SL-18727 Save material to Inventoryshould prioritize picked face

master
Andrey Kleshchev 2022-11-29 23:35:18 +02:00
parent 78feca373e
commit 9f7967fcdc
7 changed files with 92 additions and 43 deletions

View File

@ -51,7 +51,7 @@ LLDrawPoolSky::LLDrawPoolSky()
void LLDrawPoolSky::prerender()
{
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT);
if (gSky.mVOSkyp->mDrawable)
if (gSky.mVOSkyp && gSky.mVOSkyp->mDrawable)
{
gSky.mVOSkyp->updateGeometry(gSky.mVOSkyp->mDrawable);
}

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@ -93,27 +93,27 @@ LLLocalGLTFMaterial::~LLLocalGLTFMaterial()
}
/* accessors */
std::string LLLocalGLTFMaterial::getFilename()
std::string LLLocalGLTFMaterial::getFilename() const
{
return mFilename;
}
std::string LLLocalGLTFMaterial::getShortName()
std::string LLLocalGLTFMaterial::getShortName() const
{
return mShortName;
}
LLUUID LLLocalGLTFMaterial::getTrackingID()
LLUUID LLLocalGLTFMaterial::getTrackingID() const
{
return mTrackingID;
}
LLUUID LLLocalGLTFMaterial::getWorldID()
LLUUID LLLocalGLTFMaterial::getWorldID() const
{
return mWorldID;
}
S32 LLLocalGLTFMaterial::getIndexInFile()
S32 LLLocalGLTFMaterial::getIndexInFile() const
{
return mMaterialIndex;
}

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@ -42,11 +42,11 @@ public: /* main */
virtual ~LLLocalGLTFMaterial();
public: /* accessors */
std::string getFilename();
std::string getShortName();
LLUUID getTrackingID();
LLUUID getWorldID();
S32 getIndexInFile();
std::string getFilename() const;
std::string getShortName() const;
LLUUID getTrackingID() const;
LLUUID getWorldID() const;
S32 getIndexInFile() const;
public:
bool updateSelf();

