (U32 i = 0; i < gl_gpus_count; i++)
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{
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wglGetGPUInfoAMD(ids[i],
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WGL_GPU_RAM_AMD,
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GL_UNSIGNED_INT,
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sizeof(GLuint),
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&mem_mb);
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if (mVRAM < mem_mb)
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{
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// basically pick the best AMD and trust driver/OS to know to switch
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mVRAM = mem_mb;
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}
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}
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}
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LL_INFOS("RenderInit") << "VRAM Detected (AMDAssociations):" << mVRAM << LL_ENDL;
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}
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if (mHasATIMemInfo && mVRAM == 0)
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{ //ask the gl how much vram is free at startup and attempt to use no more than half of that
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S32 meminfo[4];
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@ -1462,7 +1500,6 @@ void LLGLManager::initExtensions()
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// <FS:Zi> Linux support
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//#if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS
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mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); //Basic AMD method, also see mHasAMDAssociations
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mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts);
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LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL;
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@ -109,7 +109,7 @@ public:
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// Vendor-specific extensions
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bool mHasAMDAssociations = false;
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bool mHasNVXMemInfo = false;
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bool mHasNVXGpuMemoryInfo = false;
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bool mHasATIMemInfo = false;
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bool mIsAMD;
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@ -10507,6 +10507,17 @@ Change of this parameter will affect the layout of buttons in notification toast
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>RenderCanUseTerrainBakeShaders</key>
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<map>
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<key>Comment</key>
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<string>Hardware has support for Terrain Bake shaders</string>
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<key>Persist</key>
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<integer>0</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>RenderClass1MemoryBandwidth</key>
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<map>
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<key>Comment</key>
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@ -12899,7 +12910,7 @@ Change of this parameter will affect the layout of buttons in notification toast
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<key>Comment</key>
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<string>EXPERIMENTAL: Enable PBR Terrain texture transforms.</string>
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<key>Persist</key>
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<integer>1</integer>
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<integer>0</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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@ -99,10 +99,13 @@ void calcHalfVectors(vec3 lv, vec3 n, vec3 v,
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{
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l = normalize(lv);
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h = normalize(l + v);
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nh = clamp(dot(n, h), 0.0, 1.0);
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nl = clamp(dot(n, l), 0.0, 1.0);
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nv = clamp(dot(n, v), 0.0, 1.0);
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vh = clamp(dot(v, h), 0.0, 1.0);
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// lower bound to avoid divide by zero
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float eps = 0.000001;
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nh = clamp(dot(n, h), eps, 1.0);
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nl = clamp(dot(n, l), eps, 1.0);
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nv = clamp(dot(n, v), eps, 1.0);
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vh = clamp(dot(v, h), eps, 1.0);
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lightDist = length(lv);
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}
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@ -208,7 +208,7 @@ RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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RenderMaxPartCount 1 4096
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RenderLocalLightCount 1 1024
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RenderTransparentWater 1 1
