Export/Import: Minor code cleanup.
parent
15d98a5e21
commit
9d2eb45562
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@ -343,7 +343,6 @@ void FSExport::addPrim(LLViewerObject* object, bool root)
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{
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if (!mAborted)
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{
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// not a floater, so no floater_export.xml for a proper translation.
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reportToNearbyChat(LLTrans::getString("export_fail_no_mesh"));
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mAborted = true;
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}
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@ -944,7 +944,6 @@ bool FSFloaterImport::processPrimCreated(LLViewerObject* object)
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}
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LLSD& item_sd = mFile["inventory"][(*content_iter).asString()];
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//LLAssetType::EType asset_type = LLAssetType::lookup(item_sd["type"].asString().c_str());
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LLUUID asset_id = item_sd["asset_id"].asUUID();
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if (asset_id.isNull())
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