Merge Firestorm LGPL

master
Ansariel 2018-01-13 16:52:55 +01:00
commit 9fde690e7e
134 changed files with 7695 additions and 132 deletions

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@ -2,9 +2,9 @@
* @file
* @brief
*
* $LicenseInfo:firstyear=2017&license=fsviewerlgpl$
* $LicenseInfo:firstyear=2018&license=fsviewerlgpl$
* Phoenix Firestorm Viewer Source Code
* Copyright (C) 2017, The Phoenix Firestorm Project, Inc.
* Copyright (C) 2018, The Phoenix Firestorm Project, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public

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@ -586,6 +586,66 @@
<key>version</key>
<string>2.0.1.297014</string>
</map>
<key>fmodstudio</key>
<map>
<key>copyright</key>
<string>FMOD Studio, copyright (c) Firelight Technologies Pty, Ltd., 2012-2017.</string>
<key>description</key>
<string>FMOD Studio audio system library</string>
<key>license</key>
<string>fmodstudio</string>
<key>license_file</key>
<string>LICENSES/fmodstudio.txt</string>
<key>name</key>
<string>fmodstudio</string>
<key>platforms</key>
<map>
<key>darwin</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>6324120be383af3564f2b46b07f1b765</string>
<key>hash_algorithm</key>
<string>md5</string>
<key>url</key>
<string>file:///opt/firestorm/fmodstudio-1.10.02-darwin-.tar.bz2</string>
</map>
<key>name</key>
<string>darwin</string>
</map>
<key>linux</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>eccdcb4a1e96bb829284d01255f4f913</string>
<key>hash_algorithm</key>
<string>md5</string>
<key>url</key>
<string>file:///opt/firestorm/fmodstudio-1.10.02-linux-201801091647.tar.bz2</string>
</map>
<key>name</key>
<string>linux</string>
</map>
<key>windows</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>206f34d4a262a09323bc9d03cd81a2f6</string>
<key>hash_algorithm</key>
<string>md5</string>
<key>url</key>
<string>file:///c:/cygwin/opt/firestorm/fmodstudio-1.10.02-windows-173500059.tar.bz2</string>
</map>
<key>name</key>
<string>windows</string>
</map>
</map>
<key>version</key>
<string>1.10.02</string>
</map>
<key>fmodex</key>
<map>
<key>copyright</key>
@ -2512,7 +2572,7 @@
<key>package_description</key>
<map>
<key>copyright</key>
<string>Copyright (c) 2017, The Phoenix Firestorm Project, Inc.</string>
<string>Copyright (c) 2018, The Phoenix Firestorm Project, Inc.</string>
<key>description</key>
<string>Firestorm Viewer</string>
<key>license</key>
@ -3184,7 +3244,7 @@
<key>options</key>
<array>
<string>--kdu</string>
<string>--fmodex</string>
<string>--fmodstudio</string>
<string>--platform linux32</string>
<string>--package</string>
<string>--btype RelWithDebInfo</string>
@ -3238,7 +3298,7 @@
<key>options</key>
<array>
<string>--kdu</string>
<string>--fmodex</string>
<string>--fmodstudio</string>
<string>--platform linux32</string>
</array>
</map>
@ -3262,7 +3322,7 @@
<key>options</key>
<array>
<string>--kdu</string>
<string>--fmodex</string>
<string>--fmodstudio</string>
<string>--platform linux32</string>
</array>
</map>
@ -3286,7 +3346,7 @@
<key>options</key>
<array>
<string>--kdu</string>
<string>--fmodex</string>
<string>--fmodstudio</string>
<string>--platform linux32</string>
</array>
</map>
@ -3488,7 +3548,7 @@
<map>
<key>options</key>
<array>
<string>--fmodex</string>
<string>--fmodstudio</string>
<string>--kdu</string>
<string>--version</string>
<string>--btype RelWithDebInfo</string>
@ -3562,7 +3622,7 @@
<map>
<key>options</key>
<array>
<string>--fmodex</string>
<string>--fmodstudio</string>
<string>--kdu</string>
<string>--version</string>
<string>--platform win32</string>
@ -3598,7 +3658,7 @@
<map>
<key>options</key>
<array>
<string>--fmodex</string>
<string>--fmodstudio</string>
<string>--kdu</string>
<string>--version</string>
<string>--platform win32</string>
@ -3634,7 +3694,7 @@
<map>
<key>options</key>
<array>
<string>--fmodex</string>
<string>--fmodstudio</string>
<string>--kdu</string>
<string>--version</string>
<string>--platform win32</string>

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@ -26,6 +26,7 @@ set(cmake_SOURCE_FILES
FindAPR.cmake
FindAutobuild.cmake
FindBerkeleyDB.cmake
FindFMODSTUDIO.cmake
FindFMODEX.cmake
FindGLH.cmake
FindGoogleBreakpad.cmake
@ -38,6 +39,7 @@ set(cmake_SOURCE_FILES
FindURIPARSER.cmake
FindXmlRpcEpi.cmake
FindZLIB.cmake
FMODSTUDIO.cmake
FMODEX.cmake
FreeType.cmake
GLEXT.cmake

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@ -57,7 +57,7 @@ if(WINDOWS)
if( NOT ND_USE_OPENJPEG2 )
set(debug_files ${debug_files} openjpegd.dll )
set(release_files ${release_files} openjpeg.dll )
else()
else()
set(debug_files ${debug_files} openjp2.dll )
set(release_files ${release_files} openjp2.dll )
endif( NOT ND_USE_OPENJPEG2 )
@ -70,6 +70,16 @@ if(WINDOWS)
set(release_files ${release_files} libtcmalloc_minimal.dll)
endif(USE_TCMALLOC)
if (FMODSTUDIO)
if( NOT ND_BUILD64BIT_ARCH )
set(debug_files ${debug_files} fmodL.dll)
set(release_files ${release_files} fmod.dll)
else( NOT ND_BUILD64BIT_ARCH )
set(debug_files ${debug_files} fmodL64.dll)
set(release_files ${release_files} fmod64.dll)
endif( NOT ND_BUILD64BIT_ARCH )
endif (FMODSTUDIO)
if (FMODEX)
if( NOT ND_BUILD64BIT_ARCH )
set(debug_files ${debug_files} fmodexL.dll)
@ -185,10 +195,15 @@ elseif(DARWIN)
libGLOD.dylib
libhunspell-1.3.0.dylib
libndofdev.dylib
libgrowl.dylib
libgrowl.dylib
libgrowl++.dylib
)
if (FMODSTUDIO)
set(debug_files ${debug_files} libfmodL.dylib)
set(release_files ${release_files} libfmod.dylib)
endif (FMODSTUDIO)
if (FMODEX)
set(debug_files ${debug_files} libfmodexL.dylib)
set(release_files ${release_files} libfmodex.dylib)
@ -247,7 +262,7 @@ elseif(LINUX)
libdb-5.1.so
libfreetype.so.6.6.2
libfreetype.so.6
)
)
endif( NOT ND_BUILD64BIT_ARCH )
if( NOT ND_USE_OPENJPEG2 )
set(release_files ${release_files} libopenjpeg.so )
@ -258,6 +273,11 @@ elseif(LINUX)
set(release_files ${release_files} "libtcmalloc_minimal.so")
endif (USE_TCMALLOC)
if (FMODSTUDIO)
set(debug_files ${debug_files} "libfmodL.so")
set(release_files ${release_files} "libfmod.so")
endif (FMODSTUDIO)
#if (FMODEX)
# set(debug_files ${debug_files} "libfmodexL.so")
# set(release_files ${release_files} "libfmodex.so")

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@ -1,6 +1,6 @@
# -*- cmake -*-
# FMOD can be set when launching the make using the argument -DFMOD:BOOL=ON
# FMOD can be set when launching the make using the argument -DFMODEX:BOOL=ON
# When building using proprietary binaries though (i.e. having access to LL private servers),
# we always build with FMODEX.
# Open source devs should use the -DFMODEX:BOOL=ON then if they want to build with FMOD, whether

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@ -0,0 +1,53 @@
# -*- cmake -*-
# FMOD can be set when launching the make using the argument -DFMODSTUDIO:BOOL=ON
# When building using proprietary binaries though (i.e. having access to LL private servers),
# we always build with FMODSTUDIO.
# Open source devs should use the -DFMODSTUDIO:BOOL=ON then if they want to build with FMOD, whether
# they are using USESYSTEMLIBS or not.
if (INSTALL_PROPRIETARY)
set(FMODSTUDIO ON CACHE BOOL "Using FMOD Studio sound library.")
endif (INSTALL_PROPRIETARY)
if (FMODSTUDIO)
if (USESYSTEMLIBS)
# In that case, we use the version of the library installed on the system
set(FMODSTUDIO_FIND_REQUIRED ON)
include(FindFMODSTUDIO)
else (USESYSTEMLIBS)
if (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
# If the path have been specified in the arguments, use that
set(FMODSTUDIO_LIBRARIES ${FMODSTUDIO_LIBRARY})
MESSAGE(STATUS "Using FMODSTUDIO path: ${FMODSTUDIO_LIBRARIES}, ${FMODSTUDIO_INCLUDE_DIR}")
else (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
# If not, we're going to try to get the package listed in autobuild.xml
# Note: if you're not using INSTALL_PROPRIETARY, the package URL should be local (file:/// URL)
# as accessing the private LL location will fail if you don't have the credential
include(Prebuilt)
use_prebuilt_binary(fmodstudio)
if (WINDOWS)
if (NOT ND_BUILD64BIT_ARCH)
set(FMODSTUDIO_LIBRARY
debug fmodL_vc
optimized fmod_vc)
elseif (ND_BUILD64BIT_ARCH)
set(FMODSTUDIO_LIBRARY
debug fmodL64_vc
optimized fmod64_vc)
endif(NOT ND_BUILD64BIT_ARCH)
elseif (DARWIN)
set(FMODSTUDIO_LIBRARY
debug fmodL
optimized fmod)
elseif (LINUX)
set(FMODSTUDIO_LIBRARY
debug fmodL
optimized fmod)
endif (WINDOWS)
set(FMODSTUDIO_LIBRARIES ${FMODSTUDIO_LIBRARY})
set(FMODSTUDIO_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/fmodstudio)
endif (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
endif (USESYSTEMLIBS)
endif (FMODSTUDIO)

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@ -0,0 +1,65 @@
# -*- cmake -*-
# - Find FMODSTUDIO
# Find the FMODSTUDIO includes and library
# This module defines
# FMODSTUDIO_INCLUDE_DIR, where to find fmod.h and fmod_errors.h
# FMODSTUDIO_LIBRARIES, the libraries needed to use FMODSTUDIO.
# FMODSTUDIO, If false, do not try to use FMODSTUDIO.
# also defined, but not for general use are
# FMODSTUDIO_LIBRARY, where to find the FMODSTUDIO library.
FIND_PATH(FMODSTUDIO_INCLUDE_DIR fmod.h PATH_SUFFIXES fmod)
SET(FMODSTUDIO_NAMES ${FMODSTUDIO_NAMES} fmod fmod_vc)
FIND_LIBRARY(FMODSTUDIO_LIBRARY
NAMES ${FMODSTUDIO_NAMES}
PATH_SUFFIXES fmod
)
IF (FMODSTUDIO_SDK_DIR OR WINDOWS)
if(WINDOWS)
set(FMODSTUDIO_SDK_DIR "$ENV{PROGRAMFILES}/FMOD SoundSystem/FMOD Programmers API Windows" CACHE PATH "Path to FMODSTUDIO")
STRING(REGEX REPLACE "\\\\" "/" FMODSTUDIO_SDK_DIR ${FMODSTUDIO_SDK_DIR})
endif(WINDOWS)
find_library(FMODSTUDIO_LIBRARY
fmod_vc fmodL_vc
PATHS
${FMODSTUDIO_SDK_DIR}/api/lib
${FMODSTUDIO_SDK_DIR}/api
${FMODSTUDIO_SDK_DIR}
)
find_path(FMODSTUDIO_INCLUDE_DIR fmod.h
${FMODSTUDIO_SDK_DIR}/api/inc
${FMODSTUDIO_SDK_DIR}/api
${FMODSTUDIO_SDK_DIR}
)
find_path(FMODSTUDIO_INCLUDE_DIR fmod.h
${FMODSTUDIO_SDK_DIR}/api/inc
${FMODSTUDIO_SDK_DIR}/api
${FMODSTUDIO_SDK_DIR}
)
IF (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
SET(FMODSTUDIO_LIBRARIES ${FMODSTUDIO_LIBRARY})
SET(FMODSTUDIO_FOUND "YES")
endif (FMODSTUDIO_LIBRARY AND FMODSTUDIO_INCLUDE_DIR)
ENDIF (FMODSTUDIO_SDK_DIR OR WINDOWS)
IF (FMODSTUDIO_FOUND)
IF (NOT FMODSTUDIO_FIND_QUIETLY)
MESSAGE(STATUS "Found FMODSTUDIO: ${FMODSTUDIO_LIBRARIES}")
ENDIF (NOT FMODSTUDIO_FIND_QUIETLY)
ELSE (FMODSTUDIO_FOUND)
IF (FMODSTUDIO_FIND_REQUIRED)
MESSAGE(FATAL_ERROR "Could not find FMODSTUDIO library")
ENDIF (FMODSTUDIO_FIND_REQUIRED)
ENDIF (FMODSTUDIO_FOUND)
# Deprecated declarations.
SET (NATIVE_FMODSTUDIO_INCLUDE_PATH ${FMODSTUDIO_INCLUDE_DIR} )
GET_FILENAME_COMPONENT (NATIVE_FMODSTUDIO_LIB_PATH ${FMODSTUDIO_LIBRARY} PATH)
MARK_AS_ADVANCED(
FMODSTUDIO_LIBRARY
FMODSTUDIO_INCLUDE_DIR
)

