EXT-5332 : Fix coverty whine on break statement fallthrough - LLInventoryFunctions.cpp

Mandated by Tofu to fix a break statement fallthrough for coverty.  This is not my team's code but I was happy to fix it.
BTW: This does not result in any functionality change, so it is makes no difference outside coverty whether we get this into viewer2 versus viewer2.1.
Reviewed by: Vir
master
Loren Shih 2010-02-11 12:00:49 -05:00
parent f078c53da8
commit 99b29fc394
1 changed files with 61 additions and 56 deletions

View File

@ -195,6 +195,62 @@ void LLOpenFoldersWithSelection::doFolder(LLFolderViewFolder* folder)
}
}
static void assign_clothing_bodypart_icon(EInventoryIcon &idx, U32 attachment_point)
{
const EWearableType wearable_type = EWearableType(LLInventoryItem::II_FLAGS_WEARABLES_MASK & attachment_point);
switch(wearable_type)
{
case WT_SHAPE:
idx = BODYPART_SHAPE_ICON_NAME;
break;
case WT_SKIN:
idx = BODYPART_SKIN_ICON_NAME;
break;
case WT_HAIR:
idx = BODYPART_HAIR_ICON_NAME;
break;
case WT_EYES:
idx = BODYPART_EYES_ICON_NAME;
break;
case WT_SHIRT:
idx = CLOTHING_SHIRT_ICON_NAME;
break;
case WT_PANTS:
idx = CLOTHING_PANTS_ICON_NAME;
break;
case WT_SHOES:
idx = CLOTHING_SHOES_ICON_NAME;
break;
case WT_SOCKS:
idx = CLOTHING_SOCKS_ICON_NAME;
break;
case WT_JACKET:
idx = CLOTHING_JACKET_ICON_NAME;
break;
case WT_GLOVES:
idx = CLOTHING_GLOVES_ICON_NAME;
break;
case WT_UNDERSHIRT:
idx = CLOTHING_UNDERSHIRT_ICON_NAME;
break;
case WT_UNDERPANTS:
idx = CLOTHING_UNDERPANTS_ICON_NAME;
break;
case WT_SKIRT:
idx = CLOTHING_SKIRT_ICON_NAME;
break;
case WT_ALPHA:
idx = CLOTHING_ALPHA_ICON_NAME;
break;
case WT_TATTOO:
idx = CLOTHING_TATTOO_ICON_NAME;
break;
default:
break;
}
}
const std::string& get_item_icon_name(LLAssetType::EType asset_type,
LLInventoryType::EType inventory_type,
U32 attachment_point,
@ -249,62 +305,11 @@ const std::string& get_item_icon_name(LLAssetType::EType asset_type,
break;
case LLAssetType::AT_CLOTHING:
idx = CLOTHING_ICON_NAME;
case LLAssetType::AT_BODYPART :
if(LLAssetType::AT_BODYPART == asset_type)
{
idx = BODYPART_ICON_NAME;
}
switch(LLInventoryItem::II_FLAGS_WEARABLES_MASK & attachment_point)
{
case WT_SHAPE:
idx = BODYPART_SHAPE_ICON_NAME;
break;
case WT_SKIN:
idx = BODYPART_SKIN_ICON_NAME;
break;
case WT_HAIR:
idx = BODYPART_HAIR_ICON_NAME;
break;
case WT_EYES:
idx = BODYPART_EYES_ICON_NAME;
break;
case WT_SHIRT:
idx = CLOTHING_SHIRT_ICON_NAME;
break;
case WT_PANTS:
idx = CLOTHING_PANTS_ICON_NAME;
break;
case WT_SHOES:
idx = CLOTHING_SHOES_ICON_NAME;
break;
case WT_SOCKS:
idx = CLOTHING_SOCKS_ICON_NAME;
break;
case WT_JACKET:
idx = CLOTHING_JACKET_ICON_NAME;
break;
case WT_GLOVES:
idx = CLOTHING_GLOVES_ICON_NAME;
break;
case WT_UNDERSHIRT:
idx = CLOTHING_UNDERSHIRT_ICON_NAME;
break;
case WT_UNDERPANTS:
idx = CLOTHING_UNDERPANTS_ICON_NAME;
break;
case WT_SKIRT:
idx = CLOTHING_SKIRT_ICON_NAME;
break;
case WT_ALPHA:
idx = CLOTHING_ALPHA_ICON_NAME;
break;
case WT_TATTOO:
idx = CLOTHING_TATTOO_ICON_NAME;
break;
default:
// no-op, go with choice above
break;
}
assign_clothing_bodypart_icon(idx, attachment_point);
break;
case LLAssetType::AT_BODYPART:
idx = BODYPART_ICON_NAME;
assign_clothing_bodypart_icon(idx, attachment_point);
break;
case LLAssetType::AT_NOTECARD:
idx = NOTECARD_ICON_NAME;