#2531 Fix gray background tiles in the Minimap (#4815)

master
fmartian 2025-10-16 17:43:23 +02:00 committed by GitHub
parent 6cdd9cff70
commit 9f192430ef
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GPG Key ID: B5690EEEBB952194
2 changed files with 55 additions and 54 deletions

View File

@ -28,9 +28,6 @@
#include "llsurface.h"
#include "llrender.h"
#include "llviewertexturelist.h"
#include "llpatchvertexarray.h"
#include "patch_dct.h"
#include "patch_code.h"
@ -39,28 +36,25 @@
#include "llregionhandle.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llappviewer.h"
#include "llworld.h"
#include "llviewercontrol.h"
#include "llviewertexture.h"
#include "llsurfacepatch.h"
#include "llvosurfacepatch.h"
#include "llvowater.h"
#include "pipeline.h"
#include "llviewerregion.h"
#include "llvlcomposition.h"
#include "noise.h"
#include "llviewercamera.h"
#include "llglheaders.h"
#include "lldrawpoolterrain.h"
#include "lldrawable.h"
#include "llworldmipmap.h"
extern LLPipeline gPipeline;
extern bool gShiftFrame;
LLColor4U MAX_WATER_COLOR(0, 48, 96, 240);
namespace
{
static constexpr float MIN_TEXTURE_REQUEST_INTERVAL = 5.0f;
}
LLColor4U MAX_WATER_COLOR(0, 48, 96, 240);
S32 LLSurface::sTextureSize = 256;
@ -74,18 +68,18 @@ LLSurface::LLSurface(U32 type, LLViewerRegion *regionp) :
mType(type),
mDetailTextureScale(0.f),
mOriginGlobal(0.0, 0.0, 0.0),
mSTexturep(NULL),
mSTexturep(nullptr),
mGridsPerPatchEdge(0),
mMetersPerGrid(1.0f),
mMetersPerEdge(1.0f),
mRegionp(regionp)
{
// Surface data
mSurfaceZ = NULL;
mNorm = NULL;
mSurfaceZ = nullptr;
mNorm = nullptr;
// Patch data
mPatchList = NULL;
mPatchList = nullptr;
// One of each for each camera
mVisiblePatchCount = 0;
@ -95,14 +89,14 @@ LLSurface::LLSurface(U32 type, LLViewerRegion *regionp) :
mMinZ = 10000.f;
mMaxZ = -10000.f;
mWaterObjp = NULL;
mWaterObjp = nullptr;
// In here temporarily.
mSurfacePatchUpdateCount = 0;
for (S32 i = 0; i < 8; i++)
{
mNeighbors[i] = NULL;
mNeighbors[i] = nullptr;
}
}
@ -110,7 +104,7 @@ LLSurface::LLSurface(U32 type, LLViewerRegion *regionp) :
LLSurface::~LLSurface()
{
delete [] mSurfaceZ;
mSurfaceZ = NULL;
mSurfaceZ = nullptr;
delete [] mNorm;
@ -129,7 +123,7 @@ LLSurface::~LLSurface()
{
gPipeline.removePool(poolp);
// Don't enable this until we blitz the draw pool for it as well. -- djs
mSTexturep = NULL;
mSTexturep = nullptr;
}
else
{
@ -144,7 +138,7 @@ void LLSurface::initClasses()
void LLSurface::setRegion(LLViewerRegion *regionp)
{
mRegionp = regionp;
mWaterObjp = NULL; // depends on regionp, needs recreating
mWaterObjp = nullptr; // depends on regionp, needs recreating
}
// Assumes that arguments are powers of 2, and that
@ -211,16 +205,29 @@ LLViewerTexture* LLSurface::getSTexture()
void LLSurface::createSTexture()
{
if (!mSTexturep)
if (mSTexturep.isNull())
{
U64 handle = mRegionp->getHandle();
U32 grid_x, grid_y;
grid_from_region_handle(handle, &grid_x, &grid_y);
mSTexturep = LLWorldMipmap::loadObjectsTile(grid_x, grid_y, 1);
mTimer.setTimerExpirySec(MIN_TEXTURE_REQUEST_INTERVAL);
}
else if (mSTexturep->hasGLTexture())
{
// Unexpected: createSTexture() called when a valid texture already exists.
// This may indicate a logic error in the caller, as textures should not be recreated unnecessarily.
LL_WARNS() << "Called LLSurface::createSTexture() while we already have a valid texture!" << LL_ENDL;
return;
}
else if (!mTimer.checkExpirationAndReset(MIN_TEXTURE_REQUEST_INTERVAL))
{
// We haven't gotten a valid texture yet, but throttle the number of requests to avoid server flooding
return;
}
U64 handle = mRegionp->getHandle();
U32 grid_x, grid_y;
grid_from_region_handle(handle, &grid_x, &grid_y);
mSTexturep = LLWorldMipmap::loadObjectsTile(grid_x, grid_y, 1);
}
void LLSurface::initTextures()
@ -285,7 +292,7 @@ void LLSurface::getNeighboringRegions( std::vector<LLViewerRegion*>& uniqueRegio
S32 i;
for (i = 0; i < 8; i++)
{
if ( mNeighbors[i] != NULL )
if (mNeighbors[i] != nullptr)
{
uniqueRegions.push_back( mNeighbors[i]->getRegion() );
}
@ -298,7 +305,7 @@ void LLSurface::getNeighboringRegionsStatus( std::vector<S32>& regions )
S32 i;
for (i = 0; i < 8; i++)
{
if ( mNeighbors[i] != NULL )
if (mNeighbors[i] != nullptr)
{
regions.push_back( i );
}
@ -498,7 +505,7 @@ void LLSurface::disconnectNeighbor(LLSurface *surfacep)
{
if (surfacep == mNeighbors[i])
{
mNeighbors[i] = NULL;
mNeighbors[i] = nullptr;
}
}
@ -518,7 +525,7 @@ void LLSurface::disconnectAllNeighbors()
if (mNeighbors[i])
{
mNeighbors[i]->disconnectNeighbor(this);
mNeighbors[i] = NULL;
mNeighbors[i] = nullptr;
}
}
}
@ -910,7 +917,7 @@ LLSurfacePatch *LLSurface::resolvePatchRegion(const F32 x, const F32 y) const
if(0 == mNumberOfPatches)
{
LL_WARNS() << "No patches for current region!" << LL_ENDL;
return NULL;
return nullptr;
}
S32 old_index = index;
index = llclamp(old_index, 0, (mNumberOfPatches - 1));
@ -996,7 +1003,7 @@ void LLSurface::createPatchData()
}
else
{
patchp->setNeighborPatch(EAST, NULL);
patchp->setNeighborPatch(EAST, nullptr);
}
if (j < mPatchesPerEdge-1)
@ -1005,7 +1012,7 @@ void LLSurface::createPatchData()
}
else
{
patchp->setNeighborPatch(NORTH, NULL);
patchp->setNeighborPatch(NORTH, nullptr);
}
if (i > 0)
@ -1014,7 +1021,7 @@ void LLSurface::createPatchData()
}
else
{
patchp->setNeighborPatch(WEST, NULL);
patchp->setNeighborPatch(WEST, nullptr);
}
if (j > 0)
@ -1023,7 +1030,7 @@ void LLSurface::createPatchData()
}
else
{
patchp->setNeighborPatch(SOUTH, NULL);
patchp->setNeighborPatch(SOUTH, nullptr);
}
if (i < (mPatchesPerEdge-1) && j < (mPatchesPerEdge-1))
@ -1032,7 +1039,7 @@ void LLSurface::createPatchData()
}
else
{
patchp->setNeighborPatch(NORTHEAST, NULL);
patchp->setNeighborPatch(NORTHEAST, nullptr);
}
if (i > 0 && j < (mPatchesPerEdge-1))
@ -1041,7 +1048,7 @@ void LLSurface::createPatchData()
}
else
{
patchp->setNeighborPatch(NORTHWEST, NULL);
patchp->setNeighborPatch(NORTHWEST, nullptr);
}
if (i > 0 && j > 0)
@ -1050,7 +1057,7 @@ void LLSurface::createPatchData()
}
else
{
patchp->setNeighborPatch(SOUTHWEST, NULL);
patchp->setNeighborPatch(SOUTHWEST, nullptr);
}
if (i < (mPatchesPerEdge-1) && j > 0)
@ -1059,7 +1066,7 @@ void LLSurface::createPatchData()
}
else
{
patchp->setNeighborPatch(SOUTHEAST, NULL);
patchp->setNeighborPatch(SOUTHEAST, nullptr);
}
LLVector3d origin_global;
@ -1077,7 +1084,7 @@ void LLSurface::destroyPatchData()
// Delete all of the cached patch data for these patches.
delete [] mPatchList;
mPatchList = NULL;
mPatchList = nullptr;
mVisiblePatchCount = 0;
}
@ -1105,12 +1112,12 @@ LLSurfacePatch *LLSurface::getPatch(const S32 x, const S32 y) const
if ((x < 0) || (x >= mPatchesPerEdge))
{
LL_ERRS() << "Asking for patch out of bounds" << LL_ENDL;
return NULL;
return nullptr;
}
if ((y < 0) || (y >= mPatchesPerEdge))
{
LL_ERRS() << "Asking for patch out of bounds" << LL_ENDL;
return NULL;
return nullptr;
}
return mPatchList + x + y*mPatchesPerEdge;

