Make range of star brightness in code and in UI 0-500 (not 512).
master
Graham Linden 2018-09-17 19:48:58 +01:00
parent 57d89c8094
commit 9581a197ac
3 changed files with 4 additions and 4 deletions

View File

@ -534,7 +534,7 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.25f)(20.0f))), LLSD::Real(1.0)));
validation.push_back(Validator(SETTING_MOON_TEXTUREID, false, LLSD::TypeUUID));
validation.push_back(Validator(SETTING_STAR_BRIGHTNESS, true, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(512.0f)))));
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(500.0f)))));
validation.push_back(Validator(SETTING_SUNLIGHT_COLOR, true, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1,
LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
@ -784,7 +784,7 @@ LLSD LLSettingsSky::translateLegacySettings(const LLSD& legacy)
}
if (legacy.has(SETTING_STAR_BRIGHTNESS))
{
newsettings[SETTING_STAR_BRIGHTNESS] = LLSD::Real(legacy[SETTING_STAR_BRIGHTNESS].asReal()) * 256.0f;
newsettings[SETTING_STAR_BRIGHTNESS] = LLSD::Real(legacy[SETTING_STAR_BRIGHTNESS].asReal() * 250.0f);
}
if (legacy.has(SETTING_SUNLIGHT_COLOR))
{

View File

@ -293,7 +293,7 @@ void LLDrawPoolWLSky::renderStarsDeferred(void) const
LLGLEnable blend(GL_BLEND);
gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
F32 star_alpha = LLEnvironment::instance().getCurrentSky()->getStarBrightness() / 512.0f;
F32 star_alpha = LLEnvironment::instance().getCurrentSky()->getStarBrightness() / 500.0f;
// If start_brightness is not set, exit
if(star_alpha < 0.001f)

View File

@ -171,7 +171,7 @@
layout="topleft"
left_delta="5"
min_val="0"
max_val="512"
max_val="500"
name="star_brightness"
top_delta="15"
width="250"