SL-11552
Fix materialF including debug force to linear color and re-add logic to stomp emissiveness when normals are not present unless explicitly requested via diffuse alpha mode.meow-7.2.2
parent
48f169423b
commit
9f2148cc1f
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@ -25,7 +25,7 @@
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/*[EXTRA_CODE_HERE]*/
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#define DIFFUSE_ALPHA_MODE_IGNORE 0
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#define DIFFUSE_ALPHA_MODE_NONE 0
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#define DIFFUSE_ALPHA_MODE_BLEND 1
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#define DIFFUSE_ALPHA_MODE_MASK 2
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#define DIFFUSE_ALPHA_MODE_EMISSIVE 3
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@ -274,10 +274,11 @@ void main()
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vec4 final_color = diffuse_linear;
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#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_EMISSIVE)
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// nop, use content of alpha emissive mask as is...
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#else
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final_color.a = emissive_brightness;
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#if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE)
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final_color.a = max(final_color.a, emissive_brightness);
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#if !defined(HAS_NORMAL_MAP)
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final_color.a = 0.0f;
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#endif
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#endif
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vec4 final_specular = spec;
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@ -455,8 +456,6 @@ vec3 post_atmo = color.rgb;
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#else
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// deferred path
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final_color = diffuse_linear;
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frag_data[0] = final_color;
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frag_data[1] = final_specular; // XYZ = Specular color. W = Specular exponent.
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frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity.
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