Fix for crash when toggling shaders.
parent
7b6723d1e0
commit
9f45495fc3
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@ -628,6 +628,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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LLPipeline::sUseOcclusion = 3;
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}*/
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LLPipeline::refreshCachedSettings();
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LLPipeline::refreshRenderDeferred();
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LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred");
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LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred");
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LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip");
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@ -858,9 +861,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
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// gGL.popMatrix();
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//}
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LLPipeline::refreshCachedSettings();
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LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE;
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LLPipeline::refreshRenderDeferred();
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LLGLState::checkStates();
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LLGLState::checkClientArrays();
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