More set but unused fun

master
Beq 2025-09-09 09:26:37 +01:00
parent db03c5037f
commit 9bde3ecb89
3 changed files with 3 additions and 3 deletions

View File

@ -2368,7 +2368,7 @@ bool LLVolume::unpackVolumeFacesInternal(const LLSD& mdl)
const LLSD::Binary& pos = mdl[i]["Position"].asBinary(); const LLSD::Binary& pos = mdl[i]["Position"].asBinary();
const LLSD::Binary& norm = mdl[i]["Normal"].asBinary(); const LLSD::Binary& norm = mdl[i]["Normal"].asBinary();
const LLSD::Binary& tangent = mdl[i]["Tangent"].asBinary(); // const LLSD::Binary& tangent = mdl[i]["Tangent"].asBinary(); // <FS:Beq/> more set but unused
const LLSD::Binary& tc = mdl[i]["TexCoord0"].asBinary(); const LLSD::Binary& tc = mdl[i]["TexCoord0"].asBinary();
const LLSD::Binary& idx = mdl[i]["TriangleList"].asBinary(); const LLSD::Binary& idx = mdl[i]["TriangleList"].asBinary();

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@ -123,7 +123,7 @@ LLCubeMapArray::LLCubeMapArray(LLCubeMapArray& lhs, U32 width, U32 count) : mTex
GLint components = GL_RGB; GLint components = GL_RGB;
if (mImage->getComponents() == 4) if (mImage->getComponents() == 4)
components = GL_RGBA; components = GL_RGBA;
GLint format = GL_RGB; // GLint format = GL_RGB; // <FS:Beq/> unused
// Handle different resolutions by scaling the image // Handle different resolutions by scaling the image
LLPointer<LLImageRaw> src_image = new LLImageRaw(lhs.mWidth, lhs.mWidth, lhs.mImage->getComponents()); LLPointer<LLImageRaw> src_image = new LLImageRaw(lhs.mWidth, lhs.mWidth, lhs.mImage->getComponents());

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@ -608,7 +608,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
// on faces with GLTF textures we use a spectal vertex buffer with other transforms // on faces with GLTF textures we use a spectal vertex buffer with other transforms
if (const LLTextureEntry* te = getTextureEntry()) if (const LLTextureEntry* te = getTextureEntry())
{ {
if (LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial()) if (te->getGLTFRenderMaterial())
{ {
vertex_buffer = mVertexBufferGLTF.get(); vertex_buffer = mVertexBufferGLTF.get();
} }