commit
99c9ceeb21
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@ -993,10 +993,13 @@ bool LLLandmarksPanel::isActionEnabled(const LLSD& userdata) const
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}
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else if("create_pick" == command_name)
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{
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std::set<LLUUID> selection = mCurrentSelectedList->getRootFolder()->getSelectionList();
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if ( mCurrentSelectedList && !selection.empty() )
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if (mCurrentSelectedList)
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{
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return ( 1 == selection.size() && !LLAgentPicksInfo::getInstance()->isPickLimitReached() );
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std::set<LLUUID> selection = mCurrentSelectedList->getRootFolder()->getSelectionList();
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if (!selection.empty())
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{
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return ( 1 == selection.size() && !LLAgentPicksInfo::getInstance()->isPickLimitReached() );
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}
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}
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return false;
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}
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@ -215,6 +215,8 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal,
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// We need the aspect ratio, and the 3 components of the bbox as height, width, and depth.
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F32 aspect_ratio = getBBoxAspectRatio(bbox, normal, &height, &width, &depth);
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F32 camera_aspect = LLViewerCamera::getInstance()->getAspect();
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lldebugs << "normal = " << normal << ", aspect_ratio = " << aspect_ratio << ", camera_aspect = " << camera_aspect << llendl;
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// We will normally use the side of the volume aligned with the short side of the screen (i.e. the height for
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// a screen in a landscape aspect ratio), however there is an edge case where the aspect ratio of the object is
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@ -231,11 +233,15 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal,
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{
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angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect());
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distance = width * 0.5 * padding_factor / tan(angle_of_view * 0.5f );
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lldebugs << "using width (" << width << "), angle_of_view = " << angle_of_view << ", distance = " << distance << llendl;
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}
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else
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{
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angle_of_view = llmax(0.1f, LLViewerCamera::getInstance()->getView());
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distance = height * 0.5 * padding_factor / tan(angle_of_view * 0.5f );
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lldebugs << "using height (" << height << "), angle_of_view = " << angle_of_view << ", distance = " << distance << llendl;
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}
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distance += depth * 0.5;
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@ -440,40 +446,38 @@ F32 LLViewerMediaFocus::getBBoxAspectRatio(const LLBBox& bbox, const LLVector3&
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LLVector3 bbox_max = bbox.getExtentLocal();
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F32 dot1 = 0.f;
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F32 dot2 = 0.f;
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lldebugs << "bounding box local size = " << bbox_max << ", local_normal = " << local_normal << llendl;
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// The largest component of the localized normal vector is the depth component
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// meaning that the other two are the legs of the rectangle.
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local_normal.abs();
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if(local_normal.mV[VX] > local_normal.mV[VY])
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// Using temporary variables for these makes the logic a bit more readable.
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bool XgtY = (local_normal.mV[VX] > local_normal.mV[VY]);
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bool XgtZ = (local_normal.mV[VX] > local_normal.mV[VZ]);
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bool YgtZ = (local_normal.mV[VY] > local_normal.mV[VZ]);
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if(XgtY && XgtZ)
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{
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if(local_normal.mV[VX] > local_normal.mV[VZ])
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{
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// Use the y and z comps
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comp1.mV[VY] = bbox_max.mV[VY];
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comp2.mV[VZ] = bbox_max.mV[VZ];
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*depth = bbox_max.mV[VX];
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}
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else
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{
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// Use the x and y comps
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comp1.mV[VY] = bbox_max.mV[VY];
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comp2.mV[VZ] = bbox_max.mV[VZ];
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*depth = bbox_max.mV[VZ];
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}
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lldebugs << "x component of normal is longest, using y and z" << llendl;
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comp1.mV[VY] = bbox_max.mV[VY];
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comp2.mV[VZ] = bbox_max.mV[VZ];
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*depth = bbox_max.mV[VX];
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}
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else if(local_normal.mV[VY] > local_normal.mV[VZ])
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else if(!XgtY && YgtZ)
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{
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// Use the x and z comps
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lldebugs << "y component of normal is longest, using x and z" << llendl;
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comp1.mV[VX] = bbox_max.mV[VX];
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comp2.mV[VZ] = bbox_max.mV[VZ];
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*depth = bbox_max.mV[VY];
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}
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else
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{
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// Use the x and y comps
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comp1.mV[VY] = bbox_max.mV[VY];
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comp2.mV[VZ] = bbox_max.mV[VZ];
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*depth = bbox_max.mV[VX];
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lldebugs << "z component of normal is longest, using x and y" << llendl;
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comp1.mV[VX] = bbox_max.mV[VX];
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comp2.mV[VY] = bbox_max.mV[VY];
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*depth = bbox_max.mV[VZ];
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}
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// The height is the vector closest to vertical in the bbox coordinate space (highest dot product value)
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@ -483,12 +487,20 @@ F32 LLViewerMediaFocus::getBBoxAspectRatio(const LLBBox& bbox, const LLVector3&
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{
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*height = comp1.length();
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*width = comp2.length();
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lldebugs << "comp1 = " << comp1 << ", height = " << *height << llendl;
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lldebugs << "comp2 = " << comp2 << ", width = " << *width << llendl;
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}
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else
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{
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*height = comp2.length();
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*width = comp1.length();
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lldebugs << "comp2 = " << comp2 << ", height = " << *height << llendl;
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lldebugs << "comp1 = " << comp1 << ", width = " << *width << llendl;
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}
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lldebugs << "returning " << (*width / *height) << llendl;
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// Return the aspect ratio.
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return *width / *height;
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@ -3451,7 +3451,7 @@ You are not allowed in that region due to your maturity Rating.
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type="alertmodal">
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You are not allowed in that Region due to your maturity Rating preference.
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You can click 'Change Preference' to raise your maturity Rating preference now and allow you to enter. You will be able to search and access [REGIONMATURITY] content from now on. If you later want to change this setting back, go to Me > Preferences > General.
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Click 'Change Preference' to raise your maturity Rating preference for immediate entry. Doing so will allow you to search for and access [REGIONMATURITY] content. If you wish to change this setting later, you may do so from Me > Preferences > General.
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<form name="form">
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<button
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index="0"
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@ -3470,7 +3470,7 @@ You can click 'Change Preference' to raise your maturity Rating prefer
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icon="notifytip.tga"
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name="PreferredMaturityChanged"
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type="notifytip">
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Your maturity rating preference is now [RATING].
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Your maturity Rating preference is now [RATING].
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</notification>
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<notification
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