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@ -177,7 +177,7 @@ if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
set(CMAKE_OSX_SYSROOT macosx10.9)
message(STATUS "OS X SDK 10.9 found.")
else(IS_DIRECTORY "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk")
error("Unable to determine which OS X SDK to use. Giving up.")
message(FATAL_ERROR "Unable to determine which OS X SDK to use. Giving up.")
endif(IS_DIRECTORY "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.12.sdk")
set(CMAKE_XCODE_ATTRIBUTE_GCC_VERSION "com.apple.compilers.llvm.clang.1_0")

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@ -1,4 +1,2 @@
2014-02-25 10:34

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@ -4,6 +4,7 @@ project(llaudio)
include(00-Common)
include(LLAudio)
include(FMODSTUDIO)
include(FMODEX)
include(OPENAL)
include(LLCommon)
@ -42,6 +43,23 @@ set(llaudio_HEADER_FILES
llwindgen.h
)
if (FMODSTUDIO)
include_directories(
${FMODSTUDIO_INCLUDE_DIR}
)
list(APPEND llaudio_SOURCE_FILES
llaudioengine_fmodstudio.cpp
lllistener_fmodstudio.cpp
llstreamingaudio_fmodstudio.cpp
)
list(APPEND llaudio_HEADER_FILES
llaudioengine_fmodstudio.h
lllistener_fmodstudio.h
llstreamingaudio_fmodstudio.h
)
endif (FMODSTUDIO)
if (FMODEX)
include_directories(
${FMODEX_INCLUDE_DIR}

