MAINT-1579 Fix for diffuse color being ignored in mesh import preview render.
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8039c4583e
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9b8cd0e923
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@ -61,5 +61,5 @@ void main()
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col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z);
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col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z);
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vertex_color = col;
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vertex_color = col*color;
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}
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