#3557 Waves not applying without Transparent Water
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9b0c167b84
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@ -256,7 +256,7 @@ void main()
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#endif
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vec3 sunlit_linear = srgb_to_linear(sunlit);
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float fade = 0;
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float fade = 1;
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#ifdef TRANSPARENT_WATER
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float depth = texture(depthMap, distort).r;
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