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@ -0,0 +1,753 @@
/**
* @file audioengine_fmodstudio.cpp
* @brief Implementation of LLAudioEngine class abstracting the audio
* support as a FMOD Studio implementation
*
* $LicenseInfo:firstyear=2014&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2014, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llstreamingaudio.h"
#include "llstreamingaudio_fmodstudio.h"
#include "llaudioengine_fmodstudio.h"
#include "lllistener_fmodstudio.h"
#include "llerror.h"
#include "llmath.h"
#include "llrand.h"
#include "fmod.hpp"
#include "fmod_errors.h"
#include "lldir.h"
#include "sound_ids.h"
#include "indra_constants.h"
const U32 EXTRA_SOUND_CHANNELS = 10;
FMOD_RESULT F_CALLBACK windDSPCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels);
FMOD::ChannelGroup *LLAudioEngine_FMODSTUDIO::mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT] = {0};
LLAudioEngine_FMODSTUDIO::LLAudioEngine_FMODSTUDIO(bool enable_profiler, U32 resample_method)
: mInited(false)
, mWindGen(NULL)
, mWindDSPDesc(NULL)
, mWindDSP(NULL)
, mSystem(NULL)
, mEnableProfiler(enable_profiler)
, mResampleMethod(resample_method)
{
}
LLAudioEngine_FMODSTUDIO::~LLAudioEngine_FMODSTUDIO()
{
}
static inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
{
if(result == FMOD_OK)
return false;
if (result != FMOD_ERR_INVALID_HANDLE)
{
LL_WARNS() << string << " Error: " << FMOD_ErrorString(result) << LL_ENDL;
}
else
{
LL_DEBUGS() << string << " Error: " << FMOD_ErrorString(result) << LL_ENDL;
}
return true;
}
bool LLAudioEngine_FMODSTUDIO::init(const S32 num_channels, void* userdata)
{
U32 version;
FMOD_RESULT result;
LL_DEBUGS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() initializing FMOD" << LL_ENDL;
result = FMOD::System_Create(&mSystem);
if(Check_FMOD_Error(result, "FMOD::System_Create"))
return false;
//will call LLAudioEngine_FMODSTUDIO::allocateListener, which needs a valid mSystem pointer.
LLAudioEngine::init(num_channels, userdata);
result = mSystem->getVersion(&version);
Check_FMOD_Error(result, "FMOD::System::getVersion");
if (version < FMOD_VERSION)
{
LL_WARNS("AppInit") << "Error : You are using the wrong FMOD Studio version (" << version
<< ")! You should be using FMOD Studio" << FMOD_VERSION << LL_ENDL;
}
// In this case, all sounds, PLUS wind and stream will be software.
result = mSystem->setSoftwareChannels(num_channels + EXTRA_SOUND_CHANNELS);
Check_FMOD_Error(result,"FMOD::System::setSoftwareChannels");
FMOD_ADVANCEDSETTINGS adv_settings = { };
adv_settings.cbSize = sizeof(FMOD_ADVANCEDSETTINGS);
switch (mResampleMethod)
{
default:
case RESAMPLE_LINEAR:
adv_settings.resamplerMethod = FMOD_DSP_RESAMPLER_LINEAR;
break;
case RESAMPLE_CUBIC:
adv_settings.resamplerMethod = FMOD_DSP_RESAMPLER_CUBIC;
break;
case RESAMPLE_SPLINE:
adv_settings.resamplerMethod = FMOD_DSP_RESAMPLER_SPLINE;
break;
}
result = mSystem->setAdvancedSettings(&adv_settings);
Check_FMOD_Error(result, "FMOD::System::setAdvancedSettings");
U32 fmod_flags = FMOD_INIT_NORMAL | FMOD_INIT_3D_RIGHTHANDED | FMOD_INIT_THREAD_UNSAFE;
if(mEnableProfiler)
{
fmod_flags |= FMOD_INIT_PROFILE_ENABLE;
}
#if LL_LINUX
bool audio_ok = false;
if (!audio_ok)
{
if (NULL == getenv("LL_BAD_FMOD_PULSEAUDIO")) /*Flawfinder: ignore*/
{
LL_DEBUGS("AppInit") << "Trying PulseAudio audio output..." << LL_ENDL;
if((result = mSystem->setOutput(FMOD_OUTPUTTYPE_PULSEAUDIO)) == FMOD_OK &&
(result = mSystem->init(num_channels + EXTRA_SOUND_CHANNELS, fmod_flags, const_cast<char*>(APP_NAME.c_str()))) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "PulseAudio output initialized OKAY" << LL_ENDL;
audio_ok = true;
}
else
{
Check_FMOD_Error(result, "PulseAudio audio output FAILED to initialize");
}
}
else
{
LL_DEBUGS("AppInit") << "PulseAudio audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
if (NULL == getenv("LL_BAD_FMOD_ALSA")) /*Flawfinder: ignore*/
{
LL_DEBUGS("AppInit") << "Trying ALSA audio output..." << LL_ENDL;
if((result = mSystem->setOutput(FMOD_OUTPUTTYPE_ALSA)) == FMOD_OK &&
(result = mSystem->init(num_channels + EXTRA_SOUND_CHANNELS, fmod_flags, 0)) == FMOD_OK)
{
LL_DEBUGS("AppInit") << "ALSA audio output initialized OKAY" << LL_ENDL;
audio_ok = true;
}
else
{
Check_FMOD_Error(result, "ALSA audio output FAILED to initialize");
}
}
else
{
LL_DEBUGS("AppInit") << "ALSA audio output SKIPPED" << LL_ENDL;
}
}
if (!audio_ok)
{
LL_WARNS("AppInit") << "Overall audio init failure." << LL_ENDL;
return false;
}
// We're interested in logging which output method we
// ended up with, for QA purposes.
FMOD_OUTPUTTYPE output_type;
if(!Check_FMOD_Error(mSystem->getOutput(&output_type), "FMOD::System::getOutput"))
{
switch (output_type)
{
case FMOD_OUTPUTTYPE_NOSOUND:
LL_INFOS("AppInit") << "Audio output: NoSound" << LL_ENDL; break;
case FMOD_OUTPUTTYPE_PULSEAUDIO:
LL_INFOS("AppInit") << "Audio output: PulseAudio" << LL_ENDL; break;
case FMOD_OUTPUTTYPE_ALSA:
LL_INFOS("AppInit") << "Audio output: ALSA" << LL_ENDL; break;
default:
LL_INFOS("AppInit") << "Audio output: Unknown!" << LL_ENDL; break;
};
}
#else // LL_LINUX
// initialize the FMOD engine
result = mSystem->init( num_channels + EXTRA_SOUND_CHANNELS, fmod_flags, 0);
if (result == FMOD_ERR_OUTPUT_CREATEBUFFER)
{
/*
Ok, the speaker mode selected isn't supported by this soundcard. Switch it
back to stereo...
*/
result = mSystem->setSoftwareFormat(44100, FMOD_SPEAKERMODE_STEREO, 0);
Check_FMOD_Error(result,"Error falling back to stereo mode");
/*
... and re-init.
*/
result = mSystem->init( num_channels + EXTRA_SOUND_CHANNELS, fmod_flags, 0);
}
if(Check_FMOD_Error(result, "Error initializing FMOD Studio"))
return false;
#endif
if (mEnableProfiler)
{
Check_FMOD_Error(mSystem->createChannelGroup("None", &mChannelGroups[AUDIO_TYPE_NONE]), "FMOD::System::createChannelGroup");
Check_FMOD_Error(mSystem->createChannelGroup("SFX", &mChannelGroups[AUDIO_TYPE_SFX]), "FMOD::System::createChannelGroup");
Check_FMOD_Error(mSystem->createChannelGroup("UI", &mChannelGroups[AUDIO_TYPE_UI]), "FMOD::System::createChannelGroup");
Check_FMOD_Error(mSystem->createChannelGroup("Ambient", &mChannelGroups[AUDIO_TYPE_AMBIENT]), "FMOD::System::createChannelGroup");
}
// set up our favourite FMOD-native streaming audio implementation if none has already been added
if (!getStreamingAudioImpl()) // no existing implementation added
setStreamingAudioImpl(new LLStreamingAudio_FMODSTUDIO(mSystem));
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() FMOD Studio initialized correctly" << LL_ENDL;
FMOD_ADVANCEDSETTINGS adv_settings_dump = { };
mSystem->getAdvancedSettings(&adv_settings_dump);
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): resampler=" << adv_settings.resamplerMethod << " bytes" << LL_ENDL;
int r_numbuffers, r_samplerate, r_channels;
unsigned int r_bufferlength;
mSystem->getDSPBufferSize(&r_bufferlength, &r_numbuffers);
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_bufferlength=" << r_bufferlength << " bytes" << LL_ENDL;
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_numbuffers=" << r_numbuffers << LL_ENDL;
char r_name[512];
mSystem->getDriverInfo(0, r_name, 511, NULL, &r_samplerate, NULL, &r_channels);
r_name[511] = '\0';
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_name=\"" << r_name << "\"" << LL_ENDL;
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_samplerate=" << r_samplerate << "Hz" << LL_ENDL;
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): r_channels=" << r_channels << LL_ENDL;
int latency = 100; // optimistic default - i suspect if sample rate is 0, everything breaks.
if ( r_samplerate != 0 )
latency = (int)(1000.0f * r_bufferlength * r_numbuffers / r_samplerate);
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): latency=" << latency << "ms" << LL_ENDL;
mInited = true;
LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init(): initialization complete." << LL_ENDL;
return true;
}
std::string LLAudioEngine_FMODSTUDIO::getDriverName(bool verbose)
{
llassert_always(mSystem);
if (verbose)
{
U32 version;
if(!Check_FMOD_Error(mSystem->getVersion(&version), "FMOD::System::getVersion"))
{
return llformat("FMOD Studio %1x.%02x.%02x", version >> 16, version >> 8 & 0x000000FF, version & 0x000000FF);
}
}
return "FMOD Studio";
}
void LLAudioEngine_FMODSTUDIO::allocateListener(void)
{
try
{
mListenerp = (LLListener *) new LLListener_FMODSTUDIO(mSystem);
}
catch (const std::bad_alloc& e)
{
LL_WARNS() << "Listener allocation failed due to: " << e.what() << LL_ENDL;
}
}
void LLAudioEngine_FMODSTUDIO::shutdown()
{
LL_INFOS() << "About to LLAudioEngine::shutdown()" << LL_ENDL;
LLAudioEngine::shutdown();
LL_INFOS() << "LLAudioEngine_FMODSTUDIO::shutdown() closing FMOD Studio" << LL_ENDL;
if ( mSystem ) // speculative fix for MAINT-2657
{
Check_FMOD_Error(mSystem->close(), "FMOD::System::close");
Check_FMOD_Error(mSystem->release(), "FMOD::System::release");
}
LL_INFOS() << "LLAudioEngine_FMODSTUDIO::shutdown() done closing FMOD Studio" << LL_ENDL;
delete mListenerp;
mListenerp = NULL;
}
LLAudioBuffer * LLAudioEngine_FMODSTUDIO::createBuffer()
{
return new LLAudioBufferFMODSTUDIO(mSystem);
}
LLAudioChannel * LLAudioEngine_FMODSTUDIO::createChannel()
{
return new LLAudioChannelFMODSTUDIO(mSystem);
}
bool LLAudioEngine_FMODSTUDIO::initWind()
{
mNextWindUpdate = 0.0;
cleanupWind();
mWindDSPDesc = new FMOD_DSP_DESCRIPTION();
memset(mWindDSPDesc, 0, sizeof(*mWindDSPDesc)); //Set everything to zero
mWindDSPDesc->pluginsdkversion = FMOD_PLUGIN_SDK_VERSION;
strncpy(mWindDSPDesc->name, "Wind Unit", sizeof(mWindDSPDesc->name)); //Set name to "Wind Unit"
mWindDSPDesc->numoutputbuffers = 1;
mWindDSPDesc->read = &windDSPCallback; //Assign callback.
if (Check_FMOD_Error(mSystem->createDSP(mWindDSPDesc, &mWindDSP), "FMOD::createDSP") || !mWindDSP)
return false;
int frequency = 44100;
FMOD_SPEAKERMODE mode;
if (!Check_FMOD_Error(mSystem->getSoftwareFormat(&frequency, &mode, nullptr), "FMOD::System::getSoftwareFormat"))
{
mWindGen = new LLWindGen<MIXBUFFERFORMAT>((U32)frequency);
if (!Check_FMOD_Error(mWindDSP->setUserData((void*)mWindGen), "FMOD::DSP::setUserData") &&
!Check_FMOD_Error(mWindDSP->setChannelFormat(FMOD_CHANNELMASK_STEREO, 2, mode), "FMOD::DSP::setChannelFormat") &&
!Check_FMOD_Error(mSystem->playDSP(mWindDSP, nullptr, false, nullptr), "FMOD::System::playDSP"))
return true; //Success
}
cleanupWind();
return false;
}
void LLAudioEngine_FMODSTUDIO::cleanupWind()
{
if (mWindDSP)
{
FMOD::ChannelGroup* mastergroup = NULL;
if (!Check_FMOD_Error(mSystem->getMasterChannelGroup(&mastergroup), "FMOD::System::getMasterChannelGroup") && mastergroup)
Check_FMOD_Error(mastergroup->removeDSP(mWindDSP), "FMOD::ChannelGroup::removeDSP");
Check_FMOD_Error(mWindDSP->release(), "FMOD::DSP::release");
mWindDSP = NULL;
}
delete mWindDSPDesc;
mWindDSPDesc = NULL;
delete mWindGen;
mWindGen = NULL;
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMODSTUDIO::updateWind(LLVector3 wind_vec, F32 camera_height_above_water)
{
LLVector3 wind_pos;
F64 pitch;
F64 center_freq;
if (!mEnableWind)
{
return;
}
if (mWindUpdateTimer.checkExpirationAndReset(LL_WIND_UPDATE_INTERVAL))
{
// wind comes in as Linden coordinate (+X = forward, +Y = left, +Z = up)
// need to convert this to the conventional orientation DS3D and OpenAL use
// where +X = right, +Y = up, +Z = backwards
wind_vec.setVec(-wind_vec.mV[1], wind_vec.mV[2], -wind_vec.mV[0]);
// cerr << "Wind update" << endl;
pitch = 1.0 + mapWindVecToPitch(wind_vec);
center_freq = 80.0 * pow(pitch,2.5*(mapWindVecToGain(wind_vec)+1.0));
mWindGen->mTargetFreq = (F32)center_freq;
mWindGen->mTargetGain = (F32)mapWindVecToGain(wind_vec) * mMaxWindGain;
mWindGen->mTargetPanGainR = (F32)mapWindVecToPan(wind_vec);
}
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMODSTUDIO::setInternalGain(F32 gain)
{
if (!mInited)
{
return;
}
gain = llclamp( gain, 0.0f, 1.0f );
FMOD::ChannelGroup *master_group;
if(Check_FMOD_Error(mSystem->getMasterChannelGroup(&master_group), "FMOD::System::getMasterChannelGroup"))
return;
master_group->setVolume(gain);
LLStreamingAudioInterface *saimpl = getStreamingAudioImpl();
if ( saimpl )
{
// fmod likes its streaming audio channel gain re-asserted after
// master volume change.
saimpl->setGain(saimpl->getGain());
}
}
//
// LLAudioChannelFMODSTUDIO implementation
//
LLAudioChannelFMODSTUDIO::LLAudioChannelFMODSTUDIO(FMOD::System *system) : LLAudioChannel(), mSystemp(system), mChannelp(NULL), mLastSamplePos(0)
{
}
LLAudioChannelFMODSTUDIO::~LLAudioChannelFMODSTUDIO()
{
cleanup();
}
bool LLAudioChannelFMODSTUDIO::updateBuffer()
{
if (mCurrentSourcep)
{
if (LLAudioChannel::updateBuffer())
{
// Base class update returned true, which means that we need to actually
// set up the channel for a different buffer.
LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *) mCurrentSourcep->getCurrentBuffer();
// Grab the FMOD sample associated with the buffer
FMOD::Sound *soundp = bufferp->getSound();
if (!soundp)
{
// This is bad, there should ALWAYS be a sound associated with a legit
// buffer.
LL_ERRS() << "No FMOD sound!" << LL_ENDL;
return false;
}
// Actually play the sound. Start it off paused so we can do all the necessary
// setup.
if (!mChannelp)
{
FMOD_RESULT result = getSystem()->playSound(soundp, nullptr, true, &mChannelp);
Check_FMOD_Error(result, "FMOD::System::playSound");
}
//LL_INFOS() << "Setting up channel " << std::hex << mChannelID << std::dec << LL_ENDL;
}
//FMOD_RESULT result;
mChannelp->setVolume(getSecondaryGain() * mCurrentSourcep->getGain());
//Check_FMOD_Error(result, "FMOD::Channel::setVolume");
mChannelp->setMode(mCurrentSourcep->isLoop() ? FMOD_LOOP_NORMAL : FMOD_LOOP_OFF);
/*if(Check_FMOD_Error(result, "FMOD::Channel::setMode"))
{
S32 index;
mChannelp->getIndex(&index);
LL_WARNS() << "Channel " << index << "Source ID: " << mCurrentSourcep->getID()
<< " at " << mCurrentSourcep->getPositionGlobal() << LL_ENDL;
}*/
}
else
{
LL_DEBUGS() << "No source buffer!" << LL_ENDL;
return false;
}
return true;
}
void LLAudioChannelFMODSTUDIO::update3DPosition()
{
if (!mChannelp)
{
// We're not actually a live channel (i.e., we're not playing back anything)
return;
}
LLAudioBufferFMODSTUDIO *bufferp = (LLAudioBufferFMODSTUDIO *)mCurrentBufferp;
if (!bufferp)
{
// We don't have a buffer associated with us (should really have been picked up
// by the above if.
return;
}
if (mCurrentSourcep->isAmbient())
{
// Ambient sound, don't need to do any positional updates.
set3DMode(false);
}
else
{
// Localized sound. Update the position and velocity of the sound.
set3DMode(true);
LLVector3 float_pos;
float_pos.setVec(mCurrentSourcep->getPositionGlobal());
FMOD_RESULT result = mChannelp->set3DAttributes((FMOD_VECTOR*)float_pos.mV, (FMOD_VECTOR*)mCurrentSourcep->getVelocity().mV);
Check_FMOD_Error(result, "FMOD::Channel::set3DAttributes");
}
}
void LLAudioChannelFMODSTUDIO::updateLoop()
{
if (!mChannelp)
{
// May want to clear up the loop/sample counters.
return;
}
//
// Hack: We keep track of whether we looped or not by seeing when the
// sample position looks like it's going backwards. Not reliable; may
// yield false negatives.
//
U32 cur_pos;
Check_FMOD_Error(mChannelp->getPosition(&cur_pos,FMOD_TIMEUNIT_PCMBYTES),"FMOD::Channel::getPosition");
if (cur_pos < (U32)mLastSamplePos)
{
mLoopedThisFrame = true;
}
mLastSamplePos = cur_pos;
}
void LLAudioChannelFMODSTUDIO::cleanup()
{
if (!mChannelp)
{
//LL_INFOS() << "Aborting cleanup with no channel handle." << LL_ENDL;
return;
}
//LL_INFOS() << "Cleaning up channel: " << mChannelID << LL_ENDL;
Check_FMOD_Error(mChannelp->stop(),"FMOD::Channel::stop");
mCurrentBufferp = NULL;
mChannelp = NULL;
}
void LLAudioChannelFMODSTUDIO::play()
{
if (!mChannelp)
{
LL_WARNS() << "Playing without a channel handle, aborting" << LL_ENDL;
return;
}
Check_FMOD_Error(mChannelp->setPaused(false), "FMOD::Channel::setPaused");
getSource()->setPlayedOnce(true);
if(LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()])
Check_FMOD_Error(mChannelp->setChannelGroup(LLAudioEngine_FMODSTUDIO::mChannelGroups[getSource()->getType()]),"FMOD::Channel::setChannelGroup");
}
void LLAudioChannelFMODSTUDIO::playSynced(LLAudioChannel *channelp)
{
LLAudioChannelFMODSTUDIO *fmod_channelp = (LLAudioChannelFMODSTUDIO*)channelp;
if (!(fmod_channelp->mChannelp && mChannelp))
{
// Don't have channels allocated to both the master and the slave
return;
}
U32 cur_pos;
if(Check_FMOD_Error(mChannelp->getPosition(&cur_pos,FMOD_TIMEUNIT_PCMBYTES), "Unable to retrieve current position"))
return;
cur_pos %= mCurrentBufferp->getLength();
// Try to match the position of our sync master
Check_FMOD_Error(mChannelp->setPosition(cur_pos,FMOD_TIMEUNIT_PCMBYTES),"Unable to set current position");
// Start us playing
play();
}
bool LLAudioChannelFMODSTUDIO::isPlaying()
{
if (!mChannelp)
{
return false;
}
bool paused, playing;
Check_FMOD_Error(mChannelp->getPaused(&paused),"FMOD::Channel::getPaused");
Check_FMOD_Error(mChannelp->isPlaying(&playing),"FMOD::Channel::isPlaying");
return !paused && playing;
}
//
// LLAudioChannelFMODSTUDIO implementation
//
LLAudioBufferFMODSTUDIO::LLAudioBufferFMODSTUDIO(FMOD::System *system) : mSystemp(system), mSoundp(NULL)
{
}
LLAudioBufferFMODSTUDIO::~LLAudioBufferFMODSTUDIO()
{
if(mSoundp)
{
Check_FMOD_Error(mSoundp->release(),"FMOD::Sound::Release");
mSoundp = NULL;
}
}
bool LLAudioBufferFMODSTUDIO::loadWAV(const std::string& filename)
{
// Try to open a wav file from disk. This will eventually go away, as we don't
// really want to block doing this.
if (filename.empty())
{
// invalid filename, abort.
return false;
}
if (!gDirUtilp->fileExists(filename))
{
// File not found, abort.
return false;
}
if (mSoundp)
{
// If there's already something loaded in this buffer, clean it up.
Check_FMOD_Error(mSoundp->release(),"FMOD::Sound::release");
mSoundp = NULL;
}
FMOD_MODE base_mode = FMOD_LOOP_NORMAL;
FMOD_CREATESOUNDEXINFO exinfo;
memset(&exinfo,0,sizeof(exinfo));
exinfo.cbsize = sizeof(exinfo);
exinfo.suggestedsoundtype = FMOD_SOUND_TYPE_WAV; //Hint to speed up loading.
// Load up the wav file into an fmod sample
FMOD_RESULT result = getSystem()->createSound(filename.c_str(), base_mode, &exinfo, &mSoundp);
if (result != FMOD_OK)
{
// We failed to load the file for some reason.
LL_WARNS() << "Could not load data '" << filename << "': " << FMOD_ErrorString(result) << LL_ENDL;
//
// If we EVER want to load wav files provided by end users, we need
// to rethink this!
//
// file is probably corrupt - remove it.
LLFile::remove(filename);
return false;
}
// Everything went well, return true
return true;
}
U32 LLAudioBufferFMODSTUDIO::getLength()
{
if (!mSoundp)
{
return 0;
}
U32 length;
Check_FMOD_Error(mSoundp->getLength(&length, FMOD_TIMEUNIT_PCMBYTES),"FMOD::Sound::getLength");
return length;
}
void LLAudioChannelFMODSTUDIO::set3DMode(bool use3d)
{
FMOD_MODE current_mode;
if(Check_FMOD_Error(mChannelp->getMode(&current_mode),"FMOD::Channel::getMode"))
return;
FMOD_MODE new_mode = current_mode;
new_mode &= ~(use3d ? FMOD_2D : FMOD_3D);
new_mode |= use3d ? FMOD_3D : FMOD_2D;
if(current_mode != new_mode)
{
Check_FMOD_Error(mChannelp->setMode(new_mode),"FMOD::Channel::setMode");
}
}
// *NOTE: This is almost certainly being called on the mixer thread,
// not the main thread. May have implications for callees or audio
// engine shutdown.
FMOD_RESULT F_CALLBACK windDSPCallback(FMOD_DSP_STATE *dsp_state, float *inbuffer, float *outbuffer, unsigned int length, int inchannels, int *outchannels)
{
// inbuffer = incomming data.
// newbuffer = outgoing data. AKA this DSP's output.
// length = length in samples at this mix time. True buffer size, in bytes, would be (length * sizeof(float) * inchannels).
// userdata = user-provided data attached this DSP via FMOD::DSP::setUserData.
LLWindGen<LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT> *windgen;
FMOD::DSP *thisdsp = (FMOD::DSP *)dsp_state->instance;
thisdsp->getUserData((void **)&windgen);
if (windgen)
windgen->windGenerate((LLAudioEngine_FMODSTUDIO::MIXBUFFERFORMAT *)outbuffer, length);
return FMOD_OK;
}