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@ -29,14 +29,8 @@
#include "v3math.h"
#include "v3dmath.h"
#include "v4math.h"
#include "m3math.h"
#include "m4math.h"
#include "llquaternion.h"
#include "v4coloru.h"
#include "v4color.h"
#include "lltimer.h"
#include "llvowater.h"
#include "llpatchvertexarray.h"
#include "llviewertexture.h"
@ -65,7 +59,7 @@ class LLGroupHeader;
class LLSurface
{
public:
LLSurface(U32 type, LLViewerRegion *regionp = NULL);
LLSurface(U32 type, LLViewerRegion *regionp = nullptr);
virtual ~LLSurface();
static void initClasses(); // Do class initialization for LLSurface and its child classes.
@ -169,14 +163,13 @@ public:
F32 mDetailTextureScale; // Number of times to repeat detail texture across this surface
protected:
private:
void createSTexture();
void initTextures();
void createPatchData(); // Allocates memory for patches.
void destroyPatchData(); // Deallocates memory for patches.
protected:
LLVector3d mOriginGlobal; // In absolute frame
LLSurfacePatch *mPatchList; // Array of all patches
@ -212,6 +205,7 @@ protected:
private:
LLViewerRegion *mRegionp; // Patch whose coordinate system this surface is using.
static S32 sTextureSize; // Size of the surface texture
LLTimer mTimer; // timer to throttle initial requests until the mSTexture is fully fetched
};
extern template bool LLSurface::idleUpdate</*PBR=*/false>(F32 max_update_time);