#4257 Use filename as model initial name

master
Andrey Lihatskiy 2025-06-24 00:39:25 +03:00
parent 1a6e328611
commit 9e87757a5b
1 changed files with 3 additions and 0 deletions

View File

@ -465,6 +465,9 @@ void LLGLTFLoader::computeCombinedNodeTransform(const LL::GLTF::Asset& asset, S3
bool LLGLTFLoader::populateModelFromMesh(LLModel* pModel, const LL::GLTF::Mesh& mesh, const LL::GLTF::Node& nodeno, material_map& mats, S32 instance_count)
{
// Set the requested label for the floater display and uploading
pModel->mRequestedLabel = gDirUtilp->getBaseFileName(mFilename, true);
// Create unique model name
std::string base_name = mesh.mName;
if (base_name.empty())