SL-20037 Don't pop up the material editor implicitly.
parent
8c4fcd76ba
commit
9be08fc56b
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@ -1532,7 +1532,7 @@ void open_inventory_offer(const uuid_vec_t& objects, const std::string& from_nam
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LLFloaterReg::showInstance("preview_sound", LLSD(obj_id), take_focus);
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break;
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case LLAssetType::AT_MATERIAL:
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LLFloaterReg::showInstance("material_editor", LLSD(obj_id), take_focus);
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// Explicitly do nothing -- we don't want to open the material editor every time you add a material to inventory
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break;
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default:
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LL_DEBUGS("Messaging") << "No preview method for previewable asset type : " << LLAssetType::lookupHumanReadable(asset_type) << LL_ENDL;
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