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RenderTransparentWater 1 0
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RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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RenderTerrainPBRDetail 1 0
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@ -208,7 +208,7 @@ RenderFlexTimeFactor 1 1.0
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RenderGlowResolutionPow 1 9
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RenderMaxPartCount 1 4096
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RenderLocalLightCount 1 1024
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RenderTransparentWater 1 1
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RenderTransparentWater 1 0
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RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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RenderTerrainPBRDetail 1 0
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@ -135,7 +135,7 @@ RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 1.0
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RenderTerrainPBRDetail 1 -1
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RenderTerrainPBRPlanarSampleCount 1 1
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RenderTransparentWater 1 1
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RenderTransparentWater 1 0
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RenderTreeLODFactor 1 0.5
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RenderVolumeLODFactor 1 1.5
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RenderDeferredSSAO 1 0
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@ -172,7 +172,7 @@ RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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RenderTerrainPBRDetail 1 0
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RenderTerrainPBRPlanarSampleCount 1 1
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RenderTransparentWater 1 1
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RenderTransparentWater 1 0
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RenderTreeLODFactor 1 0.5
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RenderVolumeLODFactor 1 1.5
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RenderDeferredSSAO 1 0
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@ -209,7 +209,7 @@ RenderTerrainDetail 1 1
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RenderTerrainLODFactor 1 2.0
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RenderTerrainPBRDetail 1 0
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RenderTerrainPBRPlanarSampleCount 1 1
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RenderTransparentWater 1 1
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RenderTransparentWater 1 0
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RenderTreeLODFactor 1 0.5
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RenderVolumeLODFactor 1 2.0
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RenderDeferredSSAO 1 0
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|
|
|
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|
|
@ -919,7 +919,9 @@ bool LLAppViewer::init()
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// inits from settings.xml and from strings.xml
|
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if (!initConfiguration())
|
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{
|
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LL_ERRS("InitInfo") << "initConfiguration() failed." << LL_ENDL;
|
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LL_WARNS("InitInfo") << "initConfiguration() failed." << LL_ENDL;
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// quit immediately
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return false;
|
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}
|
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|
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LL_INFOS("InitInfo") << "Configuration initialized." << LL_ENDL ;
|
||||
|
|
@ -1104,7 +1106,9 @@ bool LLAppViewer::init()
|
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if (!initHardwareTest())
|
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{
|
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// Early out from user choice.
|
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LL_ERRS("InitInfo") << "initHardwareTest() failed." << LL_ENDL;
|
||||
LL_WARNS("InitInfo") << "initHardwareTest() failed." << LL_ENDL;
|
||||
// quit immediately
|
||||
return false;
|
||||
}
|
||||
LL_INFOS("InitInfo") << "Hardware test initialization done." << LL_ENDL ;
|
||||
|
||||
|
|
@ -1120,7 +1124,9 @@ bool LLAppViewer::init()
|
|||
{
|
||||
std::string msg = LLTrans::getString("MBUnableToAccessFile");
|
||||
OSMessageBox(msg.c_str(), LLStringUtil::null, OSMB_OK);
|
||||
LL_ERRS("InitInfo") << "Failed to init cache" << LL_ENDL;
|
||||
LL_WARNS("InitInfo") << "Failed to init cache" << LL_ENDL;
|
||||
// quit immediately
|
||||
return false;
|
||||
}
|
||||
LL_INFOS("InitInfo") << "Cache initialization is done." << LL_ENDL ;
|
||||
|
||||
|
|
@ -1159,7 +1165,9 @@ bool LLAppViewer::init()
|
|||
if (!gGLManager.mHasRequirements)
|
||||
{
|
||||
// Already handled with a MBVideoDrvErr
|
||||
LL_ERRS("InitInfo") << "gGLManager.mHasRequirements is false." << LL_ENDL;
|
||||
LL_WARNS("InitInfo") << "gGLManager.mHasRequirements is false." << LL_ENDL;
|
||||
// quit immediately
|
||||
return false;
|
||||
}
|
||||
|
||||
// Without SSE2 support we will crash almost immediately, warn here.
|
||||
|
|
@ -1169,7 +1177,9 @@ bool LLAppViewer::init()
|
|||
// all hell breaks lose.