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/**
* @file audioengine_fmodstudio.h
* @brief Definition of LLAudioEngine class abstracting the audio
* support as a FMOD Studio implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2014, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_AUDIOENGINE_FMODSTUDIO_H
#define LL_AUDIOENGINE_FMODSTUDIO_H
#include "llaudioengine.h"
#include "llwindgen.h"
//Stubs
class LLAudioStreamManagerFMODSTUDIO;
namespace FMOD
{
class System;
class Channel;
class ChannelGroup;
class Sound;
class DSP;
}
typedef struct FMOD_DSP_DESCRIPTION FMOD_DSP_DESCRIPTION;
//Interfaces
class LLAudioEngine_FMODSTUDIO : public LLAudioEngine
{
public:
enum
{
RESAMPLE_LINEAR=0,
RESAMPLE_CUBIC,
RESAMPLE_SPLINE
};
LLAudioEngine_FMODSTUDIO(bool enable_profiler, U32 resample_method);
virtual ~LLAudioEngine_FMODSTUDIO();
// initialization/startup/shutdown
virtual bool init(const S32 num_channels, void *user_data);
virtual std::string getDriverName(bool verbose);
virtual void allocateListener();
virtual void shutdown();
/*virtual*/ bool initWind();
/*virtual*/ void cleanupWind();
/*virtual*/void updateWind(LLVector3 direction, F32 camera_height_above_water);
typedef F32 MIXBUFFERFORMAT;
FMOD::System *getSystem() const {return mSystem;}
protected:
/*virtual*/ LLAudioBuffer *createBuffer(); // Get a free buffer, or flush an existing one if you have to.
/*virtual*/ LLAudioChannel *createChannel(); // Create a new audio channel.
/*virtual*/ void setInternalGain(F32 gain);
bool mInited;
LLWindGen<MIXBUFFERFORMAT> *mWindGen;
FMOD_DSP_DESCRIPTION *mWindDSPDesc;
FMOD::DSP *mWindDSP;
FMOD::System *mSystem;
bool mEnableProfiler;
U32 mResampleMethod;
public:
static FMOD::ChannelGroup *mChannelGroups[LLAudioEngine::AUDIO_TYPE_COUNT];
};
class LLAudioChannelFMODSTUDIO : public LLAudioChannel
{
public:
LLAudioChannelFMODSTUDIO(FMOD::System *audioengine);
virtual ~LLAudioChannelFMODSTUDIO();
protected:
/*virtual*/ void play();
/*virtual*/ void playSynced(LLAudioChannel *channelp);
/*virtual*/ void cleanup();
/*virtual*/ bool isPlaying();
/*virtual*/ bool updateBuffer();
/*virtual*/ void update3DPosition();
/*virtual*/ void updateLoop();
void set3DMode(bool use3d);
protected:
FMOD::System *getSystem() const {return mSystemp;}
FMOD::System *mSystemp;
FMOD::Channel *mChannelp;
S32 mLastSamplePos;
};
class LLAudioBufferFMODSTUDIO : public LLAudioBuffer
{
public:
LLAudioBufferFMODSTUDIO(FMOD::System *audioengine);
virtual ~LLAudioBufferFMODSTUDIO();
/*virtual*/ bool loadWAV(const std::string& filename);
/*virtual*/ U32 getLength();
friend class LLAudioChannelFMODSTUDIO;
protected:
FMOD::System *getSystem() const {return mSystemp;}
FMOD::System *mSystemp;
FMOD::Sound *getSound() const{ return mSoundp; }
FMOD::Sound *mSoundp;
};
#endif // LL_AUDIOENGINE_FMODSTUDIO_H

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/**
* @file listener_fmodstudio.cpp
* @brief Implementation of LISTENER class abstracting the audio
* support as a FMOD Studio implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llaudioengine.h"
#include "lllistener_fmodstudio.h"
#include "fmod.hpp"
//-----------------------------------------------------------------------
// constructor
//-----------------------------------------------------------------------
LLListener_FMODSTUDIO::LLListener_FMODSTUDIO(FMOD::System *system)
: LLListener(),
mDopplerFactor(1.0f),
mRolloffFactor(1.0f)
{
mSystem = system;
}
//-----------------------------------------------------------------------
LLListener_FMODSTUDIO::~LLListener_FMODSTUDIO()
{
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::translate(LLVector3 offset)
{
LLListener::translate(offset);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, NULL, NULL);
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::setPosition(LLVector3 pos)
{
LLListener::setPosition(pos);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*)mPosition.mV, NULL, NULL, NULL);
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::setVelocity(LLVector3 vel)
{
LLListener::setVelocity(vel);
mSystem->set3DListenerAttributes(0, NULL, (FMOD_VECTOR*)mVelocity.mV, NULL, NULL);
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::orient(LLVector3 up, LLVector3 at)
{
LLListener::orient(up, at);
mSystem->set3DListenerAttributes(0, NULL, NULL, (FMOD_VECTOR*)at.mV, (FMOD_VECTOR*)up.mV);
}
//-----------------------------------------------------------------------
void LLListener_FMODSTUDIO::commitDeferredChanges()
{
if(!mSystem)
{
return;
}
mSystem->update();
}
void LLListener_FMODSTUDIO::setRolloffFactor(F32 factor)
{
//An internal FMOD Studio optimization skips 3D updates if there have not been changes to the 3D sound environment.
//Sadly, a change in rolloff is not accounted for, thus we must touch the listener properties as well.
//In short: Changing the position ticks a dirtyflag inside fmod studio, which makes it not skip 3D processing next update call.
if(mRolloffFactor != factor)
{
LLVector3 tmp_pos = mPosition - LLVector3(0.f,0.f,.1f);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*) tmp_pos.mV, NULL, NULL, NULL);
mSystem->set3DListenerAttributes(0, (FMOD_VECTOR*) mPosition.mV, NULL, NULL, NULL);
}
mRolloffFactor = factor;
mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor);
}
F32 LLListener_FMODSTUDIO::getRolloffFactor()
{
return mRolloffFactor;
}
void LLListener_FMODSTUDIO::setDopplerFactor(F32 factor)
{
mDopplerFactor = factor;
mSystem->set3DSettings(mDopplerFactor, 1.f, mRolloffFactor);
}
F32 LLListener_FMODSTUDIO::getDopplerFactor()
{
return mDopplerFactor;
}

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/**
* @file listener_fmodstudio.h
* @brief Description of LISTENER class abstracting the audio support
* as an FMOD Studio implementation (windows and Linux)
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LISTENER_FMODSTUDIO_H
#define LL_LISTENER_FMODSTUDIO_H
#include "lllistener.h"
//Stubs
namespace FMOD
{
class System;
}
//Interfaces
class LLListener_FMODSTUDIO : public LLListener
{
public:
LLListener_FMODSTUDIO(FMOD::System *system);
virtual ~LLListener_FMODSTUDIO();
virtual void translate(LLVector3 offset);
virtual void setPosition(LLVector3 pos);
virtual void setVelocity(LLVector3 vel);
virtual void orient(LLVector3 up, LLVector3 at);
virtual void commitDeferredChanges();
virtual void setDopplerFactor(F32 factor);
virtual F32 getDopplerFactor();
virtual void setRolloffFactor(F32 factor);
virtual F32 getRolloffFactor();
protected:
FMOD::System *mSystem;
F32 mDopplerFactor;
F32 mRolloffFactor;
};
#endif

