Cleanup to logically group physics params in avatar_lad.xml.
Added more controls for belly & butt. Cleaned up code around physics parameter initialization.master
parent
23fe1a4787
commit
993ad22f9f
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@ -11952,41 +11952,35 @@ render_pass="bump">
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<param
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id="1130"
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group="0"
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name="Belly_Physics_UpDown_Spring"
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label="Belly Physics UpDown Spring"
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name="Belly_Physics_Mass"
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label="Belly Physics Mass"
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wearable="physics"
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edit_group="physics_belly"
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label_min="Less"
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label_max="More"
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value_default=".1"
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value_min="0"
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value_min=".1"
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value_max="1">
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<param_driver />
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</param>
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<param
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id="1131"
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group="0"
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name="Belly_Physics_UpDown_Gain"
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label="Belly Physics UpDown Gain"
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name="Belly_Physics_Smoothing"
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label="Belly Physics Smoothing"
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wearable="physics"
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edit_group="physics_belly"
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label_min="Less"
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label_max="More"
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value_default="10"
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value_default="2"
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value_min="1"
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value_max="100">
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value_max="10">
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<param_driver />
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</param>
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<param
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id="1132"
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group="0"
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name="Belly_Physics_UpDown_Damping"
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label="Belly Physics UpDown Damping"
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name="Belly_Physics_Gravity"
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label="Belly Physics Gravity"
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wearable="physics"
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edit_group="physics"
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label_min="Less"
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label_max="More"
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value_default=".05"
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edit_group="physics_belly"
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value_default="0"
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value_min="0"
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value_max=".1">
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<param_driver />
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@ -11994,12 +11988,58 @@ render_pass="bump">
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<param
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id="1133"
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group="0"
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name="Belly_Physics_UpDown_Spring"
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label="Belly Physics UpDown Spring"
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wearable="physics"
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edit_group="physics_belly"
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value_default=".1"
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value_min="0"
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value_max="1">
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<param_driver />
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</param>
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<param
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id="1134"
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group="0"
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name="Belly_Physics_UpDown_Gain"
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label="Belly Physics UpDown Gain"
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wearable="physics"
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edit_group="physics_belly"
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value_default="10"
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value_min="1"
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value_max="100">
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<param_driver />
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</param>
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<param
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id="1135"
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group="0"
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name="Belly_Physics_UpDown_Damping"
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label="Belly Physics UpDown Damping"
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wearable="physics"
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edit_group="physics"
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value_default=".05"
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value_min="0"
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value_max=".1">
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<param_driver />
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</param>
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<param
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id="1136"
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group="0"
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name="Belly_Physics_UpDown_Drag"
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label="Belly Physics UpDown Drag"
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wearable="physics"
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edit_group="physics_belly"
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value_default=".15"
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value_min="0"
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value_max=".5">
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<param_driver />
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</param>
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<param
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id="1137"
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group="0"
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name="Belly_Physics_UpDown_Max_Velocity"
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label="Belly Physics UpDown Max Speed"
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wearable="physics"
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edit_group="physics_belly"
