Re-apply SL-15400 Menu item "Pause Clouds" should not pause water

meow-7.2.2
Ansariel 2022-04-19 16:03:50 +02:00
parent a775b9fc7f
commit 9dee43cf46
1 changed files with 2 additions and 12 deletions

View File

@ -630,18 +630,8 @@ void LLDrawPoolWater::renderWater()
shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV);
shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp);
if (LLEnvironment::instance().isCloudScrollPaused())
{
static const std::array<F32, 2> zerowave {{0.0f, 0.0f}};
shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, zerowave.data());
shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, zerowave.data());
}
else
{
shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV);
shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV);
}
shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, pwater->getWave1Dir().mV);
shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, pwater->getWave2Dir().mV);
shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV);
shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, pwater->getNormalScale().mV);