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/**
* @file streamingaudio_fmodstudio.cpp
* @brief LLStreamingAudio_FMODSTUDIO implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llmath.h"
#include "fmod.hpp"
#include "fmod_errors.h"
#include "llstreamingaudio_fmodstudio.h"
inline bool Check_FMOD_Error(FMOD_RESULT result, const char *string)
{
if (result == FMOD_OK)
return false;
LL_WARNS("AudioImpl") << string << " Error: " << FMOD_ErrorString(result) << LL_ENDL;
return true;
}
class LLAudioStreamManagerFMODSTUDIO
{
public:
LLAudioStreamManagerFMODSTUDIO(FMOD::System *system, FMOD::ChannelGroup *group, const std::string& url);
FMOD::Channel* startStream();
bool stopStream(); // Returns true if the stream was successfully stopped.
bool ready();
const std::string& getURL() { return mInternetStreamURL; }
FMOD_RESULT getOpenState(FMOD_OPENSTATE& openstate, unsigned int* percentbuffered = NULL, bool* starving = NULL, bool* diskbusy = NULL);
protected:
FMOD::System* mSystem;
FMOD::ChannelGroup* mChannelGroup;
FMOD::Channel* mStreamChannel;
FMOD::Sound* mInternetStream;
bool mReady;
std::string mInternetStreamURL;
};
//---------------------------------------------------------------------------
// Internet Streaming
//---------------------------------------------------------------------------
LLStreamingAudio_FMODSTUDIO::LLStreamingAudio_FMODSTUDIO(FMOD::System *system) :
mSystem(system),
mCurrentInternetStreamp(NULL),
mStreamGroup(NULL),
mFMODInternetStreamChannelp(NULL),
mGain(1.0f)
{
FMOD_RESULT result;
// Number of milliseconds of audio to buffer for the audio card.
// Must be larger than the usual Second Life frame stutter time.
const U32 buffer_seconds = 10; //sec
const U32 estimated_bitrate = 128; //kbit/sec
result = mSystem->setStreamBufferSize(estimated_bitrate * buffer_seconds * 128/*bytes/kbit*/, FMOD_TIMEUNIT_RAWBYTES);
Check_FMOD_Error(result, "FMOD::System::setStreamBufferSize");
Check_FMOD_Error(system->createChannelGroup("stream", &mStreamGroup), "FMOD::System::createChannelGroup");
}
LLStreamingAudio_FMODSTUDIO::~LLStreamingAudio_FMODSTUDIO()
{
stop();
for (U32 i = 0; i < 100; ++i)
{
if (releaseDeadStreams())
break;
ms_sleep(10);
}
}
void LLStreamingAudio_FMODSTUDIO::start(const std::string& url)
{
//if (!mInited)
//{
// LL_WARNS() << "startInternetStream before audio initialized" << LL_ENDL;
// return;
//}
// "stop" stream but don't clear url, etc. in case url == mInternetStreamURL
stop();
if (!url.empty())
{
if(mDeadStreams.empty())
{
LL_INFOS() << "Starting internet stream: " << url << LL_ENDL;
mCurrentInternetStreamp = new LLAudioStreamManagerFMODSTUDIO(mSystem, mStreamGroup, url);
mURL = url;
}
else
{
LL_INFOS() << "Deferring stream load until buffer release: " << url << LL_ENDL;
mPendingURL = url;
}
}
else
{
LL_INFOS() << "Set internet stream to null" << LL_ENDL;
mURL.clear();
}
}
void LLStreamingAudio_FMODSTUDIO::update()
{
if (!releaseDeadStreams())
{
llassert_always(mCurrentInternetStreamp == NULL);
return;
}
if(!mPendingURL.empty())
{
llassert_always(mCurrentInternetStreamp == NULL);
LL_INFOS() << "Starting internet stream: " << mPendingURL << LL_ENDL;
mCurrentInternetStreamp = new LLAudioStreamManagerFMODSTUDIO(mSystem, mStreamGroup, mPendingURL);
mURL = mPendingURL;
mPendingURL.clear();
}
// Don't do anything if there are no streams playing
if (!mCurrentInternetStreamp)
{
return;
}
unsigned int progress;
bool starving;
bool diskbusy;
FMOD_OPENSTATE open_state;
FMOD_RESULT result = mCurrentInternetStreamp->getOpenState(open_state, &progress, &starving, &diskbusy);
if (result != FMOD_OK || open_state == FMOD_OPENSTATE_ERROR)
{
stop();
return;
}
else if (open_state == FMOD_OPENSTATE_READY)
{
// Stream is live
// start the stream if it's ready
if (!mFMODInternetStreamChannelp &&
(mFMODInternetStreamChannelp = mCurrentInternetStreamp->startStream()))
{
// Reset volume to previously set volume
setGain(getGain());
Check_FMOD_Error(mFMODInternetStreamChannelp->setPaused(false), "FMOD::Channel::setPaused");
}
}
if(mFMODInternetStreamChannelp)
{
FMOD::Sound *sound = NULL;
// <DKO> FmodEX Error checking
//if(mFMODInternetStreamChannelp->getCurrentSound(&sound) == FMOD_OK && sound)
if (!Check_FMOD_Error(mFMODInternetStreamChannelp->getCurrentSound(&sound), "FMOD::Channel::getCurrentSound") && sound)
// </FS:CR>
{
FMOD_TAG tag;
S32 tagcount, dirtytagcount;
// <DKO> FmodEX Error checking
//if(sound->getNumTags(&tagcount, &dirtytagcount) == FMOD_OK && dirtytagcount)
if (!Check_FMOD_Error(sound->getNumTags(&tagcount, &dirtytagcount), "FMOD::Sound::getNumTags") && dirtytagcount)
// </FS:CR>
{
// <DKO> Stream metadata - originally by Shyotl Khur
mMetadata.clear();
mNewMetadata = true;
// </DKO>
for(S32 i = 0; i < tagcount; ++i)
{
if(sound->getTag(NULL, i, &tag) != FMOD_OK)
continue;
std::string name = tag.name;
switch(tag.type)
{
case(FMOD_TAGTYPE_ID3V2):
{
if(name == "TIT2") name = "TITLE";
else if(name == "TPE1") name = "ARTIST";
break;
}
case(FMOD_TAGTYPE_ASF):
{
if(name == "Title") name = "TITLE";
else if(name == "WM/AlbumArtist") name = "ARTIST";
break;
}
case(FMOD_TAGTYPE_FMOD):
{
if (!strcmp(tag.name, "Sample Rate Change"))
{
LL_INFOS() << "Stream forced changing sample rate to " << *((float *)tag.data) << LL_ENDL;
mFMODInternetStreamChannelp->setFrequency(*((float *)tag.data));
}
continue;
}
default:
break;
}
switch(tag.datatype)
{
case(FMOD_TAGDATATYPE_INT):
{
(mMetadata)[name]=*(LLSD::Integer*)(tag.data);
LL_DEBUGS("StreamMetadata") << tag.name << ": " << *(int*)(tag.data) << LL_ENDL;
break;
}
case(FMOD_TAGDATATYPE_FLOAT):
{
(mMetadata)[name]=*(LLSD::Real*)(tag.data);
LL_DEBUGS("StreamMetadata") << tag.name << ": " << *(float*)(tag.data) << LL_ENDL;
break;
}
case(FMOD_TAGDATATYPE_STRING):
{
std::string out = rawstr_to_utf8(std::string((char*)tag.data,tag.datalen));
(mMetadata)[name]=out;
LL_DEBUGS("StreamMetadata") << tag.name << ": " << out << LL_ENDL;
break;
}
case(FMOD_TAGDATATYPE_STRING_UTF16):
{
std::string out((char*)tag.data,tag.datalen);
(mMetadata)[std::string(tag.name)]=out;
LL_DEBUGS("StreamMetadata") << tag.name << ": " << out << LL_ENDL;
break;
}
case(FMOD_TAGDATATYPE_STRING_UTF16BE):
{
std::string out((char*)tag.data,tag.datalen);
//U16* buf = (U16*)out.c_str();
//for(U32 j = 0; j < out.size()/2; ++j)
//(((buf[j] & 0xff)<<8) | ((buf[j] & 0xff00)>>8));
(mMetadata)[std::string(tag.name)]=out;
LL_DEBUGS("StreamMetadata") << tag.name << ": " << out << LL_ENDL;
break;
}
default:
break;
}
}
}
if(starving)
{
bool paused = false;
if (mFMODInternetStreamChannelp->getPaused(&paused) == FMOD_OK && !paused)
{
LL_INFOS() << "Stream starvation detected! Pausing stream until buffer nearly full." << LL_ENDL;
LL_INFOS() << " (diskbusy="<<diskbusy<<")" << LL_ENDL;
LL_INFOS() << " (progress="<<progress<<")" << LL_ENDL;
Check_FMOD_Error(mFMODInternetStreamChannelp->setPaused(true), "FMOD::Channel::setPaused");
}
}
else if(progress > 80)
{
Check_FMOD_Error(mFMODInternetStreamChannelp->setPaused(false), "FMOD::Channel::setPaused");
}
}
}
}
void LLStreamingAudio_FMODSTUDIO::stop()
{
mPendingURL.clear();
if (mFMODInternetStreamChannelp)
{
Check_FMOD_Error(mFMODInternetStreamChannelp->setPaused(true), "FMOD::Channel::setPaused");
Check_FMOD_Error(mFMODInternetStreamChannelp->setPriority(0), "FMOD::Channel::setPriority");
mFMODInternetStreamChannelp = NULL;
}
if (mCurrentInternetStreamp)
{
LL_INFOS() << "Stopping internet stream: " << mCurrentInternetStreamp->getURL() << LL_ENDL;
if (mCurrentInternetStreamp->stopStream())
{
delete mCurrentInternetStreamp;
}
else
{
LL_WARNS() << "Pushing stream to dead list: " << mCurrentInternetStreamp->getURL() << LL_ENDL;
mDeadStreams.push_back(mCurrentInternetStreamp);
}
mCurrentInternetStreamp = NULL;
}
}
void LLStreamingAudio_FMODSTUDIO::pause(int pauseopt)
{
if (pauseopt < 0)
{
pauseopt = mCurrentInternetStreamp ? 1 : 0;
}
if (pauseopt)
{
if (mCurrentInternetStreamp)
{
stop();
}
}
else
{
start(getURL());
}
}
// A stream is "playing" if it has been requested to start. That
// doesn't necessarily mean audio is coming out of the speakers.
int LLStreamingAudio_FMODSTUDIO::isPlaying()
{
if (mCurrentInternetStreamp)
{
return 1; // Active and playing
}
else if (!mURL.empty() || !mPendingURL.empty())
{
return 2; // "Paused"
}
else
{
return 0;
}
}
F32 LLStreamingAudio_FMODSTUDIO::getGain()
{
return mGain;
}
std::string LLStreamingAudio_FMODSTUDIO::getURL()
{
return mURL;
}
void LLStreamingAudio_FMODSTUDIO::setGain(F32 vol)
{
mGain = vol;
if (mFMODInternetStreamChannelp)
{
vol = llclamp(vol * vol, 0.f, 1.f); //should vol be squared here?
Check_FMOD_Error(mFMODInternetStreamChannelp->setVolume(vol), "FMOD::Channel::setVolume");
}
}
// <DKO> Streamtitle display
// virtual
bool LLStreamingAudio_FMODSTUDIO::getNewMetadata(LLSD& metadata)
{
if (mCurrentInternetStreamp)
{
if (mNewMetadata)
{
metadata = mMetadata;
mNewMetadata = false;
return true;
}
return mNewMetadata;
}
metadata = LLSD();
return false;
}
// </DKO>
///////////////////////////////////////////////////////
// manager of possibly-multiple internet audio streams
LLAudioStreamManagerFMODSTUDIO::LLAudioStreamManagerFMODSTUDIO(FMOD::System *system, FMOD::ChannelGroup *group, const std::string& url) :
mSystem(system),
mChannelGroup(group),
mStreamChannel(NULL),
mInternetStream(NULL),
mReady(false)
{
mInternetStreamURL = url;
FMOD_RESULT result = mSystem->createStream(url.c_str(), FMOD_2D | FMOD_NONBLOCKING | FMOD_IGNORETAGS, 0, &mInternetStream);
if (result!= FMOD_OK)
{
LL_WARNS() << "Couldn't open fmod stream, error "
<< FMOD_ErrorString(result)
<< LL_ENDL;
mReady = false;
return;
}
mReady = true;
}
FMOD::Channel *LLAudioStreamManagerFMODSTUDIO::startStream()
{
// We need a live and opened stream before we try and play it.
FMOD_OPENSTATE open_state;
if (getOpenState(open_state) != FMOD_OK || open_state != FMOD_OPENSTATE_READY)
{
LL_WARNS() << "No internet stream to start playing!" << LL_ENDL;
return NULL;
}
if(mStreamChannel)
return mStreamChannel; //Already have a channel for this stream.
Check_FMOD_Error(mSystem->playSound(mInternetStream, mChannelGroup, true, &mStreamChannel), "FMOD::System::playSound");
return mStreamChannel;
}
bool LLAudioStreamManagerFMODSTUDIO::stopStream()
{
if (mInternetStream)
{
bool close = true;
FMOD_OPENSTATE open_state;
if (getOpenState(open_state) == FMOD_OK)
{
switch (open_state)
{
case FMOD_OPENSTATE_CONNECTING:
close = false;
break;
default:
close = true;
}
}
if (close && mInternetStream->release() == FMOD_OK)
{
mStreamChannel = NULL;
mInternetStream = NULL;
return true;
}
else
{
return false;
}
}
else
{
return true;
}
}
FMOD_RESULT LLAudioStreamManagerFMODSTUDIO::getOpenState(FMOD_OPENSTATE& state, unsigned int* percentbuffered, bool* starving, bool* diskbusy)
{
if (!mInternetStream)
return FMOD_ERR_INVALID_HANDLE;
FMOD_RESULT result = mInternetStream->getOpenState(&state, percentbuffered, starving, diskbusy);
Check_FMOD_Error(result, "FMOD::Sound::getOpenState");
return result;
}
void LLStreamingAudio_FMODSTUDIO::setBufferSizes(U32 streambuffertime, U32 decodebuffertime)
{
Check_FMOD_Error(mSystem->setStreamBufferSize(streambuffertime / 1000 * 128 * 128, FMOD_TIMEUNIT_RAWBYTES), "FMOD::System::setStreamBufferSize");
FMOD_ADVANCEDSETTINGS settings;
memset(&settings,0,sizeof(settings));
settings.cbSize=sizeof(settings);
settings.defaultDecodeBufferSize = decodebuffertime;//ms
Check_FMOD_Error(mSystem->setAdvancedSettings(&settings), "FMOD::System::setAdvancedSettings");
}
bool LLStreamingAudio_FMODSTUDIO::releaseDeadStreams()
{
// Kill dead internet streams, if possible
std::list<LLAudioStreamManagerFMODSTUDIO *>::iterator iter;
for (iter = mDeadStreams.begin(); iter != mDeadStreams.end();)
{
LLAudioStreamManagerFMODSTUDIO *streamp = *iter;
if (streamp->stopStream())
{
LL_INFOS() << "Closed dead stream" << LL_ENDL;
delete streamp;
mDeadStreams.erase(iter++);
}
else
{
iter++;
}
}
return mDeadStreams.empty();
}

View File

@ -0,0 +1,86 @@
/**
* @file streamingaudio_fmodstudio.h
* @brief Definition of LLStreamingAudio_FMODSTUDIO implementation
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_STREAMINGAUDIO_FMODSTUDIO_H
#define LL_STREAMINGAUDIO_FMODSTUDIO_H
#include "stdtypes.h" // from llcommon
#include "llstreamingaudio.h"
#include "lltimer.h"
//Stubs
class LLAudioStreamManagerFMODSTUDIO;
namespace FMOD
{
class System;
class Channel;
class ChannelGroup;
class DSP;
}
//Interfaces
class LLStreamingAudio_FMODSTUDIO : public LLStreamingAudioInterface
{
public:
LLStreamingAudio_FMODSTUDIO(FMOD::System *system);
/*virtual*/ ~LLStreamingAudio_FMODSTUDIO();
/*virtual*/ void start(const std::string& url);
/*virtual*/ void stop();
/*virtual*/ void pause(S32 pause);
/*virtual*/ void update();
/*virtual*/ S32 isPlaying();
/*virtual*/ void setGain(F32 vol);
/*virtual*/ F32 getGain();
/*virtual*/ std::string getURL();
/*virtual*/ bool supportsAdjustableBufferSizes(){return true;}
/*virtual*/ void setBufferSizes(U32 streambuffertime, U32 decodebuffertime);
//Streamtitle display DKO
virtual bool getNewMetadata(LLSD& metadata);
// DKO
private:
bool releaseDeadStreams();
FMOD::System *mSystem;
LLAudioStreamManagerFMODSTUDIO *mCurrentInternetStreamp;
FMOD::ChannelGroup* mStreamGroup;
FMOD::Channel *mFMODInternetStreamChannelp;
std::list<LLAudioStreamManagerFMODSTUDIO *> mDeadStreams;
std::string mURL;
std::string mPendingURL;
F32 mGain;
// <DKO> Streamtitle display
bool mNewMetadata;
LLSD mMetadata;
// </DKO> Streamtitle display
};
#endif // LL_STREAMINGAUDIO_FMODSTUDIO_H

View File

@ -983,6 +983,9 @@ void LLFolderView::cut()
LLClipboard::instance().reset();
if(getVisible() && getEnabled() && (mSelectedItems.size() > 0))
{
// <FS:Ansariel> Next item gets selected if cutting in inventory
bool cut_to_clipboard = true;
// Find out which item will be selected once the selection will be cut
LLFolderViewItem* item_to_select = getNextUnselectedItem();
@ -997,10 +1000,12 @@ void LLFolderView::cut()
if (listener)
{
listener->cutToClipboard();
cut_to_clipboard &= listener->isCutToClipboard(); // <FS:Ansariel> Next item gets selected if cutting in inventory
}
}
// Update the selection
if (!cut_to_clipboard) // <FS:Ansariel> Next item gets selected if cutting in inventory
setSelection(item_to_select, item_to_select ? item_to_select->isOpen() : false, mParentPanel.get()->hasFocus());
}
mSearchString.clear();

View File

@ -122,10 +122,6 @@ LLFolderViewItem::Params::Params()
// <FS:Ansariel> Inventory specials
for_inventory("for_inventory", false)
{
// <FS:Ansariel> User-definable item height in folder views
static LLCachedControl<S32> FolderViewItemHeight(*LLUI::sSettingGroups["config"], "FSFolderViewItemHeight");
item_height = (S32)FolderViewItemHeight;
// </FS:Ansariel>
}
// Default constructor
@ -164,7 +160,8 @@ LLFolderViewItem::LLFolderViewItem(const LLFolderViewItem::Params& p)
mArrowSize(p.arrow_size),
mMaxFolderItemOverlap(p.max_folder_item_overlap),
// <FS:Ansariel> Inventory specials
mForInventory(p.for_inventory)
mForInventory(p.for_inventory),
mItemTopPad(p.item_top_pad)
{
if (!sColorSetInitialized)
{
@ -745,7 +742,9 @@ void LLFolderViewItem::drawOpenFolderArrow(const Params& default_params, const L
//--------------------------------------------------------------------------------//
// Draw open folder arrow
//
const S32 TOP_PAD = default_params.item_top_pad;
// <FS:Ansariel> Inventory specials
//const S32 TOP_PAD = default_params.item_top_pad;
const S32 TOP_PAD = mItemTopPad;
if (hasVisibleChildren() || !isFolderComplete())
{
@ -905,7 +904,9 @@ void LLFolderViewItem::draw()
const BOOL filled = show_context || (getRoot() ? getRoot()->getParentPanel()->hasFocus() : FALSE); // If we have keyboard focus, draw selection filled
const Params& default_params = LLUICtrlFactory::getDefaultParams<LLFolderViewItem>();
const S32 TOP_PAD = default_params.item_top_pad;
// <FS:Ansariel> Inventory specials
//const S32 TOP_PAD = default_params.item_top_pad;
const S32 TOP_PAD = mItemTopPad;
const LLFontGL* font = getLabelFontForStyle(mLabelStyle);

View File

@ -135,6 +135,7 @@ protected:
// <FS:Ansariel> Inventory specials
bool mForInventory;
S32 mItemTopPad;
// For now assuming all colors are the same in derived classes.
static bool sColorSetInitialized;

