SL-19148 Decruft followthrough -- one more dead shader

master
Dave Parks 2023-02-03 20:01:21 -06:00
parent 4ea51c6ce4
commit 9b9f8116c5
4 changed files with 0 additions and 106 deletions

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@ -1,40 +0,0 @@
/**
* @file pickAvatarF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
#define frag_color gl_FragColor
#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
uniform sampler2D diffuseMap;
void main()
{
frag_color = vec4(vertex_color.rgb, texture2D(diffuseMap, vary_texcoord0.xy).a);
}

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@ -1,50 +0,0 @@
/**
* @file pickAvatarV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
uniform mat4 projection_matrix;
ATTRIBUTE vec3 position;
ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec2 texcoord0;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
mat4 getSkinnedTransform();
void main()
{
vec4 pos;
vec4 pos_in = vec4(position, 1.0);
mat4 trans = getSkinnedTransform();
pos.x = dot(trans[0], pos_in);
pos.y = dot(trans[1], pos_in);
pos.z = dot(trans[2], pos_in);
pos.w = 1.0;
vertex_color = diffuse_color;
vary_texcoord0 = texcoord0;
gl_Position = projection_matrix * pos;
}

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@ -117,7 +117,6 @@ LLGLSLShader gPathfindingNoNormalsProgram;
LLGLSLShader gAvatarProgram;
LLGLSLShader gAvatarWaterProgram;
LLGLSLShader gAvatarEyeballProgram;
LLGLSLShader gAvatarPickProgram;
LLGLSLShader gImpostorProgram;
// Effects Shaders
@ -571,7 +570,6 @@ void LLViewerShaderMgr::unloadShaders()
gAvatarProgram.unload();
gAvatarWaterProgram.unload();
gAvatarEyeballProgram.unload();
gAvatarPickProgram.unload();
gHighlightProgram.unload();
gSkinnedHighlightProgram.unload();
gHighlightNormalProgram.unload();
@ -2825,7 +2823,6 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarProgram.unload();
gAvatarWaterProgram.unload();
gAvatarEyeballProgram.unload();
gAvatarPickProgram.unload();
return TRUE;
}
@ -2873,18 +2870,6 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
}
}
if (success)
{
gAvatarPickProgram.mName = "Avatar Pick Shader";
gAvatarPickProgram.mFeatures.hasSkinning = true;
gAvatarPickProgram.mFeatures.disableTextureIndex = true;
gAvatarPickProgram.mShaderFiles.clear();
gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER));
gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER));
gAvatarPickProgram.mShaderLevel = mShaderLevel[SHADER_AVATAR];
success = gAvatarPickProgram.createShader(NULL, NULL);
}
if (success)
{
gAvatarEyeballProgram.mName = "Avatar Eyeball Program";

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@ -198,7 +198,6 @@ extern LLGLSLShader gPathfindingNoNormalsProgram;
extern LLGLSLShader gAvatarProgram;
extern LLGLSLShader gAvatarWaterProgram;
extern LLGLSLShader gAvatarEyeballProgram;
extern LLGLSLShader gAvatarPickProgram;
extern LLGLSLShader gImpostorProgram;
// Post Process Shaders