#4619 Don't crash on LLHUDEffect::render
LLHUDEffectResetSkeleton needs to override LLHUDEffect::render to not cause an LL_ERRS if it stays alive for too long.master
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9959f51741
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@ -53,6 +53,15 @@ LLHUDEffectResetSkeleton::~LLHUDEffectResetSkeleton()
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{
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}
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//-----------------------------------------------------------------------------
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// packData()
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//-----------------------------------------------------------------------------
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void LLHUDEffectResetSkeleton::render()
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{
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// HUDEffectResetSkeleton is a fake effect meant to reset skeleton only.
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// Just wait for an update() call to do its work and then die.
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}
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//-----------------------------------------------------------------------------
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// packData()
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//-----------------------------------------------------------------------------
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@ -38,20 +38,21 @@ class LLHUDEffectResetSkeleton final : public LLHUDEffect
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public:
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friend class LLHUDObject;
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/*virtual*/ void markDead();
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/*virtual*/ void setSourceObject(LLViewerObject* objectp);
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/*virtual*/ void markDead() override;
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/*virtual*/ void setSourceObject(LLViewerObject* objectp) override;
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void setTargetObject(LLViewerObject *objp);
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void setTargetObject(LLViewerObject *objp) override;
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void setResetAnimations(bool enable){ mResetAnimations = enable; };
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protected:
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LLHUDEffectResetSkeleton(const U8 type);
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~LLHUDEffectResetSkeleton();
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/*virtual*/ void packData(LLMessageSystem *mesgsys);
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/*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum);
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void render() override;
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void packData(LLMessageSystem *mesgsys) override;
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void unpackData(LLMessageSystem *mesgsys, S32 blocknum) override;
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void update();
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void update() override;
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private:
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bool mResetAnimations;
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};
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