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label_min="Less"
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label_max="More"
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value_default="0"
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value_min="0"
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value_max="10">
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@ -12009,41 +12049,35 @@ render_pass="bump">
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<param
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id="1140"
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group="0"
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name="Butt_Physics_UpDown_Spring"
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label="Butt Physics UpDown Spring"
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name="Butt_Physics_Mass"
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label="Butt Physics Mass"
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wearable="physics"
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edit_group="physics_butt"
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label_min="Less"
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label_max="More"
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value_default=".1"
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value_min="0"
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value_min=".1"
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value_max="1">
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<param_driver />
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</param>
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<param
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id="1141"
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group="0"
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name="Butt_Physics_UpDown_Gain"
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label="Butt Physics UpDown Gain"
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name="Butt_Physics_Smoothing"
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label="Butt Physics Smoothing"
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wearable="physics"
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edit_group="physics_butt"
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label_min="Less"
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label_max="More"
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value_default="10"
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value_default="2"
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value_min="1"
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value_max="100">
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value_max="10">
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<param_driver />
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</param>
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<param
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id="1142"
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group="0"
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name="Butt_Physics_UpDown_Damping"
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label="Butt Physics UpDown Damping"
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wearable="physics_butt"
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edit_group="physics"
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label_min="Less"
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label_max="More"
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value_default=".05"
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name="Butt_Physics_Gravity"
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label="Butt Physics Gravity"
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wearable="physics"
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edit_group="physics_butt"
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value_default="0"
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value_min="0"
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value_max=".1">
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<param_driver />
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@ -12051,12 +12085,119 @@ render_pass="bump">
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<param
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id="1143"
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group="0"
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name="Butt_Physics_UpDown_Spring"
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label="Butt Physics UpDown Spring"
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wearable="physics"
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edit_group="physics_butt"
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value_default=".1"
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value_min="0"
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value_max="1">
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<param_driver />
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</param>
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<param
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id="1144"
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group="0"
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name="Butt_Physics_UpDown_Gain"
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label="Butt Physics UpDown Gain"
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wearable="physics"
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edit_group="physics_butt"
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value_default="10"
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value_min="1"
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value_max="100">
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<param_driver />
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</param>
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<param
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id="1145"
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group="0"
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name="Butt_Physics_UpDown_Damping"
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label="Butt Physics UpDown Damping"
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wearable="physics"
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edit_group="physics"
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value_default=".05"
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value_min="0"
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value_max=".1">
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<param_driver />
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</param>
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<param
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id="1146"
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group="0"
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name="Butt_Physics_UpDown_Drag"
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label="Butt Physics UpDown Drag"
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wearable="physics"
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edit_group="physics_butt"
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value_default=".15"
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value_min="0"
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value_max=".5">
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<param_driver />
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</param>
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<param
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id="1147"
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group="0"
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name="Butt_Physics_UpDown_Max_Velocity"
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label="Butt Physics UpDown Max Speed"
