SL-17763: Cleanup legacy multiSpotLight to use ambiance utility
parent
76ed0860e5
commit
9d20e66a09
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@ -119,20 +119,6 @@ vec3 colorized_dot(float x)
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return vec3( 0, 0, 1 );
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}
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vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
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{
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vec4 ret = texture2DLod(projectionMap, tc, lod);
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ret.rgb = srgb_to_linear(ret.rgb);
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vec2 dist = tc-vec2(0.5);
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float d = dot(dist,dist);
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ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0);
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return ret;
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}
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vec4 getPosition(vec2 pos_screen);
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void main()
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@ -336,7 +322,7 @@ void main()
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proj_tc.x > 0.0 &&
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proj_tc.y > 0.0)
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{
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float amb_da = proj_ambiance;
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float amb_da = 0;
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float lit = 0.0;
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if (nl > 0.0)
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@ -351,15 +337,8 @@ void main()
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amb_da += (nl*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance;
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}
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//float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
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vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod);
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// use unshadowed for consistency between forward and deferred?
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amb_da += (nl*nl*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance;
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amb_da *= dist_atten * noise;
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amb_da = min(amb_da, 1.0-lit);
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final_color += amb_da*color.rgb*diffuse.rgb*amb_plcol.rgb*amb_plcol.a;
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amb_rgb = getProjectedLightAmbiance( amb_da, dist_atten, lit, nl, noise, proj_tc.xy );
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final_color += diffuse.rgb * amb_rgb;
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}
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if (spec.a > 0.0)
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