Switched to using *_SQUARED constants instead of multiplied constants, and cleaned up a few other minor issues noted during review.
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d4d292258e
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9bac314ba0
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@ -42,10 +42,10 @@ using namespace std;
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#define INCHES_TO_METERS 0.02540005f
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const F32 POSITION_KEYFRAME_THRESHOLD = 0.03f;
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const F32 POSITION_KEYFRAME_THRESHOLD_SQUARED = 0.03f * 0.03f;
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const F32 ROTATION_KEYFRAME_THRESHOLD = 0.01f;
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const F32 POSITION_MOTION_THRESHOLD = 0.001f;
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const F32 POSITION_MOTION_THRESHOLD_SQUARED = 0.001f * 0.001f;
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const F32 ROTATION_MOTION_THRESHOLD = 0.001f;
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char gInFile[1024]; /* Flawfinder: ignore */
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@ -1196,7 +1196,7 @@ void LLBVHLoader::optimize()
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if (ki_prev == ki_last_good_pos)
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{
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joint->mNumPosKeys++;
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if (dist_vec_squared(LLVector3(ki_prev->mPos), first_frame_pos) > POSITION_MOTION_THRESHOLD * POSITION_MOTION_THRESHOLD)
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if (dist_vec_squared(LLVector3(ki_prev->mPos), first_frame_pos) > POSITION_MOTION_THRESHOLD_SQUARED)
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{
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pos_changed = TRUE;
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}
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@ -1209,12 +1209,12 @@ void LLBVHLoader::optimize()
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LLVector3 current_pos(ki->mPos);
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LLVector3 interp_pos = lerp(current_pos, last_good_pos, 1.f / (F32)numPosFramesConsidered);
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if (dist_vec_squared(current_pos, first_frame_pos) > POSITION_MOTION_THRESHOLD * POSITION_MOTION_THRESHOLD)
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if (dist_vec_squared(current_pos, first_frame_pos) > POSITION_MOTION_THRESHOLD_SQUARED)
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{
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pos_changed = TRUE;
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}
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if (dist_vec_squared(interp_pos, test_pos) < POSITION_KEYFRAME_THRESHOLD * POSITION_KEYFRAME_THRESHOLD)
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if (dist_vec_squared(interp_pos, test_pos) < POSITION_KEYFRAME_THRESHOLD_SQUARED)
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{
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ki_prev->mIgnorePos = TRUE;
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numPosFramesConsidered++;
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@ -312,6 +312,14 @@ const F32 CHAT_SHOUT_RADIUS = 100.f;
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const F32 CHAT_MAX_RADIUS = CHAT_SHOUT_RADIUS;
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const F32 CHAT_MAX_RADIUS_BY_TWO = CHAT_MAX_RADIUS / 2.f;
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// squared editions of the above for distance checks
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const F32 CHAT_WHISPER_RADIUS_SQUARED = CHAT_WHISPER_RADIUS * CHAT_WHISPER_RADIUS;
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const F32 CHAT_NORMAL_RADIUS_SQUARED = CHAT_NORMAL_RADIUS * CHAT_NORMAL_RADIUS;
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const F32 CHAT_SHOUT_RADIUS_SQUARED = CHAT_SHOUT_RADIUS * CHAT_SHOUT_RADIUS;
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const F32 CHAT_MAX_RADIUS_SQUARED = CHAT_SHOUT_RADIUS_SQUARED;
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const F32 CHAT_MAX_RADIUS_BY_TWO_SQUARED = CHAT_MAX_RADIUS_BY_TWO * CHAT_MAX_RADIUS_BY_TWO;
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// this times above gives barely audible radius
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const F32 CHAT_BARELY_AUDIBLE_FACTOR = 2.0f;
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@ -1343,7 +1343,7 @@ void LLAgent::stopAutoPilot(BOOL user_cancel)
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//NB: auto pilot can terminate for a reason other than reaching the destination
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if (mAutoPilotFinishedCallback)
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{
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mAutoPilotFinishedCallback(!user_cancel && dist_vec_squared(gAgent.getPositionGlobal(), mAutoPilotTargetGlobal) < mAutoPilotStopDistance * mAutoPilotStopDistance, mAutoPilotCallbackData);
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mAutoPilotFinishedCallback(!user_cancel && dist_vec_squared(gAgent.getPositionGlobal(), mAutoPilotTargetGlobal) < (mAutoPilotStopDistance * mAutoPilotStopDistance), mAutoPilotCallbackData);
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}
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mLeaderID = LLUUID::null;
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@ -56,7 +56,7 @@ const S32 PKT_SIZE = 57;
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// throttle
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const F32 MAX_SENDS_PER_SEC = 4.f;
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const F32 MIN_DELTAPOS_FOR_UPDATE = 0.05f;
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const F32 MIN_DELTAPOS_FOR_UPDATE_SQUARED = 0.05f * 0.05f;
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const F32 MIN_TARGET_OFFSET_SQUARED = 0.0001f;
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@ -416,7 +416,7 @@ BOOL LLHUDEffectLookAt::setLookAt(ELookAtType target_type, LLViewerObject *objec
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BOOL lookAtChanged = (target_type != mTargetType) || (object != mTargetObject);
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// lookat position has moved a certain amount and we haven't just sent an update
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lookAtChanged = lookAtChanged || ((dist_vec_squared(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE * MIN_DELTAPOS_FOR_UPDATE) &&
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lookAtChanged = lookAtChanged || ((dist_vec_squared(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE_SQUARED) &&
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((current_time - mLastSendTime) > (1.f / MAX_SENDS_PER_SEC)));
