secondlife/viewer#1847: Add test plan for normal textures on PBR materials

master
Cosmic Linden 2024-07-01 16:17:06 -07:00
parent e32f6426d5
commit 9ccab0df14
1 changed files with 12 additions and 0 deletions

View File

@ -0,0 +1,12 @@
# PBR Materials
## KHR Texture Transforms
Texture repeats for PBR materials on prims are based on the [KHR\_texture\_transform](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Khronos/KHR_texture_transform) spec, and thus should be expected to behave according to the spec.
PBR materials should have approximately correct lighting based on the normal texture:
- With default texture transforms, assuming the prim or model has correct normals and tangents
- With a texture transform applied, especially rotation or negative scale
- With a texture animation applied via `llSetTextureAnim`, especially a rotation animation
- Note: Texture animations are not guaranteed to loop when a PBR texture transform is applied