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wearable="physics"
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edit_group="physics_butt"
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label_min="Less"
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label_max="More"
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value_default="0"
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value_min="0"
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value_max="10">
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<param_driver />
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</param>
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<param
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id="1143"
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group="0"
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name="Butt_Physics_LeftRight_Spring"
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label="Butt Physics LeftRight Spring"
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wearable="physics"
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edit_group="physics_butt"
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value_default=".1"
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value_min="0"
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value_max="1">
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<param_driver />
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</param>
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<param
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id="1144"
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group="0"
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name="Butt_Physics_LeftRight_Gain"
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label="Butt Physics LeftRight Gain"
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wearable="physics"
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edit_group="physics_butt"
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value_default="10"
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value_min="1"
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value_max="100">
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<param_driver />
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</param>
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<param
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id="1145"
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group="0"
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name="Butt_Physics_LeftRight_Damping"
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label="Butt Physics LeftRight Damping"
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wearable="physics"
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edit_group="physics"
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value_default=".05"
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value_min="0"
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value_max=".1">
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<param_driver />
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</param>
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<param
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id="1146"
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group="0"
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name="Butt_Physics_LeftRight_Drag"
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label="Butt Physics LeftRight Drag"
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wearable="physics"
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edit_group="physics_butt"
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value_default=".15"
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value_min="0"
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value_max=".5">
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<param_driver />
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</param>
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<param
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id="1147"
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group="0"
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name="Butt_Physics_LeftRight_Max_Velocity"
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label="Butt Physics LeftRight Max Speed"
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wearable="physics"
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edit_group="physics_butt"
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value_default="0"
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value_min="0"
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value_max="10">
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@ -238,102 +238,130 @@ LLMotion::LLMotionInitStatus LLPhysicsMotionController::onInitialize(LLCharacter
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mMotions.clear();
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controller_map_t controller_breast_inout;
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controller_breast_inout["Mass"] = "Breast_Physics_Mass";
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controller_breast_inout["Smoothing"] = "Breast_Physics_Smoothing";
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controller_breast_inout["Gravity"] = "Breast_Physics_Gravity";
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controller_breast_inout["Damping"] = "Breast_Physics_Side_Damping";
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controller_breast_inout["Drag"] = "Breast_Physics_Side_Drag";
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controller_breast_inout["MaxSpeed"] = "Breast_Physics_Side_Max_Velocity";
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controller_breast_inout["Spring"] = "Breast_Physics_Side_Spring";
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controller_breast_inout["Gain"] = "Breast_Physics_Side_Gain";
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LLPhysicsMotion *motion_breast_inout = new LLPhysicsMotion("Breast_Physics_Side_Controller",
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"",
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"mChest",
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character,
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LLVector3(-1,0,0),
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controller_breast_inout);
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if (!motion_breast_inout->initialize())
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return STATUS_FAILURE;
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addMotion(motion_breast_inout);
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controller_map_t controller_breast_updown;
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controller_breast_updown["Mass"] = "Breast_Physics_Mass";
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controller_breast_updown["Smoothing"] = "Breast_Physics_Smoothing";
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controller_breast_updown["Gravity"] = "Breast_Physics_Gravity";
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controller_breast_updown["Damping"] = "Breast_Physics_UpDown_Damping";
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controller_breast_updown["Drag"] = "Breast_Physics_UpDown_Drag";
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controller_breast_updown["MaxSpeed"] = "Breast_Physics_UpDown_Max_Velocity";
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controller_breast_updown["Spring"] = "Breast_Physics_UpDown_Spring";
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controller_breast_updown["Gain"] = "Breast_Physics_UpDown_Gain";
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LLPhysicsMotion *motion_breast_updown = new LLPhysicsMotion("Breast_Physics_UpDown_Controller",
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"",
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"mChest",
