SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting flexi attachments.

master
Dave Parks 2011-11-16 15:08:17 -06:00
parent 38853ffdda
commit 986dccbeaf
2 changed files with 24 additions and 0 deletions

View File

@ -1887,6 +1887,17 @@ void LLRender::flush()
void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z)
{
//the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095]
if (mCount > 2048)
{
switch (mMode)
{
case LLRender::POINTS: flush(); break;
case LLRender::TRIANGLES: if (mCount%3==0) flush(); break;
case LLRender::QUADS: if(mCount%4 == 0) flush(); break;
case LLRender::LINES: if (mCount%2 == 0) flush(); break;
}
}
if (mCount > 4094)
{
// llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl;

View File

@ -5713,6 +5713,14 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
return;
}
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
if (shader)
{
gSolidColorProgram.bind();
}
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
gGL.pushUIMatrix();
@ -5835,6 +5843,11 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color)
}
gGL.popMatrix();
gGL.popUIMatrix();
if (shader)
{
shader->bind();
}
}
//