Implementations for pure virtual methods from base class (needed for threaded texture decode. Or at least to make things compile first).
parent
5bb868ab3d
commit
99b924a7fc
|
|
@ -3024,4 +3024,28 @@ std::vector<std::string> LLWindowSDL::getDynamicFallbackFontList()
|
|||
return rtns;
|
||||
}
|
||||
|
||||
#pragma GCC error "Unimplemented. Either disable threaded texture decoding, implent those methods or switch to SDL2."
|
||||
|
||||
void* LLWindowSDL::createSharedContext()
|
||||
{
|
||||
LL_WARNS() << "Not available" << LL_ENDL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void LLWindowSDL::makeContextCurrent(void* contextPtr)
|
||||
{
|
||||
LL_WARNS() << "Not available" << LL_ENDL;
|
||||
LL_PROFILER_GPU_CONTEXT;
|
||||
}
|
||||
|
||||
void LLWindowSDL::destroySharedContext(void* contextPtr)
|
||||
{
|
||||
LL_WARNS() << "Not available" << LL_ENDL;
|
||||
}
|
||||
|
||||
void LLWindowSDL::toggleVSync(bool enable_vsync)
|
||||
{
|
||||
LL_WARNS() << "Not available" << LL_ENDL;
|
||||
}
|
||||
|
||||
#endif // LL_SDL
|
||||
|
|
|
|||
|
|
@ -151,7 +151,11 @@ public:
|
|||
static Window get_SDL_XWindowID(void);
|
||||
static Display* get_SDL_Display(void);
|
||||
#endif // LL_X11
|
||||
|
||||
void* createSharedContext() override;
|
||||
void makeContextCurrent(void* context) override;
|
||||
void destroySharedContext(void* context) override;
|
||||
void toggleVSync(bool enable_vsync) override;
|
||||
|
||||
protected:
|
||||
LLWindowSDL(LLWindowCallbacks* callbacks,
|
||||
const std::string& title, int x, int y, int width, int height, U32 flags,
|
||||
|
|
|
|||
|
|
@ -78,7 +78,10 @@ static bool ATIbug = false;
|
|||
// be only one object of this class at any time. Currently this is true.
|
||||
static LLWindowSDL *gWindowImplementation = NULL;
|
||||
|
||||
|
||||
// extern "C" Bool XineramaIsActive (Display *dpy)
|
||||
// {
|
||||
// return 0;
|
||||
// }
|
||||
void maybe_lock_display(void)
|
||||
{
|
||||
if (gWindowImplementation && gWindowImplementation->Lock_Display) {
|
||||
|
|
@ -2560,4 +2563,25 @@ std::vector<std::string> LLWindowSDL::getDynamicFallbackFontList()
|
|||
return rtns;
|
||||
}
|
||||
|
||||
|
||||
void* LLWindowSDL::createSharedContext()
|
||||
{
|
||||
return SDL_GL_CreateContext(mWindow);
|
||||
}
|
||||
|
||||
void LLWindowSDL::makeContextCurrent(void* contextPtr)
|
||||
{
|
||||
LL_PROFILER_GPU_CONTEXT;
|
||||
SDL_GL_MakeCurrent( mWindow, contextPtr );
|
||||
}
|
||||
|
||||
void LLWindowSDL::destroySharedContext(void* contextPtr)
|
||||
{
|
||||
SDL_GL_DeleteContext( contextPtr );
|
||||
}
|
||||
|
||||
void LLWindowSDL::toggleVSync(bool enable_vsync)
|
||||
{
|
||||
}
|
||||
|
||||
#endif // LL_SDL
|
||||
|
|
|
|||
|
|
@ -148,6 +148,11 @@ public:
|
|||
static Display* get_SDL_Display(void);
|
||||
#endif // LL_X11
|
||||
|
||||
void* createSharedContext() override;
|
||||
void makeContextCurrent(void* context) override;
|
||||
void destroySharedContext(void* context) override;
|
||||
void toggleVSync(bool enable_vsync) override;
|
||||
|
||||
protected:
|
||||
LLWindowSDL(LLWindowCallbacks* callbacks,
|
||||
const std::string& title, int x, int y, int width, int height, U32 flags,
|
||||
|
|
|
|||
Loading…
Reference in New Issue