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character,
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LLVector3(0,0,1),
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controller_breast_updown);
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if (!motion_breast_updown->initialize())
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// Breast Cleavage
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{
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llassert_always(FALSE);
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return STATUS_FAILURE;
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controller_map_t controller;
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controller["Mass"] = "Breast_Physics_Mass";
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controller["Smoothing"] = "Breast_Physics_Smoothing";
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controller["Gravity"] = "Breast_Physics_Gravity";
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controller["Damping"] = "Breast_Physics_Side_Damping";
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controller["Drag"] = "Breast_Physics_Side_Drag";
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controller["MaxSpeed"] = "Breast_Physics_Side_Max_Velocity";
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controller["Spring"] = "Breast_Physics_Side_Spring";
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controller["Gain"] = "Breast_Physics_Side_Gain";
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LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_Side_Controller",
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"",
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"mChest",
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character,
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LLVector3(-1,0,0),
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controller);
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if (!motion->initialize())
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{
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llassert_always(FALSE);
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return STATUS_FAILURE;
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}
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addMotion(motion);
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}
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addMotion(motion_breast_updown);
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controller_map_t controller_butt_updown;
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controller_butt_updown["Damping"] = "Butt_Physics_Updown_Damping";
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controller_butt_updown["MaxSpeed"] = "Butt_Physics_Updown_Max_Velocity";
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controller_butt_updown["Spring"] = "Butt_Physics_Updown_Spring";
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controller_butt_updown["Gain"] = "Butt_Physics_Updown_Gain";
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LLPhysicsMotion *motion_butt_updown = new LLPhysicsMotion("Butt_Physics_UpDown_Controller",
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"",
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"mPelvis",
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character,
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LLVector3(0,0,1),
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controller_butt_updown);
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if (!motion_butt_updown->initialize())
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// Breast Bounce
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{
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llassert_always(FALSE);
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return STATUS_FAILURE;
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controller_map_t controller;
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controller["Mass"] = "Breast_Physics_Mass";
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controller["Smoothing"] = "Breast_Physics_Smoothing";
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controller["Gravity"] = "Breast_Physics_Gravity";
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controller["Damping"] = "Breast_Physics_UpDown_Damping";
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controller["Drag"] = "Breast_Physics_UpDown_Drag";
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controller["MaxSpeed"] = "Breast_Physics_UpDown_Max_Velocity";
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controller["Spring"] = "Breast_Physics_UpDown_Spring";
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controller["Gain"] = "Breast_Physics_UpDown_Gain";
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LLPhysicsMotion *motion = new LLPhysicsMotion("Breast_Physics_UpDown_Controller",
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"",
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"mChest",
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character,
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LLVector3(0,0,1),
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controller);
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if (!motion->initialize())
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{
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llassert_always(FALSE);
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return STATUS_FAILURE;
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}
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addMotion(motion);
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}
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// Butt Bounce
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{
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controller_map_t controller;
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controller["Mass"] = "Butt_Physics_Mass";
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controller["Smoothing"] = "Butt_Physics_Smoothing";
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controller["Gravity"] = "Butt_Physics_Gravity";
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controller["Damping"] = "Butt_Physics_UpDown_Damping";
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controller["Drag"] = "Butt_Physics_UpDown_Drag";
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controller["MaxSpeed"] = "Butt_Physics_UpDown_Max_Velocity";
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controller["Spring"] = "Butt_Physics_UpDown_Spring";
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controller["Gain"] = "Butt_Physics_UpDown_Gain";
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LLPhysicsMotion *motion = new LLPhysicsMotion("Butt_Physics_UpDown_Controller",
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"",
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"mPelvis",
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character,
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LLVector3(0,0,1),
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controller);
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if (!motion->initialize())
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{
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llassert_always(FALSE);
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return STATUS_FAILURE;
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}
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addMotion(motion);
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}
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addMotion(motion_butt_updown);
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controller_map_t controller_butt_leftright;
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controller_butt_leftright["Damping"] = "Butt_Physics_Updown_Damping";
