Export/Import: Minor code cleanup.

master
Techwolf Lupindo 2013-05-06 00:42:42 -04:00
parent 15d98a5e21
commit 9d2eb45562
2 changed files with 0 additions and 2 deletions

View File

@ -343,7 +343,6 @@ void FSExport::addPrim(LLViewerObject* object, bool root)
{
if (!mAborted)
{
// not a floater, so no floater_export.xml for a proper translation.
reportToNearbyChat(LLTrans::getString("export_fail_no_mesh"));
mAborted = true;
}

View File

@ -944,7 +944,6 @@ bool FSFloaterImport::processPrimCreated(LLViewerObject* object)
}
LLSD& item_sd = mFile["inventory"][(*content_iter).asString()];
//LLAssetType::EType asset_type = LLAssetType::lookup(item_sd["type"].asString().c_str());
LLUUID asset_id = item_sd["asset_id"].asUUID();
if (asset_id.isNull())