Octree triven raycast works, time to profile.

master
Dave Parks 2010-05-29 19:55:13 -05:00
parent 0e7f4dc5ce
commit 9a869d6301
7 changed files with 58 additions and 206 deletions

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@ -22,6 +22,7 @@ set(llmath_SOURCE_FILES
llsphere.cpp
llvolume.cpp
llvolumemgr.cpp
llvolumeoctree.cpp
llsdutil_math.cpp
m3math.cpp
m4math.cpp
@ -66,6 +67,7 @@ set(llmath_HEADER_FILES
llmatrix4a.h
llvolume.h
llvolumemgr.h
llvolumeoctree.h
llsdutil_math.h
m3math.h
m4math.h

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@ -34,6 +34,9 @@
#include "stdtypes.h"
#include "xform.h"
#include "llpointer.h"
#include "llrefcount.h"
#include <vector>
template <class T> class LLTreeNode;

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@ -48,6 +48,7 @@
#include "lloctree.h"
#include "lldarray.h"
#include "llvolume.h"
#include "llvolumeoctree.h"
#include "llstl.h"
#include "llsdserialize.h"
#include "llvector4a.h"
@ -133,50 +134,6 @@ BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* cent
return true;
}
BOOL LLLineSegmentBoxIntersect(const LLVector4a& start, const LLVector4a& end, const LLVector4a& center, const LLVector4a& size)
{
LLVector4a fAWdU;
LLVector4a dir;
LLVector4a diff;
dir.setSub(end, start);
dir.mul(0.5f);
diff.setAdd(end,start);
diff.mul(0.5f);
diff.sub(center);
fAWdU.setAbs(dir);
LLVector4a rhs;
rhs.setAdd(size, fAWdU);
LLVector4a lhs;
lhs.setAbs(diff);
S32 grt = lhs.greaterThan4(rhs).getComparisonMask();
if (grt & 0x7)
{
return false;
}
LLVector4a f;
f.setCross3(dir, diff);
f.setAbs(f);
LLVector4a v0; v0.mQ = _mm_shuffle_ps(size.mQ, size.mQ, _MM_SHUFFLE(3,1,0,0));
LLVector4a v1; v1.mQ = _mm_shuffle_ps(fAWdU.mQ, fAWdU.mQ, _MM_SHUFFLE(3,2,2,1));
lhs.setMul(v0, v1);
v0.mQ = _mm_shuffle_ps(size.mQ, size.mQ, _MM_SHUFFLE(3,2,2,1));
v1.mQ = _mm_shuffle_ps(fAWdU.mQ, fAWdU.mQ, _MM_SHUFFLE(3,1,0,0));
rhs.setMul(v0, v1);
rhs.add(lhs);
grt = f.greaterThan4(rhs).getComparisonMask();
return (grt & 0x7) ? false : true;
}
// intersect test between triangle vert0, vert1, vert2 and a ray from orig in direction dir.
@ -203,7 +160,7 @@ BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, co
LLVector4a det;
det.setAllDot3(edge1, pvec);
if (det.greaterEqual4(LLVector4a::getApproximatelyZero()).getComparisonMask())
if (det.greaterEqual4(LLVector4a::getApproximatelyZero()).getComparisonMask() & 0x7)
{
/* calculate distance from vert0 to ray origin */
LLVector4a tvec;
@ -213,8 +170,8 @@ BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, co
LLVector4a u;
u.setAllDot3(tvec,pvec);
if (u.greaterEqual4(LLVector4a::getZero()).getComparisonMask() &&
u.lessEqual4(det).getComparisonMask())
if ((u.greaterEqual4(LLVector4a::getZero()).getComparisonMask() & 0x7) &&
(u.lessEqual4(det).getComparisonMask() & 0x7))
{
/* prepare to test V parameter */
LLVector4a qvec;
@ -230,10 +187,10 @@ BOOL LLTriangleRayIntersect(const LLVector4a& vert0, const LLVector4a& vert1, co
LLVector4a sum_uv;
sum_uv.setAdd(u, v);
S32 v_gequal = v.greaterEqual4(LLVector4a::getZero()).getComparisonMask();
S32 sum_lequal = sum_uv.lessEqual4(det).getComparisonMask();
S32 v_gequal = v.greaterEqual4(LLVector4a::getZero()).getComparisonMask() & 0x7;
S32 sum_lequal = sum_uv.lessEqual4(det).getComparisonMask() & 0x7;
if (v_gequal && sum_lequal)
if (v_gequal && sum_lequal)
{
/* calculate t, scale parameters, ray intersects triangle */
LLVector4a t;
@ -338,44 +295,6 @@ BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, cons
}
}
class LLVolumeOctreeListener : public LLOctreeListener<LLVolumeFace::Triangle>
{
public:
LLVolumeOctreeListener(LLOctreeNode<LLVolumeFace::Triangle>* node)
{
node->addListener(this);
mBounds = (LLVector4a*) _mm_malloc(sizeof(LLVector4a)*4, 16);