|
||||
std::string msg = LLNotifications::instance().getGlobalString("UnsupportedCPUSSE2");
|
||||
OSMessageBox(msg.c_str(), LLStringUtil::null, OSMB_OK);
|
||||
LL_ERRS("InitInfo") << "SSE2 is not supported" << LL_ENDL;
|
||||
LL_WARNS("InitInfo") << "SSE2 is not supported" << LL_ENDL;
|
||||
// quit immediately
|
||||
return false;
|
||||
}
|
||||
|
||||
// alert the user if they are using unsupported hardware
|
||||
|
|
@ -4732,7 +4742,6 @@ void LLAppViewer::forceQuit()
|
|||
LLApp::setQuitting();
|
||||
}
|
||||
|
||||
//TODO: remove
|
||||
void LLAppViewer::fastQuit(S32 error_code)
|
||||
{
|
||||
// finish pending transfers
|
||||
|
|
|
|||
|
|
@ -287,7 +287,7 @@ bool LLFloaterRegionInfo::postBuild()
|
|||
mInfoPanels.push_back(panel);
|
||||
static LLCachedControl<bool> feature_pbr_terrain_enabled(gSavedSettings, "RenderTerrainPBREnabled", false);
|
||||
static LLCachedControl<bool> feature_pbr_terrain_transforms_enabled(gSavedSettings, "RenderTerrainPBRTransformsEnabled", false);
|
||||
if (!feature_pbr_terrain_transforms_enabled || !feature_pbr_terrain_enabled)
|
||||
if (!feature_pbr_terrain_transforms_enabled() || !feature_pbr_terrain_enabled())
|
||||
{
|
||||
panel->buildFromFile("panel_region_terrain.xml");
|
||||
}
|
||||
|
|
@ -1880,7 +1880,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
|
|||
static LLCachedControl<bool> feature_pbr_terrain_enabled(gSavedSettings, "RenderTerrainPBREnabled", false);
|
||||
|
||||
const bool textures_ready = compp->makeTexturesReady(false, false);
|
||||
const bool materials_ready = feature_pbr_terrain_enabled && compp->makeMaterialsReady(false, false);
|
||||
const bool materials_ready = feature_pbr_terrain_enabled() && compp->makeMaterialsReady(false, false);
|
||||
|
||||
bool set_texture_swatches;
|
||||
bool set_material_swatches;
|
||||
|
|
@ -1910,7 +1910,7 @@ bool LLPanelRegionTerrainInfo::refreshFromRegion(LLViewerRegion* region)
|
|||
{
|
||||
material_type_to_ctrl(mMaterialTypeCtrl, material_type);
|
||||
updateForMaterialType();
|
||||
mMaterialTypeCtrl->setVisible(feature_pbr_terrain_enabled);
|
||||
mMaterialTypeCtrl->setVisible(feature_pbr_terrain_enabled());
|
||||
}
|
||||
|
||||
if (set_texture_swatches)
|
||||
|
|
@ -2133,7 +2133,7 @@ bool LLPanelRegionTerrainInfo::sendUpdate()
|
|||
// POST to ModifyRegion endpoint, if enabled
|
||||
|
||||
static LLCachedControl<bool> feature_pbr_terrain_transforms_enabled(gSavedSettings, "RenderTerrainPBRTransformsEnabled", false);
|
||||
if (material_type == LLTerrainMaterials::Type::PBR && feature_pbr_terrain_transforms_enabled)
|
||||
if (material_type == LLTerrainMaterials::Type::PBR && feature_pbr_terrain_transforms_enabled())
|
||||
{
|
||||
LLTerrainMaterials composition;
|
||||
for (S32 i = 0; i < LLTerrainMaterials::ASSET_COUNT; ++i)
|
||||
|
|
|
|||
|
|
@ -1225,6 +1225,9 @@ F32 gpu_benchmark()
|
|||
return -1.f;
|
||||
}
|
||||
LLImageGL::setManualImage(GL_TEXTURE_2D, 0, GL_RGBA, res,res,GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
||||
// disable mipmaps and use point filtering to cause cache misses
|
||||
gGL.getTexUnit(0)->setHasMipMaps(false);
|
||||
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
|
||||
|
||||
if (alloc_timer.getElapsedTimeF32() > time_limit)
|
||||
{
|
||||
|
|
@ -1341,7 +1344,8 @@ F32 gpu_benchmark()