View File

@ -11,6 +11,7 @@ include(DBusGlib)
include(DirectX)
include(DragDrop)
include(EXPAT)
include(FMODSTUDIO)
include(FMODEX)
include(GLOD)
include(GooglePerfTools)
@ -66,6 +67,10 @@ endif (NOT HAVOK_TPV)
endif( LLPHYSICSEXTENSIONS_SRC_DIR )
# </FS:ND>
if(FMODSTUDIO)
include_directories(${FMODSTUDIO_INCLUDE_DIR})
endif(FMODSTUDIO)
if(FMODEX)
include_directories(${FMODEX_INCLUDE_DIR})
endif(FMODEX)
@ -161,6 +166,7 @@ set(viewer_SOURCE_FILES
fsfloatervoicecontrols.cpp
fsfloatervolumecontrols.cpp
fsfloatervramusage.cpp
fsfloaterwearablefavorites.cpp
fskeywords.cpp
fslightshare.cpp
fslslbridge.cpp
@ -909,6 +915,7 @@ set(viewer_HEADER_FILES
fsfloatervoicecontrols.h
fsfloatervolumecontrols.h
fsfloatervramusage.h
fsfloaterwearablefavorites.h
fsgridhandler.h
fskeywords.h
fslightshare.h
@ -2018,6 +2025,11 @@ if (OPENAL)
set(LLSTARTUP_COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS} -DLL_OPENAL")
endif (OPENAL)
if (FMODSTUDIO)
set(LLSTARTUP_COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS} -DLL_FMODSTUDIO")
set(FMODWRAPPER_LIBRARY ${FMODSTUDIO_LIBRARY})
endif (FMODSTUDIO)
if (FMODEX)
set(LLSTARTUP_COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS} -DLL_FMODEX")
set(FMODWRAPPER_LIBRARY ${FMODEX_LIBRARY})
@ -2151,6 +2163,14 @@ if (WINDOWS)
set( VIEWERMANIFEST_PACKAGE_FLAGS )
endif( ND_BUILD64BIT_ARCH )
if (FMODSTUDIO)
list(APPEND COPY_INPUT_DEPENDENCIES
${SHARED_LIB_STAGING_DIR}/Release/fmod.dll
${SHARED_LIB_STAGING_DIR}/RelWithDebInfo/fmod.dll
${SHARED_LIB_STAGING_DIR}/Debug/fmodL.dll
)
endif (FMODSTUDIO)
if (FMODEX)
list(APPEND COPY_INPUT_DEPENDENCIES
${SHARED_LIB_STAGING_DIR}/Release/fmodex.dll
@ -2457,7 +2477,7 @@ if (DARWIN)
set(MACOSX_BUNDLE_BUNDLE_NAME "Firestorm")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "${VIEWER_SHORT_VERSION}")
set(MACOSX_BUNDLE_BUNDLE_VERSION "${VIEWER_SHORT_VERSION}${VIEWER_MACOSX_PHASE}${VIEWER_REVISION}")
set(MACOSX_BUNDLE_COPYRIGHT "Copyright 2010-2017 The Phoenix Firestorm Project, Inc.")
set(MACOSX_BUNDLE_COPYRIGHT "Copyright 2010-2018 The Phoenix Firestorm Project, Inc.")
set(MACOSX_BUNDLE_NSMAIN_NIB_FILE "Firestorm.nib")
set(MACOSX_BUNDLE_NSPRINCIPAL_CLASS "LLNSApplication")

View File

@ -3,4 +3,4 @@
CFBundleName = "Firestorm";
CFBundleShortVersionString = "Firestorm version %%VERSION%%";
CFBundleGetInfoString = "Firestorm version %%VERSION%%, Copyright 2010-2017 The Phoenix Firestorm Project, Inc.";
CFBundleGetInfoString = "Firestorm version %%VERSION%%, Copyright 2010-2018 The Phoenix Firestorm Project, Inc.";

View File

@ -598,4 +598,14 @@
is_running_function="Floater.IsOpen"
is_running_parameters="fs_group_titles"
/>
<command name="wearable_favorites"
available_in_toybox="true"
icon="Wearable_Favorites_Icon"
label_ref="Command_Wearable_Favorites_Label"
tooltip_ref="Command_Wearable_Favorites_Tooltip"
execute_function="Floater.Toggle"
execute_parameters="fs_wearable_favorites"
is_running_function="Floater.IsOpen"
is_running_parameters="fs_wearable_favorites"
/>
</commands>

View File

@ -13022,13 +13022,13 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>RenderVolumeLODFactor</key>
<map>
<key>Comment</key>
<string>Controls level of detail of primitives (multiplier for current screen area when calculated level of detail)</string>
<string>Influences the distance at which the viewer will display a lower detail model. Higher values = more lag. IMPORTANT: Please disregard advice to increase this value, such as is commonly distributed in notecards.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.0</real>
<real>2.0</real>
<key>SanityCheckType</key>
<string>LessThanEquals</string>
<key>SanityValue</key>
@ -19959,10 +19959,10 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Value</key>
<real>1.0</real>
</map>
<key>FMODExProfilerEnable</key>
<key>FMODProfilerEnable</key>
<map>
<key>Comment</key>
<string>Enable profiler tool if using FMOD Ex</string>
<string>Enable profiler tool if using FMOD</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@ -19970,7 +19970,7 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Value</key>
<integer>0</integer>
</map>
<key>FMODExDecodeBufferSize</key>
<key>FMODDecodeBufferSize</key>
<map>
<key>Comment</key>
<string>Sets the streaming decode buffer size (in milliseconds)</string>
@ -19981,7 +19981,7 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Value</key>
<integer>1000</integer>
</map>
<key>FMODExStreamBufferSize</key>
<key>FMODStreamBufferSize</key>
<map>
<key>Comment</key>
<string>Sets the streaming buffer size (in milliseconds)</string>
@ -19992,6 +19992,17 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Value</key>
<integer>7000</integer>
</map>
<key>FMODResampleMethod</key>
<map>
<key>Comment</key>
<string>Sets the method used for internal resampler 0(Linear), 1(Cubic), 2(Spline)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>DisablePrecacheDelayAfterTeleporting</key>
<map>
<key>Comment</key>
@ -24511,6 +24522,17 @@ Change of this parameter will affect the layout of buttons in notification toast
<key>Value</key>
<integer>1</integer>
</map>
<key>FSWearableFavoritesSortOrder</key>
<map>
<key>Comment</key>
<string>The sort order for the wearable favorites item list</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>3</integer>
</map>
</map>
</llsd>

View File

@ -734,7 +734,16 @@
<key>Value</key>
<integer>1</integer>
</map>
<key>ProtectWearableFavoritesFolders</key>
<map>
<key>Comment</key>
<string>Keep the Wearable Favorites folder in Inventory safe from manual changes.</string>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>FSKeywordOn</key>
<map>
<key>Comment</key>

View File

@ -0,0 +1,48 @@
<llsd>
<array>
<array>
<real>0</real>
<string>Anime - 12AM</string>
</array>
<array>
<real>0.12499995529651642</real>
<string>Anime - 3AM</string>
</array>
<array>
<real>0.22916656732559204</real>
<string>Anime - 5:30AM</string>
</array>
<array>
<real>0.24999991059303284</real>
<string>Anime - 6AM</string>
</array>
<array>
<real>0.27083322405815125</real>
<string>Anime - 6:30AM</string>
</array>
<array>
<real>0.37499985098838806</real>
<string>Anime - 9AM</string>
</array>
<array>
<real>0.49999982118606567</real>
<string>Anime - 12PM</string>
</array>
<array>
<real>0.6249997615814209</real>
<string>Anime - 3PM</string>
</array>
<array>
<real>0.74999970197677612</real>
<string>Anime - 6PM</string>
</array>
<array>
<real>0.77083301544189453</real>
<string>Anime - 6:30PM</string>
</array>
<array>
<real>0.87499964237213135</real>
<string>Anime - 9PM</string>
</array>
</array>
</llsd>

View File

@ -0,0 +1,40 @@
<llsd>
<array>
<array>
<real>0</real>
<string>FALLOUT - 12AM</string>
</array>
<array>
<real>0.12499995529651642</real>
<string>FALLOUT - 3AM</string>
</array>
<array>
<real>0.20833325386047363</real>
<string>FALLOUT - 5AM</string>
</array>
<array>
<real>0.24999991059303284</real>
<string>FALLOUT - 6AM</string>
</array>
<array>
<real>0.37499985098838806</real>
<string>FALLOUT - 9AM</string>
</array>
<array>
<real>0.49999982118606567</real>
<string>FALLOUT - 12PM</string>
</array>
<array>
<real>0.6249997615814209</real>
<string>FALLOUT - 3PM</string>
</array>
<array>
<real>0.74999970197677612</real>
<string>FALLOUT - 6PM</string>
</array>
<array>
<real>0.87499964237213135</real>
<string>FALLOUT - 9PM</string>
</array>
</array>
</llsd>

View File

@ -0,0 +1,20 @@
<llsd>
<array>
<array>
<real>0</real>
<string>Hyborian Dawn B - midnight</string>
</array>
<array>
<real>0.24652767181396484</real>
<string>Hyborian Age - Water E-morning</string>
</array>
<array>
<real>0.49999982118606567</real>
<string>Hyborian Age - Water F - noon</string>
</array>
<array>
<real>0.74999970197677612</real>
<string>Hyborian Age - Water E-evening</string>
</array>
</array>
</llsd>

View File

@ -0,0 +1,141 @@
<llsd>
<map>
<key>ambient</key>
<array>
<real>1.8988037109375</real>
<real>1.1949462890625</real>
<real>1.2279398441314697</real>
<real>1.8988037109375</real>
</array>
<key>blue_density</key>
<array>
<real>0.35260009765625</real>
<real>0.85935890674591064</real>
<real>1.35052490234375</real>
<real>1.35052490234375</real>
</array>
<key>blue_horizon</key>
<array>
<real>0.815185546875</real>
<real>1.02667236328125</real>
<real>1.153564453125</real>
<real>1.153564453125</real>
</array>
<key>cloud_color</key>
<array>
<real>0.909454345703125</real>
<real>0.77801179885864258</real>
<real>0.551483154296875</real>
<real>0.909454345703125</real>
</array>
<key>cloud_pos_density1</key>
<array>
<real>0.5</real>
<real>0.5</real>
<real>0.69569224119186401</real>
<real>1</real>
</array>
<key>cloud_pos_density2</key>
<array>
<real>0.5</real>
<real>0.5</real>
<real>0.125</real>
<real>1</real>
</array>
<key>cloud_scale</key>
<array>
<real>0.74000002145772326</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>cloud_scroll_rate</key>
<array>
<real>10.069999694824219</real>
<real>10.01099967956543</real>
</array>
<key>cloud_shadow</key>
<array>
<real>0.52999997138977051</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>density_multiplier</key>
<array>
<real>0.00026999998954124749</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>distance_multiplier</key>
<array>
<real>3.7000000476837158</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>east_angle</key>
<real>3.1415927410125732</real>
<key>enable_cloud_scroll</key>
<array>
<boolean>1</boolean>
<boolean>1</boolean>
</array>
<key>gamma</key>
<array>
<real>0.81000000238418579</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>glow</key>
<array>
<real>15.199999809265137</real>
<real>0.0010000000474974513</real>
<real>-0.99999994039535522</real>
<real>1</real>
</array>
<key>haze_density</key>
<array>
<real>4</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>haze_horizon</key>
<array>
<real>0.065999999642372131</real>
<real>0.19915600121021271</real>
<real>0.19915600121021271</real>
<real>1</real>
</array>
<key>lightnorm</key>
<array>
<real>4.8569560817668389e-008</real>
<real>0.83146911859512329</real>
<real>-0.55557101964950562</real>
<real>0</real>
</array>
<key>max_y</key>
<array>
<real>735</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>preset_num</key>
<integer>2</integer>
<key>star_brightness</key>
<real>8.2799997329711914</real>
<key>sun_angle</key>
<real>0.98174679279327393</real>
<key>sunlight_color</key>
<array>
<real>2.22052001953125</real>
<real>1.76385498046875</real>
<real>1.8066678047180176</real>
<real>2.22052001953125</real>
</array>
</map>
</llsd>

View File

@ -0,0 +1,141 @@
<llsd>
<map>
<key>ambient</key>
<array>
<real>0.4053955078125</real>
<real>1.1382696628570557</real>
<real>1.2821044921875</real>
<real>1.2821044921875</real>
</array>
<key>blue_density</key>
<array>
<real>0.41029912233352661</real>
<real>0.43446910381317139</real>
<real>0.79701787233352661</real>
<real>0.79701787233352661</real>
</array>
<key>blue_horizon</key>
<array>
<real>0.11019530892372131</real>
<real>0.12288269400596619</real>
<real>0.14980468153953552</real>
<real>0.14980468153953552</real>
</array>
<key>cloud_color</key>
<array>
<real>0.22615399956703186</real>
<real>0.31999999284744263</real>
<real>0.34000000357627869</real>
<real>0.34000000357627869</real>
</array>
<key>cloud_pos_density1</key>
<array>
<real>0.5</real>
<real>0.5</real>
<real>0.69999998807907104</real>
<real>1</real>
</array>
<key>cloud_pos_density2</key>
<array>
<real>0.5</real>
<real>0.5</real>
<real>0.125</real>
<real>1</real>
</array>
<key>cloud_scale</key>
<array>
<real>0.73999994993209839</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>cloud_scroll_rate</key>
<array>
<real>10.069999694824219</real>
<real>10.01099967956543</real>
</array>
<key>cloud_shadow</key>
<array>
<real>0.19999998807907104</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>density_multiplier</key>
<array>
<real>0.00014999999257270247</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>distance_multiplier</key>
<array>
<real>7.5</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>east_angle</key>
<real>0</real>
<key>enable_cloud_scroll</key>
<array>
<boolean>1</boolean>
<boolean>1</boolean>
</array>
<key>gamma</key>
<array>
<real>0.81000000238418579</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>glow</key>
<array>
<real>5</real>
<real>0.0010000000474974513</real>
<real>-0.47999998927116394</real>
<real>1</real>
</array>
<key>haze_density</key>
<array>
<real>2</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>haze_horizon</key>
<array>
<real>0.23999999463558197</real>
<real>0.19915600121021271</real>
<real>0.19915600121021271</real>
<real>1</real>
</array>
<key>lightnorm</key>
<array>
<real>0</real>
<real>1</real>
<real>-1.1924880638503055e-008</real>
<real>-0</real>
</array>
<key>max_y</key>
<array>
<real>971</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>preset_num</key>
<integer>22</integer>
<key>star_brightness</key>
<real>50</real>
<key>sun_angle</key>
<real>4.7123889923095703</real>
<key>sunlight_color</key>
<array>
<real>0.169921875</real>
<real>1.0309758186340332</real>
<real>1.330078125</real>
<real>1.330078125</real>
</array>
</map>
</llsd>

