Fix texture discard bias not incrementing correctly due to being limited by frame interval and a timer at the same time
parent
7827f66cae
commit
9598e2f4ce
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@ -543,7 +543,6 @@ void LLViewerTexture::updateClass()
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{
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static LLCachedControl<F32> low_mem_min_discard_increment(gSavedSettings, "RenderLowMemMinDiscardIncrement", .1f);
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sDesiredDiscardBias += (F32)low_mem_min_discard_increment * (F32)gFrameIntervalSeconds;
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sEvaluationTimer.reset();
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}
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}
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else
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