|
|||
F32 seconds = ms/1000.f;
|
||||
|
||||
F64 samples_drawn = (F64)gBenchmarkProgram.mSamplesDrawn;
|
||||
F32 samples_sec = (F32)((samples_drawn/1000000000.0)/seconds);
|
||||
F64 gpixels_drawn = samples_drawn / 1000000000.0;
|
||||
F32 samples_sec = (F32)(gpixels_drawn/seconds);
|
||||
gbps = samples_sec*4; // 4 bytes per sample
|
||||
|
||||
LL_INFOS("Benchmark") << "Memory bandwidth is " << llformat("%.3f", gbps) << " GB/sec according to ARB_timer_query, total time " << seconds << " seconds" << LL_ENDL;
|
||||
|
|
|
|||
|
|
@ -4137,6 +4137,12 @@ bool enable_gltf_upload()
|
|||
return enable_gltf_save_as();
|
||||
}
|
||||
|
||||
bool enable_terrain_local_paintmap()
|
||||
{
|
||||
static LLCachedControl<bool> can_use_shaders(gSavedSettings, "RenderCanUseTerrainBakeShaders", true);
|
||||
return can_use_shaders;
|
||||
}
|
||||
|
||||
class LLSelfRemoveAllAttachments : public view_listener_t
|
||||
{
|
||||
bool handleEvent(const LLSD& userdata)
|
||||
|
|
@ -13115,6 +13121,7 @@ void initialize_menus()
|
|||
enable.add("EnableGLTF", boost::bind(&enable_gltf));
|
||||
enable.add("EnableGLTFSaveAs", boost::bind(&enable_gltf_save_as));
|
||||
enable.add("EnableGLTFUpload", boost::bind(&enable_gltf_upload));
|
||||
enable.add("EnableTerrainLocalPaintMap", std::bind(&enable_terrain_local_paintmap));
|
||||
enable.add("EnableBridgeFunction", boost::bind(&enable_bridge_function)); // <FS:CR>
|
||||
|
||||
view_listener_t::addMenu(new LLFloaterVisible(), "FloaterVisible");
|
||||
|
|
|
|||
|
|
@ -3190,7 +3190,14 @@ bool LLViewerShaderMgr::loadShadersInterface()
|
|||
const U32 value_range = (1 << bit_depth) - 1;
|
||||
shader->addPermutation("TERRAIN_PAINT_PRECISION", llformat("%d", value_range));
|
||||
success = success && shader->createShader();
|
||||
llassert(success);
|
||||
//llassert(success);
|
||||
if (!success)
|
||||
{
|
||||
LL_WARNS() << "Failed to create shader '" << shader->mName << "', disabling!" << LL_ENDL;
|
||||
gSavedSettings.setBOOL("RenderCanUseTerrainBakeShaders", false);
|
||||
// continue as if this shader never happened
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (success)
|
||||
|
|
|
|||
|
|
@ -547,6 +547,9 @@ void send_viewer_stats(bool include_preferences)
|
|||
agent["run_time"] = run_time;
|
||||
}
|
||||
|
||||
// report time the viewer has spent in the foreground
|
||||
agent["foreground_time"] = gForegroundTime.getElapsedTimeF32();
|
||||
|
||||
// send fps only for time app spends in foreground
|
||||
agent["fps"] = (F32)gForegroundFrameCount / gForegroundTime.getElapsedTimeF32();
|
||||
agent["version"] = LLVersionInfo::instance().getChannelAndVersion();
|
||||
|
|
|
|||
|
|
@ -525,46 +525,55 @@ void LLViewerTexture::updateClass()
|
|||
|
||||
F32 over_pct = (used - target) / target;
|
||||
|
||||
bool is_low = over_pct > 0.f;
|
||||
bool is_sys_low = isSystemMemoryLow();
|
||||
bool is_low = is_sys_low || over_pct > 0.f;
|
||||
|
||||
if (isSystemMemoryLow())
|
||||
static bool was_low = false;
|
||||
static bool was_sys_low = false;
|
||||
|
||||
if (is_low && !was_low)
|
||||
{
|
||||
is_low = true;
|
||||
// System RAM is low -> ramp up discard bias over time to free memory
|
||||
// slam to 1.5 bias the moment we hit low memory (discards off screen textures immediately)
|
||||
sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f);
|
||||
|
||||
if (is_sys_low)
|
||||
{ // if we're low on system memory, emergency purge off screen textures to avoid a death spiral
|
||||
LL_WARNS() << "Low system memory detected, emergency downrezzing off screen textures" << LL_ENDL;
|
||||
for (auto& image : gTextureList)
|
||||
{
|
||||
gTextureList.updateImageDecodePriority(image, false /*will modify gTextureList otherwise!*/);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
was_low = is_low;
|
||||
was_sys_low = is_sys_low;
|
||||
|
||||
if (is_low)
|
||||
{
|
||||
// ramp up discard bias over time to free memory
|
||||
LL_DEBUGS("TextureMemory") << "System memory is low, use more aggressive discard bias." << LL_ENDL;
|
||||
if (sEvaluationTimer.getElapsedTimeF32() > MEMORY_CHECK_WAIT_TIME)
|
||||
{
|
||||
static LLCachedControl<F32> low_mem_min_discard_increment(gSavedSettings, "RenderLowMemMinDiscardIncrement", .1f);
|
||||
sDesiredDiscardBias += (F32) low_mem_min_discard_increment * (F32) gFrameIntervalSeconds;
|
||||
sDesiredDiscardBias += (F32)low_mem_min_discard_increment * (F32)gFrameIntervalSeconds;
|
||||
sEvaluationTimer.reset();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LL_DEBUGS("TextureMemory") << "System memory is plentiful, act normally." << LL_ENDL;
|
||||
sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.f + over_pct);
|
||||
|
||||
// don't execute above until the slam to 1.5 has a chance to take effect
|
||||
sEvaluationTimer.reset();
|
||||
|
||||
// lower discard bias over time when free memory is available
|
||||
if (sDesiredDiscardBias > 1.f && over_pct < 0.f)
|
||||
{
|
||||
sDesiredDiscardBias -= gFrameIntervalSeconds * 0.01f;
|
||||
}
|
||||
}
|
||||
|
||||
static bool was_low = false;
|
||||
if (is_low && !was_low)
|
||||
{
|
||||
LL_WARNS() << "Low system memory detected, emergency downrezzing off screen textures" << LL_ENDL;
|
||||
sDesiredDiscardBias = llmax(sDesiredDiscardBias, 1.5f);
|
||||
|
||||
for (auto& image : gTextureList)
|
||||
{
|
||||
gTextureList.updateImageDecodePriority(image, false /*will modify gTextureList otherwise!*/);
|
||||
}
|
||||
}
|
||||
|
||||
was_low = is_low;
|
||||
|
||||
|
||||
// set to max discard bias if the window has been backgrounded for a while
|
||||
static bool was_backgrounded = false;
|
||||
static LLFrameTimer backgrounded_timer;
|
||||
|
|
|
|||
|
|
@ -977,7 +977,7 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
|
|||
// this is an alternative to decaying mMaxVirtualSize over time
|
||||
// that keeps textures from continously downrezzing and uprezzing in the background
|
||||
|
||||
if (LLViewerTexture::sDesiredDiscardBias > 2.f ||
|
||||
if (LLViewerTexture::sDesiredDiscardBias > 1.5f ||
|
||||
(!on_screen && LLViewerTexture::sDesiredDiscardBias > 1.f))
|
||||
{
|
||||
imagep->mMaxVirtualSize = 0.f;
|
||||
|
|
|
|||
|
|
@ -4989,9 +4989,10 @@
|
|||
<menu_item_separator/>
|
||||
|
||||
<menu_item_call
|
||||
enabled="true"
|
||||
label="Create Local Paintmap"
|
||||
name="Create Local Paintmap">
|
||||
<menu_item_call.on_enable
|
||||
function="EnableTerrainLocalPaintMap"/>
|
||||
<menu_item_call.on_click
|
||||
function="Advanced.TerrainCreateLocalPaintMap" />
|
||||
</menu_item_call>
|
||||
|
|
|
|||
Loading…
Reference in New Issue