mExtents = mBounds+2;
}
~LLVolumeOctreeListener()
{
_mm_free(mBounds);
}
//LISTENER FUNCTIONS
virtual void handleChildAddition(const LLOctreeNode<LLVolumeFace::Triangle>* parent,
LLOctreeNode<LLVolumeFace::Triangle>* child)
{
new LLVolumeOctreeListener(child);
}
virtual void handleStateChange(const LLTreeNode<LLVolumeFace::Triangle>* node) { }
virtual void handleChildRemoval(const LLOctreeNode<LLVolumeFace::Triangle>* parent,
const LLOctreeNode<LLVolumeFace::Triangle>* child) { }
virtual void handleInsertion(const LLTreeNode<LLVolumeFace::Triangle>* node, LLVolumeFace::Triangle* tri) { }
virtual void handleRemoval(const LLTreeNode<LLVolumeFace::Triangle>* node, LLVolumeFace::Triangle* tri) { }
virtual void handleDestruction(const LLTreeNode<LLVolumeFace::Triangle>* node) { }
public:
LLVector4a* mBounds; // bounding box (center, size) of this node and all its children (tight fit to objects)
LLVector4a* mExtents; // extents (min, max) of this node and all its children
};
class LLVolumeOctreeRebound : public LLOctreeTravelerDepthFirst<LLVolumeFace::Triangle>
{
public:
@ -4436,113 +4355,6 @@ S32 LLVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
}
class LLOctreeTriangleRayIntersect : public LLOctreeTraveler<LLVolumeFace::Triangle>
{
public:
const LLVolumeFace* mFace;
LLVector4a mStart;
LLVector4a mDir;
LLVector4a mEnd;
LLVector3* mIntersection;
LLVector2* mTexCoord;
LLVector3* mNormal;
LLVector3* mBinormal;
F32* mClosestT;
bool mHitFace;
LLOctreeTriangleRayIntersect(const LLVector4a& start, const LLVector4a& dir,
const LLVolumeFace* face, F32* closest_t,
LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal)
: mFace(face),
mStart(start),
mDir(dir),
mIntersection(intersection),
mTexCoord(tex_coord),
mNormal(normal),
mBinormal(bi_normal),
mClosestT(closest_t),
mHitFace(false)
{
mEnd.setAdd(mStart, mDir);
}
void traverse(const LLOctreeNode<LLVolumeFace::Triangle>* node)
{
LLVolumeOctreeListener* vl = (LLVolumeOctreeListener*) node->getListener(0);
/*const F32* start = mStart.getF32();
const F32* end = mEnd.getF32();
const F32* center = vl->mBounds[0].getF32();
const F32* size = vl->mBounds[1].getF32();*/
if (LLLineSegmentBoxIntersect(mStart, mEnd, vl->mBounds[0], vl->mBounds[1]))
{
node->accept(this);
for (S32 i = 0; i < node->getChildCount(); ++i)
{
traverse(node->getChild(i));
}
}
}
void visit(const LLOctreeNode<LLVolumeFace::Triangle>* node)
{
for (LLOctreeNode<LLVolumeFace::Triangle>::const_element_iter iter =
node->getData().begin(); iter != node->getData().end(); ++iter)
{
const LLVolumeFace::Triangle* tri = *iter;
F32 a, b, t;
if (LLTriangleRayIntersect(*tri->mV[0], *tri->mV[1], *tri->mV[2],
mStart, mDir, a, b, t))
{
if ((t >= 0.f) && // if hit is after start
(t <= 1.f) && // and before end
(t < *mClosestT)) // and this hit is closer
{
*mClosestT = t;
mHitFace = true;
if (mIntersection != NULL)
{
LLVector4a intersect = mDir;
intersect.mul(*mClosestT);
intersect.add(mStart);
mIntersection->set(intersect.getF32());
}
if (mTexCoord != NULL)
{
LLVector2* tc = (LLVector2*) mFace->mTexCoords;
*mTexCoord = ((1.f - a - b) * tc[tri->mIndex[0]] +
a * tc[tri->mIndex[1]] +
b * tc[tri->mIndex[2]]);
}
if (mNormal != NULL)
{
LLVector4* norm = (LLVector4*) mFace->mNormals;
*mNormal = ((1.f - a - b) * LLVector3(norm[tri->mIndex[0]]) +
a * LLVector3(norm[tri->mIndex[1]]) +
b * LLVector3(norm[tri->mIndex[2]]));
}
if (mBinormal != NULL)
{
LLVector4* binormal = (LLVector4*) mFace->mBinormals;
*mBinormal = ((1.f - a - b) * LLVector3(binormal[tri->mIndex[0]]) +
a * LLVector3(binormal[tri->mIndex[1]]) +
b * LLVector3(binormal[tri->mIndex[2]]));
}
}
}
}
}
};
S32 LLVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
S32 face,

