Fix texture discard bias not incrementing correctly due to being limited by frame interval and a timer at the same time

master
Rye 2024-10-29 10:16:53 -07:00
parent 7827f66cae
commit 9598e2f4ce
1 changed files with 0 additions and 1 deletions

View File

@ -543,7 +543,6 @@ void LLViewerTexture::updateClass()
{
static LLCachedControl<F32> low_mem_min_discard_increment(gSavedSettings, "RenderLowMemMinDiscardIncrement", .1f);
sDesiredDiscardBias += (F32)low_mem_min_discard_increment * (F32)gFrameIntervalSeconds;
sEvaluationTimer.reset();
}
}
else