View File

@ -0,0 +1,141 @@
<llsd>
<map>
<key>ambient</key>
<array>
<real>1.6820068359375</real>
<real>1.5790386199951172</real>
<real>1.4586181640625</real>
<real>1.6820068359375</real>
</array>
<key>blue_density</key>
<array>
<real>0.395843505859375</real>
<real>0.73051226139068604</real>
<real>1.307281494140625</real>
<real>1.307281494140625</real>
</array>
<key>blue_horizon</key>
<array>
<real>0.474609375</real>
<real>0.66494756937026978</real>
<real>0.791015625</real>
<real>0.791015625</real>
</array>
<key>cloud_color</key>
<array>
<real>0.909454345703125</real>
<real>0.77801179885864258</real>
<real>0.551483154296875</real>
<real>0.909454345703125</real>
</array>
<key>cloud_pos_density1</key>
<array>
<real>0.5</real>
<real>0.5</real>
<real>0.69569224119186401</real>
<real>1</real>
</array>
<key>cloud_pos_density2</key>
<array>
<real>0.5</real>
<real>0.5</real>
<real>0.125</real>
<real>1</real>
</array>
<key>cloud_scale</key>
<array>
<real>0.74000002145772326</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>cloud_scroll_rate</key>
<array>
<real>10.069999694824219</real>
<real>10.01099967956543</real>
</array>
<key>cloud_shadow</key>
<array>
<real>0.25</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>density_multiplier</key>
<array>
<real>0.00014999999257270247</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>distance_multiplier</key>
<array>
<real>5</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>east_angle</key>
<real>0</real>
<key>enable_cloud_scroll</key>
<array>
<boolean>1</boolean>
<boolean>1</boolean>
</array>
<key>gamma</key>
<array>
<real>0.81000000238418579</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>glow</key>
<array>
<real>15.199999809265137</real>
<real>0.0010000000474974513</real>
<real>-0.99999994039535522</real>
<real>1</real>
</array>
<key>haze_density</key>
<array>
<real>2</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>haze_horizon</key>
<array>
<real>0.088000006973743439</real>
<real>0.19915600121021271</real>
<real>0.19915600121021271</real>
<real>1</real>
</array>
<key>lightnorm</key>
<array>
<real>-0</real>
<real>1</real>
<real>1.1483815569590661e-006</real>
<real>0</real>
</array>
<key>max_y</key>
<array>
<real>2588</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>preset_num</key>
<integer>2</integer>
<key>star_brightness</key>
<real>0</real>
<key>sun_angle</key>
<real>1.5707951784133911</real>
<key>sunlight_color</key>
<array>
<real>1.5765380859375</real>
<real>1.4519634246826172</real>
<real>1.3062744140625</real>
<real>1.5765380859375</real>
</array>
</map>
</llsd>

View File

@ -0,0 +1,141 @@
<llsd>
<map>
<key>ambient</key>
<array>
<real>0.3659820556640625</real>
<real>1.0276046991348267</real>
<real>1.1574554443359375</real>
<real>1.1574554443359375</real>
</array>
<key>blue_density</key>
<array>
<real>0.19945311546325684</real>
<real>0.34193974733352661</real>
<real>0.72054684162139893</real>
<real>0.72054684162139893</real>
</array>
<key>blue_horizon</key>
<array>
<real>0.084902346134185791</real>
<real>0.10760286450386047</real>
<real>0.18509766459465027</real>
<real>0.18509766459465027</real>
</array>
<key>cloud_color</key>
<array>
<real>0.22615399956703186</real>
<real>0.31999999284744263</real>
<real>0.34000000357627869</real>
<real>0.34000000357627869</real>
</array>
<key>cloud_pos_density1</key>
<array>
<real>1.6884100437164307</real>
<real>0.52609699964523315</real>
<real>0.87999999523162842</real>
<real>1</real>
</array>
<key>cloud_pos_density2</key>
<array>
<real>1.6884100437164307</real>
<real>0.52609699964523315</real>
<real>0.125</real>
<real>1</real>
</array>
<key>cloud_scale</key>
<array>
<real>0.73999994993209839</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>cloud_scroll_rate</key>
<array>
<real>10.069999694824219</real>
<real>10.01099967956543</real>
</array>
<key>cloud_shadow</key>
<array>
<real>0.25</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>density_multiplier</key>
<array>
<real>0.0001500000071246177</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>distance_multiplier</key>
<array>
<real>9</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>east_angle</key>
<real>0</real>
<key>enable_cloud_scroll</key>
<array>
<boolean>1</boolean>
<boolean>1</boolean>
</array>
<key>gamma</key>
<array>
<real>0.81000000238418579</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>glow</key>
<array>
<real>5</real>
<real>0.0010000000474974513</real>
<real>-0.47999998927116394</real>
<real>1</real>
</array>
<key>haze_density</key>
<array>
<real>2</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>haze_horizon</key>
<array>
<real>0.20000000298023224</real>
<real>0.19915600121021271</real>
<real>0.19915600121021271</real>
<real>1</real>
</array>
<key>lightnorm</key>
<array>
<real>0</real>
<real>0.70710688829421997</real>
<real>-0.70710664987564087</real>
<real>-0</real>
</array>
<key>max_y</key>
<array>
<real>471</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>preset_num</key>
<integer>22</integer>
<key>star_brightness</key>
<real>27.709999084472656</real>
<key>sun_angle</key>
<real>5.4977869987487793</real>
<key>sunlight_color</key>
<array>
<real>0.167266845703125</real>
<real>1.014866828918457</real>
<real>1.309295654296875</real>
<real>1.309295654296875</real>
</array>
</map>
</llsd>

View File

@ -0,0 +1,141 @@
<llsd>
<map>
<key>ambient</key>
<array>
<real>1.6820068359375</real>
<real>1.5790386199951172</real>
<real>1.4586181640625</real>
<real>1.6820068359375</real>
</array>
<key>blue_density</key>
<array>
<real>0.395843505859375</real>
<real>0.73051226139068604</real>
<real>1.307281494140625</real>
<real>1.307281494140625</real>
</array>
<key>blue_horizon</key>
<array>
<real>0.387725830078125</real>
<real>0.61492735147476196</real>
<real>0.815399169921875</real>
<real>0.815399169921875</real>
</array>
<key>cloud_color</key>
<array>
<real>0.909454345703125</real>
<real>0.77801179885864258</real>
<real>0.551483154296875</real>
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</llsd>

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@ -0,0 +1,141 @@
<llsd>
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</map>
</llsd>

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@ -0,0 +1,141 @@
<llsd>
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</map>
</llsd>

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@ -0,0 +1,141 @@
<llsd>
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</map>
</llsd>

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@ -0,0 +1,141 @@
<llsd>
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</map>
</llsd>

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@ -0,0 +1,141 @@
<llsd>
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</llsd>

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@ -0,0 +1,141 @@
<llsd>
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</llsd>

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@ -0,0 +1,141 @@
<llsd>
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</llsd>

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@ -0,0 +1,141 @@
<llsd>
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</llsd>

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@ -0,0 +1,141 @@
<llsd>
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</map>
</llsd>

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@ -0,0 +1,141 @@
<llsd>
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</llsd>

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@ -0,0 +1,141 @@
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</llsd>

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@ -0,0 +1,141 @@
<llsd>
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</llsd>

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@ -0,0 +1,141 @@
<llsd>
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</llsd>

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@ -0,0 +1,141 @@
<llsd>
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</map>
</llsd>

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@ -0,0 +1,141 @@
<llsd>
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</map>
</llsd>

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@ -0,0 +1,141 @@
<llsd>
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</llsd>

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@ -0,0 +1,141 @@
<llsd>
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</llsd>

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@ -0,0 +1,141 @@
<llsd>
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</llsd>

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@ -0,0 +1,141 @@
<llsd>
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</llsd>

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@ -0,0 +1,141 @@
<llsd>
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</llsd>

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@ -0,0 +1,141 @@
<llsd>
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</llsd>

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@ -0,0 +1,141 @@
<llsd>
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<key>density_multiplier</key>
<array>
<real>9.0200002887286246e-005</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>distance_multiplier</key>
<array>
<real>30.100000381469727</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>east_angle</key>
<real>6.2831854820251465</real>
<key>enable_cloud_scroll</key>
<array>
<boolean>1</boolean>
<boolean>1</boolean>
</array>
<key>gamma</key>
<array>
<real>0.59999996423721313</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>glow</key>
<array>
<real>20</real>
<real>0.0010000000474974513</real>
<real>-0</real>
<real>1</real>
</array>
<key>haze_density</key>
<array>
<real>0.34000000357627869</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>haze_horizon</key>
<array>
<real>0.34000000357627869</real>
<real>0.19915600121021271</real>
<real>0.19915600121021271</real>
<real>1</real>
</array>
<key>lightnorm</key>
<array>
<real>-1.4580322726942541e-007</real>
<real>0.55191975831985474</real>
<real>0.83389723300933838</real>
<real>1</real>
</array>
<key>max_y</key>
<array>
<real>3037</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>preset_num</key>
<integer>21</integer>
<key>star_brightness</key>
<real>3.7999999523162842</real>
<key>sun_angle</key>
<real>3.72625732421875</real>
<key>sunlight_color</key>
<array>
<real>0</real>
<real>0</real>
<real>0</real>
<real>0</real>
</array>
</map>
</llsd>

View File

@ -0,0 +1,141 @@
<llsd>
<map>
<key>ambient</key>
<array>
<real>0</real>
<real>0</real>
<real>0</real>
<real>0</real>
</array>
<key>blue_density</key>
<array>
<real>0.12089811412885521</real>
<real>0.33770671695460663</real>
<real>0.67541757891583387</real>
<real>0.76708334654569654</real>
</array>
<key>blue_horizon</key>
<array>
<real>0.13497034943045882</real>
<real>0.26690842067701936</real>
<real>0.4016666400432598</real>
<real>0.74541666984558219</real>
</array>
<key>cloud_color</key>
<array>
<real>0.5</real>
<real>0.5</real>
<real>1</real>
<real>1</real>
</array>
<key>cloud_pos_density1</key>
<array>
<real>0.47999998927116394</real>
<real>0.97999995946884155</real>
<real>0.14630000293254852</real>
<real>1</real>
</array>
<key>cloud_pos_density2</key>
<array>
<real>1</real>
<real>1</real>
<real>0.070000000298023224</real>
<real>1</real>
</array>
<key>cloud_scale</key>
<array>
<real>0.10260000079870224</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>cloud_scroll_rate</key>
<array>
<real>10.088005410620646</real>
<real>13.300018310546875</real>
</array>
<key>cloud_shadow</key>
<array>
<real>0.41999998688697815</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>density_multiplier</key>
<array>
<real>0.00028125001798306321</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>distance_multiplier</key>
<array>
<real>6.3874998847643383</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>east_angle</key>
<real>3.5185837745666504</real>
<key>enable_cloud_scroll</key>
<array>
<boolean>1</boolean>
<boolean>1</boolean>
</array>
<key>gamma</key>
<array>
<real>1.0900000333786011</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>glow</key>
<array>
<real>9.4000005722045898</real>
<real>0.0010000000474974513</real>
<real>-0.44999998807907104</real>
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</array>
<key>haze_density</key>
<array>
<real>0.51583333298563971</real>
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</array>
<key>haze_horizon</key>
<array>
<real>0.13833333183079954</real>
<real>0.19915600121021271</real>
<real>0.19915600121021271</real>
<real>1</real>
</array>
<key>lightnorm</key>
<array>
<real>-0.28096383810043335</real>
<real>0.64612644910812378</real>
<real>0.70963364839553833</real>
<real>1</real>
</array>
<key>max_y</key>
<array>
<real>685.18749099969864</real>
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</array>
<key>preset_num</key>
<integer>22</integer>
<key>star_brightness</key>
<real>2</real>
<key>sun_angle</key>
<real>5.5806870460510254</real>
<key>sunlight_color</key>
<array>
<real>0</real>
<real>0</real>
<real>0</real>
<real>0</real>
</array>
</map>
</llsd>

