SH-2510 Never use shaders if gl version < 2.0
parent
2322c57b4d
commit
9a0bb3d871
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@ -357,6 +357,7 @@ void LLViewerShaderMgr::setShaders()
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LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits, (S32) gSavedSettings.getU32("RenderMaxTextureIndex")), 1);
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reentrance = true;
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if (LLRender::sGLCoreProfile || gGLManager.mGLVersion >= 2.f)
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{ //ALWAYS use shaders where available
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@ -364,19 +365,15 @@ void LLViewerShaderMgr::setShaders()
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{ //vertex shaders MUST be enabled to use core profile
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gSavedSettings.setBOOL("VertexShaderEnable", TRUE);
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}
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if (!gSavedSettings.getBOOL("RenderTransparentWater"))
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{ //non-transparent water uses fixed function
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gSavedSettings.setBOOL("RenderTransparentWater", TRUE);
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}
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}
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else if (gGLManager.mGLVersion < 2.f)
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{ //NEVER use shaders on a pre 2.0 context
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gSavedSettings.setBOOL("VertexShaderEnable", FALSE);
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}
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//setup preprocessor definitions
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LLShaderMgr::instance()->mDefinitions["NUM_TEX_UNITS"] = llformat("%d", gGLManager.mNumTextureImageUnits);
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reentrance = true;
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// Make sure the compiled shader map is cleared before we recompile shaders.
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mShaderObjects.clear();
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