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@ -42,6 +42,7 @@ class LLProfile;
class LLPath;
template <class T> class LLOctreeNode;
class LLVector4a;
class LLVolumeFace;
class LLVolume;
@ -1095,6 +1096,7 @@ void calc_binormal_from_triangle(
BOOL LLLineSegmentBoxIntersect(const F32* start, const F32* end, const F32* center, const F32* size);
BOOL LLLineSegmentBoxIntersect(const LLVector3& start, const LLVector3& end, const LLVector3& center, const LLVector3& size);
BOOL LLLineSegmentBoxIntersect(const LLVector4a& start, const LLVector4a& end, const LLVector4a& center, const LLVector4a& size);
BOOL LLTriangleRayIntersect(const LLVector3& vert0, const LLVector3& vert1, const LLVector3& vert2, const LLVector3& orig, const LLVector3& dir,
F32& intersection_a, F32& intersection_b, F32& intersection_t, BOOL two_sided);

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@ -38,6 +38,7 @@
#include "llviewerobjectlist.h"
#include "llvovolume.h"
#include "llvolume.h"
#include "llvolumeoctree.h"
#include "llviewercamera.h"
#include "llface.h"
#include "llviewercontrol.h"
@ -2769,17 +2770,26 @@ void renderLights(LLDrawable* drawablep)
}
}
class LLRenderOctree : public LLOctreeTraveler<LLVolumeFace::Triangle>
class LLRenderOctreeRaycast : public LLOctreeTriangleRayIntersect
{
public:
LLRenderOctreeRaycast(const LLVector3& start, const LLVector3& end)
{
mStart.load3(start.mV);
mEnd.load3(end.mV);
mDir.setSub(mEnd, mStart);
}
void visit(const LLOctreeNode<LLVolumeFace::Triangle>* branch)
{
const LLVector3d& c = branch->getCenter();
const LLVector3d& s = branch->getSize();
LLVolumeOctreeListener* vl = (LLVolumeOctreeListener*) branch->getListener(0);
LLVector3 pos((F32) c.mdV[0], (F32) c.mdV[1], (F32) c.mdV[2]);
LLVector3 size((F32) s.mdV[0], (F32) s.mdV[1], (F32) s.mdV[2]);
drawBoxOutline(pos, size);
LLVector3 center, size;
center.set(vl->mBounds[0].getF32());
size.set(vl->mBounds[1].getF32());
drawBoxOutline(center, size);
}
};
@ -2813,7 +2823,11 @@ void renderRaycast(LLDrawable* drawablep)
gGL.pushMatrix();
glMultMatrixf((F32*) vobj->getRelativeXform().mMatrix);
LLRenderOctree render;
LLVector3 start, end;
start = vobj->agentPositionToVolume(gDebugRaycastStart);
end = vobj->agentPositionToVolume(gDebugRaycastEnd);
LLRenderOctreeRaycast render(start, end);
render.traverse(face.mOctree);
gGL.popMatrix();
}

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@ -231,6 +231,8 @@ LLVector2 gDebugRaycastTexCoord;
LLVector3 gDebugRaycastNormal;
LLVector3 gDebugRaycastBinormal;
S32 gDebugRaycastFaceHit;
LLVector3 gDebugRaycastStart;
LLVector3 gDebugRaycastEnd;
// HUD display lines in lower right
BOOL gDisplayWindInfo = FALSE;
@ -2529,7 +2531,9 @@ void LLViewerWindow::updateUI()
&gDebugRaycastIntersection,
&gDebugRaycastTexCoord,
&gDebugRaycastNormal,
&gDebugRaycastBinormal);
&gDebugRaycastBinormal,
&gDebugRaycastStart,
&gDebugRaycastEnd);
}
updateMouseDelta();
@ -3445,7 +3449,9 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
LLVector3 *intersection,
LLVector2 *uv,
LLVector3 *normal,
LLVector3 *binormal)
LLVector3 *binormal,
LLVector3* start,
LLVector3* end)
{
S32 x = mouse_x;
S32 y = mouse_y;
@ -3477,7 +3483,16 @@ LLViewerObject* LLViewerWindow::cursorIntersect(S32 mouse_x, S32 mouse_y, F32 de
LLVector3 mouse_world_start = mouse_point_global;
LLVector3 mouse_world_end = mouse_point_global + mouse_direction_global * depth;
if (start)
{
*start = mouse_world_start;
}
if (end)
{
*end = mouse_world_end;
}
LLViewerObject* found = NULL;
if (this_object) // check only this object

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@ -361,7 +361,9 @@ public:
LLVector3 *intersection = NULL,
LLVector2 *uv = NULL,
LLVector3 *normal = NULL,
LLVector3 *binormal = NULL);
LLVector3 *binormal = NULL,
LLVector3* start = NULL,
LLVector3* end = NULL);
// Returns a pointer to the last object hit
@ -507,6 +509,8 @@ extern LLVector2 gDebugRaycastTexCoord;
extern LLVector3 gDebugRaycastNormal;
extern LLVector3 gDebugRaycastBinormal;
extern S32 gDebugRaycastFaceHit;
extern LLVector3 gDebugRaycastStart;
extern LLVector3 gDebugRaycastEnd;
extern S32 CHAT_BAR_HEIGHT;