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controller_butt_leftright["MaxSpeed"] = "Butt_Physics_Updown_Max_Velocity";
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controller_butt_leftright["Spring"] = "Butt_Physics_Updown_Spring";
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controller_butt_leftright["Gain"] = "Butt_Physics_Updown_Gain";
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LLPhysicsMotion *motion_butt_leftright = new LLPhysicsMotion("Butt_Physics_LeftRight_Controller",
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"",
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"mPelvis",
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character,
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LLVector3(0,1,0),
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controller_butt_leftright);
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if (!motion_butt_leftright->initialize())
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// Butt LeftRight
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{
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llassert_always(FALSE);
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return STATUS_FAILURE;
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controller_map_t controller;
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controller["Mass"] = "Butt_Physics_Mass";
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controller["Smoothing"] = "Butt_Physics_Smoothing";
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controller["Gravity"] = "Butt_Physics_Gravity";
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controller["Damping"] = "Butt_Physics_LeftRight_Damping";
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controller["Drag"] = "Butt_Physics_LeftRight_Drag";
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controller["MaxSpeed"] = "Butt_Physics_LeftRight_Max_Velocity";
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controller["Spring"] = "Butt_Physics_LeftRight_Spring";
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controller["Gain"] = "Butt_Physics_LeftRight_Gain";
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LLPhysicsMotion *motion = new LLPhysicsMotion("Butt_Physics_LeftRight_Controller",
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"",
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"mPelvis",
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character,
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LLVector3(0,1,0),
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controller);
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if (!motion->initialize())
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{
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llassert_always(FALSE);
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return STATUS_FAILURE;
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}
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addMotion(motion);
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}
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addMotion(motion_butt_leftright);
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controller_map_t controller_belly_updown;
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controller_belly_updown["Damping"] = "Belly_Physics_Updown_Damping";
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controller_belly_updown["MaxSpeed"] = "Belly_Physics_Updown_Max_Velocity";
|
||||
controller_belly_updown["Spring"] = "Belly_Physics_Updown_Spring";
|
||||
controller_belly_updown["Gain"] = "Belly_Physics_Updown_Gain";
|
||||
LLPhysicsMotion *motion_belly_updown = new LLPhysicsMotion("Belly_Physics_UpDown_Controller",
|
||||
"",
|
||||
"mChest",
|
||||
character,
|
||||
LLVector3(0,0,-1),
|
||||
controller_belly_updown);
|
||||
if (!motion_belly_updown->initialize())
|
||||
// Belly Bounce
|
||||
{
|
||||
llassert_always(FALSE);
|
||||
return STATUS_FAILURE;
|
||||
controller_map_t controller;
|
||||
controller["Mass"] = "Belly_Physics_Mass";
|
||||
controller["Smoothing"] = "Belly_Physics_Smoothing";
|
||||
controller["Gravity"] = "Belly_Physics_Gravity";
|
||||
controller["Damping"] = "Belly_Physics_UpDown_Damping";
|
||||
controller["Drag"] = "Belly_Physics_UpDown_Drag";
|
||||
controller["MaxSpeed"] = "Belly_Physics_UpDown_Max_Velocity";
|
||||
controller["Spring"] = "Belly_Physics_UpDown_Spring";
|
||||
controller["Gain"] = "Belly_Physics_UpDown_Gain";
|
||||
LLPhysicsMotion *motion = new LLPhysicsMotion("Belly_Physics_UpDown_Controller",
|
||||
"",
|
||||
"mPelvis",
|
||||
character,
|
||||
LLVector3(0,0,-1),
|
||||
controller);
|
||||
if (!motion->initialize())
|
||||
{
|
||||
llassert_always(FALSE);
|
||||
return STATUS_FAILURE;
|
||||
}
|
||||
addMotion(motion);
|
||||
}
|
||||
addMotion(motion_belly_updown);
|
||||
|
||||
return STATUS_SUCCESS;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2514,28 +2514,39 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
|
|||
<string name="Breast Physics Mass">Breast Mass</string>
|
||||
<string name="Breast Physics Smoothing">Breast Smoothing</string>
|
||||
<string name="Breast Physics Gravity">Breast Gravity</string>
|
||||
|
||||
<string name="Breast Physics Side Spring">Breast Side Spring</string>
|
||||
<string name="Breast Physics Side Gain">Breast Side Gain</string>
|
||||
<string name="Breast Physics Side Damping">Breast Side Damping</string>
|
||||
<string name="Breast Physics Side Drag">Breast Side Drag</string>
|
||||
<string name="Breast Physics Side Max Speed">Breast Side Max Speed</string>
|
||||
|
||||
<string name="Breast Physics UpDown Spring">Breast UpDown Spring</string>
|
||||
<string name="Breast Physics UpDown Gain">Breast UpDown Gain</string>
|
||||
<string name="Breast Physics UpDown Damping">Breast UpDown Damping</string>
|
||||
<string name="Breast Physics UpDown Drag">Breast UpDown Drag</string>
|
||||
<string name="Breast Physics UpDown Max Speed">Breast UpDown Max Speed</string>
|
||||
|
||||
<string name="Belly Physics UpDown Spring">Belly Updown Spring</string>
|
||||
<string name="Belly Physics UpDown Gain">Belly Updown Gain</string>
|
||||
<string name="Belly Physics UpDown Damping">Belly Updown Damping</string>
|
||||
<string name="Belly Physics UpDown Max Speed">Belly Updown Max Speed</string>
|
||||
<string name="Belly Physics Mass">Belly Mass</string>
|
||||
<string name="Belly Physics Smoothing">Belly Smoothing</string>
|
||||
<string name="Belly Physics Gravity">Belly Gravity</string>
|
||||
<string name="Belly Physics UpDown Spring">Belly UpDown Spring</string>
|
||||
<string name="Belly Physics UpDown Gain">Belly UpDown Gain</string>
|
||||
<string name="Belly Physics UpDown Damping">Belly UpDown Damping</string>
|
||||
<string name="Belly Physics UpDown Drag">Belly UpDown Drag</string>
|
||||
<string name="Belly Physics UpDown Max Speed">Belly UpDown Max Speed</string>
|
||||
|
||||
<string name="Butt Physics Mass">Butt Mass</string>
|
||||
<string name="Butt Physics Smoothing">Butt Smoothing</string>
|
||||
<string name="Butt Physics Gravity">Butt Gravity</string>
|
||||
<string name="Butt Physics UpDown Spring">Butt UpDown Spring</string>
|
||||
<string name="Butt Physics UpDown Gain">Butt UpDown Gain</string>
|
||||
<string name="Butt Physics UpDown Damping">Butt UpDown Damping</string>
|
||||
<string name="Butt Physics UpDown Drag">Butt UpDown Drag</string>
|
||||
<string name="Butt Physics UpDown Max Speed">Butt UpDown Max Speed</string>
|
||||
<string name="Butt Physics LeftRight Spring">Butt LeftRight Spring</string>
|
||||
<string name="Butt Physics LeftRight Gain">Butt LeftRight Gain</string>
|
||||
<string name="Butt Physics LeftRight Damping">Butt LeftRight Damping</string>
|
||||
<string name="Butt Physics LeftRight Drag">Butt LeftRight Drag</string>
|
||||
<string name="Butt Physics LeftRight Max Speed">Butt LeftRight Max Speed</string>
|
||||
|
||||
<string name="Bushy Eyebrows">Bushy Eyebrows</string>
|
||||
<string name="Bushy Hair">Bushy Hair</string>
|
||||
|
|
|
|||
Loading…
Reference in New Issue