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if (lookAtChanged)
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@ -48,7 +48,7 @@ const S32 PKT_SIZE = 57;
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// throttle
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const F32 MAX_SENDS_PER_SEC = 4.f;
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const F32 MIN_DELTAPOS_FOR_UPDATE = 0.05f;
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const F32 MIN_DELTAPOS_FOR_UPDATE_SQUARED = 0.05f * 0.05f;
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// timeouts
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// can't use actual F32_MAX, because we add this to the current frametime
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@ -244,7 +244,7 @@ BOOL LLHUDEffectPointAt::setPointAt(EPointAtType target_type, LLViewerObject *ob
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BOOL targetTypeChanged = (target_type != mTargetType) ||
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(object != mTargetObject);
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BOOL targetPosChanged = (dist_vec_squared(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE * MIN_DELTAPOS_FOR_UPDATE) &&
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BOOL targetPosChanged = (dist_vec_squared(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE_SQUARED) &&
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((current_time - mLastSendTime) > (1.f / MAX_SENDS_PER_SEC));
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if (targetTypeChanged || targetPosChanged)
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@ -1127,7 +1127,7 @@ BOOL LLManipRotate::updateVisiblity()
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if (gSavedSettings.getBOOL("LimitSelectDistance"))
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{
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F32 max_select_distance = gSavedSettings.getF32("MaxSelectDistance");
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if (dist_vec_squared(gAgent.getPositionAgent(), center) > max_select_distance * max_select_distance)
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if (dist_vec_squared(gAgent.getPositionAgent(), center) > (max_select_distance * max_select_distance))
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{
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visible = FALSE;
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}
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@ -237,7 +237,7 @@ void LLManipScale::render()
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}
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}
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if (range_squared > 0.00001f)
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if (range_squared > 0.001f * 0.001f)
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{
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// range != zero
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F32 fraction_of_fov = BOX_HANDLE_BASE_SIZE / (F32) LLViewerCamera::getInstance()->getViewHeightInPixels();
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@ -334,7 +334,7 @@ void LLNetMap::draw()
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//localMouse(&local_mouse_x, &local_mouse_y);
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LLUI::getMousePositionLocal(this, &local_mouse_x, &local_mouse_y);
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mClosestAgentToCursor.setNull();
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F32 closest_dist_squared = F32_MAX;
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F32 closest_dist_squared = F32_MAX; // value will be overridden in the loop
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F32 min_pick_dist_squared = (mDotRadius * MIN_PICK_SCALE) * (mDotRadius * MIN_PICK_SCALE);
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// Draw avatars
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@ -158,9 +158,8 @@ protected:
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const LLVector3d& me_pos = gAgent.getPositionGlobal();
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const LLVector3d& item1_pos = mAvatarsPositions.find(item1->getAvatarId())->second;
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const LLVector3d& item2_pos = mAvatarsPositions.find(item2->getAvatarId())->second;
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F32 dist1 = dist_vec_squared(item1_pos, me_pos);
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F32 dist2 = dist_vec_squared(item2_pos, me_pos);
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return dist1 < dist2;
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return dist_vec_squared(item1_pos, me_pos) < dist_vec_squared(item2_pos, me_pos);
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}
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private:
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id_to_pos_map_t mAvatarsPositions;
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@ -6570,7 +6570,8 @@ bool LLSelectMgr::selectionMove(const LLVector3& displ,
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if (update_position)
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{
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// calculate the distance of the object closest to the camera origin
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F32 min_dist = 1e+30f;
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F32 min_dist_squared = F32_MAX; // value will be overridden in the loop
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LLVector3 obj_pos;
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for (LLObjectSelection::root_iterator it = getSelection()->root_begin();
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it != getSelection()->root_end(); ++it)
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@ -6578,20 +6579,22 @@ bool LLSelectMgr::selectionMove(const LLVector3& displ,
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obj_pos = (*it)->getObject()->getPositionEdit();
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F32 obj_dist_squared = dist_vec_squared(obj_pos, LLViewerCamera::getInstance()->getOrigin());
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if (obj_dist_squared < min_dist)
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if (obj_dist_squared < min_dist_squared)
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{
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min_dist = obj_dist_squared;
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min_dist_squared = obj_dist_squared;
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}
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}
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// since the above uses squared values, take the square root.