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@ -46,6 +46,7 @@
#include "llsdutil.h"
#include "llselectmgr.h"
#include "llstatusbar.h" // can_afford_transaction()
#include "lltoolpie.h"
#include "llviewerinventory.h"
#include "llinventory.h"
#include "llviewerregion.h"
@ -322,9 +323,17 @@ bool LLSelectedTEGetMatData::apply(LLViewerObject* objectp, S32 te_index)
mLocalMaterial = local_mat;
}
mMaterial = tep->getGLTFRenderMaterial();
if (mMaterial.isNull())
{
// Shouldn't be possible?
LL_WARNS("MaterialEditor") << "Object has material id, but no material" << LL_ENDL;
mMaterial = gGLTFMaterialList.getMaterial(mat_id);
}
}
return true;
}
return true;
return false;
}
///----------------------------------------------------------------------------
@ -1816,58 +1825,95 @@ void LLMaterialEditor::loadLive()
void LLMaterialEditor::saveObjectsMaterialAs()
{
// Find an applicable material.
// Do this before showing message, because
// message is going to drop selection.
LLSelectedTEGetMatData func(false);
LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func, true /*first applicable*/);
saveMaterialAs(func.mMaterial, func.mLocalMaterial);
}
void LLMaterialEditor::savePickedMaterialAs()
{
LLPickInfo pick = LLToolPie::getInstance()->getPick();
if (pick.mPickType != LLPickInfo::PICK_OBJECT || !pick.getObject())
{
return;
}
if (func.mLocalMaterial.notNull())
LLPointer<LLGLTFMaterial> render_material;
LLPointer<LLLocalGLTFMaterial> local_material;
LLViewerObject *objectp = pick.getObject();
LLUUID mat_id = objectp->getRenderMaterialID(pick.mObjectFace);
if (mat_id.notNull() && objectp->permCopy())
{
// Try a face user picked first
// (likely the only method we need, but in such case
// enable_object_save_gltf_material will need to check this)
LLTextureEntry *tep = objectp->getTE(pick.mObjectFace);
LLGLTFMaterial *mat = tep->getGLTFMaterial();
LLLocalGLTFMaterial *local_mat = dynamic_cast<LLLocalGLTFMaterial*>(mat);
if (local_mat)
{
local_material = local_mat;
}
render_material = tep->getGLTFRenderMaterial();
}
else
{
// Find an applicable material.
// Do this before showing message, because
// message is going to drop selection.
LLSelectedTEGetMatData func(false);
LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func, true /*first applicable*/);
local_material = func.mLocalMaterial;
render_material = func.mMaterial;
}
saveMaterialAs(render_material, local_material);
}
void LLMaterialEditor::saveMaterialAs(const LLGLTFMaterial* render_material, const LLLocalGLTFMaterial *local_material)
{
if (local_material)
{
// This is a local material, reload it from file
// so that user won't end up with grey textures
// on next login.
LLMaterialEditor::loadMaterialFromFile(func.mLocalMaterial->getFilename(), func.mLocalMaterial->getIndexInFile());
LLMaterialEditor::loadMaterialFromFile(local_material->getFilename(), local_material->getIndexInFile());
LLMaterialEditor* me = (LLMaterialEditor*)LLFloaterReg::getInstance("material_editor");
if (me)
{
// apply differences on top
LLGLTFMaterial* local_mat = func.mLocalMaterial.get();
// don't use override mat here, it has 'hacked ids'
// and values, use end result.
LLGLTFMaterial* cmp_mat = func.mMaterial.get();
me->setBaseColor(cmp_mat->mBaseColor);
me->setMetalnessFactor(cmp_mat->mMetallicFactor);
me->setRoughnessFactor(cmp_mat->mRoughnessFactor);
me->setEmissiveColor(cmp_mat->mEmissiveColor);
me->setDoubleSided(cmp_mat->mDoubleSided);
me->setAlphaMode(cmp_mat->getAlphaMode());
me->setAlphaCutoff(cmp_mat->mAlphaCutoff);
// don't use override material here, it has 'hacked ids'
// and values, use end result, apply it on top of local.
me->setBaseColor(render_material->mBaseColor);
me->setMetalnessFactor(render_material->mMetallicFactor);
me->setRoughnessFactor(render_material->mRoughnessFactor);
me->setEmissiveColor(render_material->mEmissiveColor);
me->setDoubleSided(render_material->mDoubleSided);
me->setAlphaMode(render_material->getAlphaMode());
me->setAlphaCutoff(render_material->mAlphaCutoff);
// most things like colors we can apply without verifying
// but texture ids are going to be different from both, base and override
// so only apply override id if there is actually a difference
if (local_mat->mBaseColorId != cmp_mat->mBaseColorId)
if (local_material->mBaseColorId != render_material->mBaseColorId)
{
me->setBaseColorId(cmp_mat->mBaseColorId);
me->setBaseColorId(render_material->mBaseColorId);
me->childSetValue("base_color_upload_fee", me->getString("no_upload_fee_string"));
}
if (local_mat->mNormalId != cmp_mat->mNormalId)
if (local_material->mNormalId != render_material->mNormalId)
{
me->setNormalId(cmp_mat->mNormalId);
me->setNormalId(render_material->mNormalId);
me->childSetValue("normal_upload_fee", me->getString("no_upload_fee_string"));
}
if (local_mat->mMetallicRoughnessId != cmp_mat->mMetallicRoughnessId)
if (local_material->mMetallicRoughnessId != render_material->mMetallicRoughnessId)
{
me->setMetallicRoughnessId(cmp_mat->mMetallicRoughnessId);
me->setMetallicRoughnessId(render_material->mMetallicRoughnessId);
me->childSetValue("metallic_upload_fee", me->getString("no_upload_fee_string"));
}
if (local_mat->mEmissiveId != cmp_mat->mEmissiveId)
if (local_material->mEmissiveId != render_material->mEmissiveId)
{
me->setEmissiveId(cmp_mat->mEmissiveId);
me->setEmissiveId(render_material->mEmissiveId);
me->childSetValue("emissive_upload_fee", me->getString("no_upload_fee_string"));
}
@ -1879,9 +1925,9 @@ void LLMaterialEditor::saveObjectsMaterialAs()
}
LLSD payload;
if (func.mMaterial.notNull())
if (render_material)
{
payload["data"] = func.mMaterial->asJSON();
payload["data"] = render_material->asJSON();
}
else
{

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@ -35,6 +35,7 @@ class LLButton;
class LLColorSwatchCtrl;
class LLComboBox;
class LLGLTFMaterial;
class LLLocalGLTFMaterial;
class LLTextureCtrl;
class LLTextBox;
@ -111,6 +112,7 @@ public:
static void loadLive();
static void saveObjectsMaterialAs();
static void savePickedMaterialAs();
static void onSaveObjectsMaterialAsMsgCallback(const LLSD& notification, const LLSD& response);
static void loadFromGLTFMaterial(LLUUID &asset_id);
@ -232,6 +234,8 @@ public:
static bool capabilitiesAvailable();
private:
static void saveMaterialAs(const LLGLTFMaterial *render_material, const LLLocalGLTFMaterial *local_material);
static bool updateInventoryItem(const std::string &buffer, const LLUUID &item_id, const LLUUID &task_id);
static void createInventoryItem(const std::string &buffer, const std::string &name, const std::string &desc);

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@ -2962,7 +2962,7 @@ void handle_object_edit_gltf_material()
void handle_object_save_gltf_material()
{
LLMaterialEditor::saveObjectsMaterialAs();
LLMaterialEditor::savePickedMaterialAs();
}
void handle_attachment_edit(const LLUUID& inv_item_id)

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@ -135,7 +135,6 @@ bool anyone_copy_selection(LLSelectNode* nodep);
// *TODO: Move to separate file
bool for_sale_selection(LLSelectNode* nodep);
void handle_save_snapshot(void *);
void handle_toggle_flycam();
void handle_object_sit_or_stand();