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min_dist = sqrt(min_dist);
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// get the non-squared edition for use below
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// note the use of fsqrtf, this was used in the definition of dist_vec() and is therefore re-used here
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F32 min_dist = fsqrtf(min_dist_squared);
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// factor the distance inside the displacement vector. This will get us
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// equally visible movements for both close and far away selections.
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min_dist = sqrt(min_dist) / 2;
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displ_global.setVec(displ.mV[0]*min_dist,
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displ.mV[1]*min_dist,
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displ.mV[2]*min_dist);
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F32 min_dist_factored = sqrt(min_dist) / 2;
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displ_global.setVec(displ.mV[0]*min_dist_factored,
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displ.mV[1]*min_dist_factored,
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displ.mV[2]*min_dist_factored);
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// equates to: Displ_global = Displ * M_cam_axes_in_global_frame
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displ_global = LLViewerCamera::getInstance()->rotateToAbsolute(displ_global);
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@ -920,7 +920,7 @@ void LLLocalSpeakerMgr::updateSpeakerList()
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if (speakerp->mStatus == LLSpeaker::STATUS_TEXT_ONLY)
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{
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LLVOAvatar* avatarp = (LLVOAvatar*)gObjectList.findObject(speaker_id);
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if (!avatarp || dist_vec_squared(avatarp->getPositionAgent(), gAgent.getPositionAgent()) > CHAT_NORMAL_RADIUS * CHAT_NORMAL_RADIUS)
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if (!avatarp || dist_vec_squared(avatarp->getPositionAgent(), gAgent.getPositionAgent()) > CHAT_NORMAL_RADIUS_SQUARED)
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{
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setSpeakerNotInChannel(speakerp);
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}
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@ -122,6 +122,7 @@
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//
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const F32 BIRD_AUDIBLE_RADIUS = 32.0f;
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const F32 SIT_DISTANCE_FROM_TARGET = 0.25f;
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const F32 CAMERA_POSITION_THRESHOLD_SQUARED = 0.001f * 0.001f;
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static const F32 LOGOUT_REPLY_TIME = 3.f; // Wait this long after LogoutReply before quitting.
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// Determine how quickly residents' scripts can issue question dialogs
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@ -4748,7 +4749,7 @@ void process_avatar_sit_response(LLMessageSystem *mesgsys, void **user_data)
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BOOL force_mouselook;
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mesgsys->getBOOLFast(_PREHASH_SitTransform, _PREHASH_ForceMouselook, force_mouselook);
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if (isAgentAvatarValid() && dist_vec_squared(camera_eye, camera_at) > 0.0001f)
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if (isAgentAvatarValid() && dist_vec_squared(camera_eye, camera_at) > CAMERA_POSITION_THRESHOLD_SQUARED)
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{
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gAgentCamera.setSitCamera(sitObjectID, camera_eye, camera_at);
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}
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@ -833,7 +833,7 @@ S32 LLViewerParcelOverlay::renderPropertyLines ()
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U8* colorp;
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bool render_hidden = LLSelectMgr::sRenderHiddenSelections && LLFloaterReg::instanceVisible("build");
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const F32 PROPERTY_LINE_CLIP_DIST = 256.f;
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const F32 PROPERTY_LINE_CLIP_DIST_SQUARED = 256.f * 256.f;
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for (i = 0; i < mVertexCount; i += vertex_per_edge)
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{
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@ -844,7 +844,7 @@ S32 LLViewerParcelOverlay::renderPropertyLines ()
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vertex.mV[VY] = *(vertexp+1);
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vertex.mV[VZ] = *(vertexp+2);
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if (dist_vec_squared2D(vertex, camera_region) > PROPERTY_LINE_CLIP_DIST*PROPERTY_LINE_CLIP_DIST)
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if (dist_vec_squared2D(vertex, camera_region) > PROPERTY_LINE_CLIP_DIST_SQUARED)
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{
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continue;
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}
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