View File

@ -0,0 +1,141 @@
<llsd>
<map>
<key>ambient</key>
<array>
<real>0.29999998211860657</real>
<real>0.17999999225139618</real>
<real>0</real>
<real>0.29999998211860657</real>
</array>
<key>blue_density</key>
<array>
<real>0.97999995946884155</real>
<real>0.97999995946884155</real>
<real>0.97999995946884155</real>
<real>0.48999997973442078</real>
</array>
<key>blue_horizon</key>
<array>
<real>0.31999999284744263</real>
<real>0.31999999284744263</real>
<real>0.31999999284744263</real>
<real>0.15999999642372131</real>
</array>
<key>cloud_color</key>
<array>
<real>0.50999999046325684</real>
<real>0.50999999046325684</real>
<real>0.50999999046325684</real>
<real>1</real>
</array>
<key>cloud_pos_density1</key>
<array>
<real>0.5</real>
<real>0.5</real>
<real>1</real>
<real>1</real>
</array>
<key>cloud_pos_density2</key>
<array>
<real>0.5</real>
<real>0.5</real>
<real>0.125</real>
<real>1</real>
</array>
<key>cloud_scale</key>
<array>
<real>0.079999998211860657</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>cloud_scroll_rate</key>
<array>
<real>10.49940013885498</real>
<real>10.01099967956543</real>
</array>
<key>cloud_shadow</key>
<array>
<real>0.25999999046325684</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>density_multiplier</key>
<array>
<real>0.00031000000308267772</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>distance_multiplier</key>
<array>
<real>6.8000001907348633</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>east_angle</key>
<real>0</real>
<key>enable_cloud_scroll</key>
<array>
<boolean>1</boolean>
<boolean>1</boolean>
</array>
<key>gamma</key>
<array>
<real>1</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>glow</key>
<array>
<real>40</real>
<real>0.0010000000474974513</real>
<real>-0.19999980926513672</real>
<real>1</real>
</array>
<key>haze_density</key>
<array>
<real>1.8899999856948853</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>haze_horizon</key>
<array>
<real>0.23999999463558197</real>
<real>0.19915600121021271</real>
<real>0.19915600121021271</real>
<real>1</real>
</array>
<key>lightnorm</key>
<array>
<real>0</real>
<real>0.36227512359619141</real>
<real>-0.93207120895385742</real>
<real>0</real>
</array>
<key>max_y</key>
<array>
<real>752</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>preset_num</key>
<integer>21</integer>
<key>star_brightness</key>
<real>0</real>
<key>sun_angle</key>
<real>2.7708849906921387</real>
<key>sunlight_color</key>
<array>
<real>1.3799998760223389</real>
<real>1.3799998760223389</real>
<real>1.3799998760223389</real>
<real>0.45999997854232788</real>
</array>
</map>
</llsd>

View File

@ -0,0 +1,141 @@
<llsd>
<map>
<key>ambient</key>
<array>
<real>0</real>
<real>0</real>
<real>0.14999999105930328</real>
<real>0.14999999105930328</real>
</array>
<key>blue_density</key>
<array>
<real>0</real>
<real>0.37999999523162842</real>
<real>0.56000000238418579</real>
<real>0.56000000238418579</real>
</array>
<key>blue_horizon</key>
<array>
<real>0.45999997854232788</real>
<real>0.37999999523162842</real>
<real>0.57999998331069946</real>
<real>0.57999998331069946</real>
</array>
<key>cloud_color</key>
<array>
<real>0.11999999731779099</real>
<real>0.10999999940395355</real>
<real>0.11999999731779099</real>
<real>0.11999999731779099</real>
</array>
<key>cloud_pos_density1</key>
<array>
<real>0.69999998807907104</real>
<real>0.34999999403953552</real>
<real>0.79999995231628418</real>
<real>1</real>
</array>
<key>cloud_pos_density2</key>
<array>
<real>0.29999998211860657</real>
<real>0.17000000178813934</real>
<real>0.17000000178813934</real>
<real>1</real>
</array>
<key>cloud_scale</key>
<array>
<real>0.39999997615814209</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>cloud_scroll_rate</key>
<array>
<real>10.359999656677246</real>
<real>10.029999732971191</real>
</array>
<key>cloud_shadow</key>
<array>
<real>0.29999998211860657</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>density_multiplier</key>
<array>
<real>9.9999997473787516e-005</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>distance_multiplier</key>
<array>
<real>37.200000762939453</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>east_angle</key>
<real>1.1938052177429199</real>
<key>enable_cloud_scroll</key>
<array>
<boolean>1</boolean>
<boolean>1</boolean>
</array>
<key>gamma</key>
<array>
<real>1.0099999904632568</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>glow</key>
<array>
<real>40</real>
<real>0.0010000000474974513</real>
<real>-0.4999995231628418</real>
<real>1</real>
</array>
<key>haze_density</key>
<array>
<real>1.2699999809265137</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>haze_horizon</key>
<array>
<real>0.35999998450279236</real>
<real>0.19915600121021271</real>
<real>0.19915600121021271</real>
<real>1</real>
</array>
<key>lightnorm</key>
<array>
<real>0.76900023221969604</real>
<real>0.56208312511444092</real>
<real>-0.30446872115135193</real>
<real>0</real>
</array>
<key>max_y</key>
<array>
<real>349</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>preset_num</key>
<integer>24</integer>
<key>star_brightness</key>
<real>2</real>
<key>sun_angle</key>
<real>2.5446903705596924</real>
<key>sunlight_color</key>
<array>
<real>1.4099999666213989</real>
<real>1.6500000953674316</real>
<real>2.0399999618530273</real>
<real>2.0399999618530273</real>
</array>
</map>
</llsd>

View File

@ -0,0 +1,141 @@
<llsd>
<map>
<key>ambient</key>
<array>
<real>1.6011199951171875</real>
<real>0.4848175048828125</real>
<real>0.53714460134506226</real>
<real>1.6011199951171875</real>
</array>
<key>blue_density</key>
<array>
<real>0.35260009765625</real>
<real>0.85935890674591064</real>
<real>1.35052490234375</real>
<real>1.35052490234375</real>
</array>
<key>blue_horizon</key>
<array>
<real>0.815185546875</real>
<real>1.02667236328125</real>
<real>1.153564453125</real>
<real>1.153564453125</real>
</array>
<key>cloud_color</key>
<array>
<real>0.909454345703125</real>
<real>0.77801179885864258</real>
<real>0.551483154296875</real>
<real>0.909454345703125</real>
</array>
<key>cloud_pos_density1</key>
<array>
<real>0.5</real>
<real>0.5</real>
<real>0.69569224119186401</real>
<real>1</real>
</array>
<key>cloud_pos_density2</key>
<array>
<real>0.5</real>
<real>0.5</real>
<real>0.125</real>
<real>1</real>
</array>
<key>cloud_scale</key>
<array>
<real>0.74000002145772326</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>cloud_scroll_rate</key>
<array>
<real>10.069999694824219</real>
<real>10.01099967956543</real>
</array>
<key>cloud_shadow</key>
<array>
<real>0.52999997138977051</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>density_multiplier</key>
<array>
<real>0.0004400000034365803</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>distance_multiplier</key>
<array>
<real>10.300000190734863</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>east_angle</key>
<real>3.1415927410125732</real>
<key>enable_cloud_scroll</key>
<array>
<boolean>1</boolean>
<boolean>1</boolean>
</array>
<key>gamma</key>
<array>
<real>0.81000000238418579</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>glow</key>
<array>
<real>15.199999809265137</real>
<real>0.0010000000474974513</real>
<real>-0.99999994039535522</real>
<real>1</real>
</array>
<key>haze_density</key>
<array>
<real>4</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>haze_horizon</key>
<array>
<real>0.065999999642372131</real>
<real>0.19915600121021271</real>
<real>0.19915600121021271</real>
<real>1</real>
</array>
<key>lightnorm</key>
<array>
<real>4.8569560817668389e-008</real>
<real>0.83146911859512329</real>
<real>-0.55557101964950562</real>
<real>0</real>
</array>
<key>max_y</key>
<array>
<real>735</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>preset_num</key>
<integer>2</integer>
<key>star_brightness</key>
<real>8.2799997329711914</real>
<key>sun_angle</key>
<real>0.98174679279327393</real>
<key>sunlight_color</key>
<array>
<real>2.547271728515625</real>
<real>1.437103271484375</real>
<real>1.5411819219589233</real>
<real>2.547271728515625</real>
</array>
</map>
</llsd>

View File

@ -0,0 +1,141 @@
<llsd>
<map>
<key>ambient</key>
<array>
<real>0.55059814453125</real>
<real>0.24620819091796875</real>
<real>0.17596435546875</real>
<real>0.55059814453125</real>
</array>
<key>blue_density</key>
<array>
<real>0.4730224609375</real>
<real>1.208868145942688</real>
<real>1.4644775390625</real>
<real>1.4644775390625</real>
</array>
<key>blue_horizon</key>
<array>
<real>0.18896484375</real>
<real>0.35201278328895569</real>
<real>0.48291015625</real>
<real>0.48291015625</real>
</array>
<key>cloud_color</key>
<array>
<real>0.31000000238418579</real>
<real>0.31000000238418579</real>
<real>0.31000000238418579</real>
<real>0.31000000238418579</real>
</array>
<key>cloud_pos_density1</key>
<array>
<real>0.5</real>
<real>0.5</real>
<real>0.69569224119186401</real>
<real>1</real>
</array>
<key>cloud_pos_density2</key>
<array>
<real>0.5</real>
<real>0.5</real>
<real>0.125</real>
<real>1</real>
</array>
<key>cloud_scale</key>
<array>
<real>0.26999998092651367</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>cloud_scroll_rate</key>
<array>
<real>10.139999389648437</real>
<real>10.01099967956543</real>
</array>
<key>cloud_shadow</key>
<array>
<real>0.31000000238418579</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>density_multiplier</key>
<array>
<real>0.0010000000474974513</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>distance_multiplier</key>
<array>
<real>34.600002288818359</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>east_angle</key>
<real>0</real>
<key>enable_cloud_scroll</key>
<array>
<boolean>1</boolean>
<boolean>1</boolean>
</array>
<key>gamma</key>
<array>
<real>0.94999998807907104</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>glow</key>
<array>
<real>12.600000381469727</real>
<real>0.0010000000474974513</real>
<real>-0.64999997615814209</real>
<real>1</real>
</array>
<key>haze_density</key>
<array>
<real>4</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>haze_horizon</key>
<array>
<real>0.14000000059604645</real>
<real>0.19915600121021271</real>
<real>0.19915600121021271</real>
<real>1</real>
</array>
<key>lightnorm</key>
<array>
<real>-0</real>
<real>1</real>
<real>1.8954237930302043e-006</real>
<real>-0</real>
</array>
<key>max_y</key>
<array>
<real>676</real>
<real>0</real>
<real>0</real>
<real>1</real>
</array>
<key>preset_num</key>
<integer>10</integer>
<key>star_brightness</key>
<real>0</real>
<key>sun_angle</key>
<real>4.7123870849609375</real>
<key>sunlight_color</key>
<array>
<real>0</real>
<real>0</real>
<real>0</real>
<real>0</real>
</array>
</map>
</llsd>

View File

@ -805,6 +805,16 @@ bool cmd_line_chat(const std::string& revised_text, EChatType type, bool from_ge
}
return false;
}
else if (command == "/zoffset_up")
{
gSavedPerAccountSettings.setF32("AvatarHoverOffsetZ", gSavedPerAccountSettings.getF32("AvatarHoverOffsetZ") + 0.05f);
return false;
}
else if (command == "/zoffset_down")
{
gSavedPerAccountSettings.setF32("AvatarHoverOffsetZ", gSavedPerAccountSettings.getF32("AvatarHoverOffsetZ") - 0.05f);
return false;
}
else if (command == sFSCmdLineOfferTp())
{
LLUUID target_key;

View File

@ -0,0 +1,376 @@
/**
* @file fsfloaterwearablefavorites.cpp
* @brief Class for the favorite wearables floater
*
* $LicenseInfo:firstyear=2018&license=viewerlgpl$
* Phoenix Firestorm Viewer Source Code
* Copyright (c) 2018 Ansariel Hiller @ Second Life
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* The Phoenix Firestorm Project, Inc., 1831 Oakwood Drive, Fairmont, Minnesota 56031-3225 USA
* http://www.firestormviewer.org
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "fsfloaterwearablefavorites.h"
#include "fscommon.h"
#include "llappearancemgr.h"
#include "llbutton.h"
#include "llfiltereditor.h"
#include "llinventoryfunctions.h"
#include "llinventoryobserver.h"
#include "llmenugl.h"
#include "llmenubutton.h"
#include "lltoggleablemenu.h"
#include "llviewercontrol.h" // for gSavedSettings
#include "llviewermenu.h" // for gMenuHolder
#include "rlvactions.h"
#include "rlvlocks.h"
#define FS_WEARABLE_FAVORITES_FOLDER "#Wearable Favorites"
static LLDefaultChildRegistry::Register<FSWearableFavoritesItemsList> r("fs_wearable_favorites_items_list");
FSWearableFavoritesItemsList::FSWearableFavoritesItemsList(const Params& p)
: LLWearableItemsList(p)
{
}
BOOL FSWearableFavoritesItemsList::handleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg)
{
// Scroll folder view if needed. Never accepts a drag or drop.
*accept = ACCEPT_NO;
autoScroll(x, y);
if (cargo_type == DAD_BODYPART || cargo_type == DAD_CLOTHING || cargo_type == DAD_OBJECT)
{
if (drop)
{
LLInventoryItem* item = (LLInventoryItem*)cargo_data;
if (!mDADSignal.empty())
{
mDADSignal(item->getUUID());
}
}
else
{
*accept = ACCEPT_YES_SINGLE;
}
}
return TRUE;
}
LLUUID FSFloaterWearableFavorites::sFolderID = LLUUID();
FSFloaterWearableFavorites::FSFloaterWearableFavorites(const LLSD& key)
: LLFloater(key),
mItemsList(NULL),
mInitialized(false),
mDADCallbackConnection()
{
mCategoriesObserver = new LLInventoryCategoriesObserver();
}
FSFloaterWearableFavorites::~FSFloaterWearableFavorites()
{
if (gInventory.containsObserver(mCategoriesObserver))
{
gInventory.removeObserver(mCategoriesObserver);
}
delete mCategoriesObserver;
if (mDADCallbackConnection.connected())
{
mDADCallbackConnection.disconnect();
}
if (mOptionsMenuHandle.get())
{
mOptionsMenuHandle.get()->die();
}
}
//virtual
BOOL FSFloaterWearableFavorites::postBuild()
{
mItemsList = getChild<FSWearableFavoritesItemsList>("favorites_list");
mItemsList->setNoFilteredItemsMsg(getString("search_no_items"));
mItemsList->setDoubleClickCallback(boost::bind(&FSFloaterWearableFavorites::onDoubleClick, this));
mRemoveItemBtn = getChild<LLButton>("remove_btn");
mRemoveItemBtn->setCommitCallback(boost::bind(&FSFloaterWearableFavorites::handleRemove, this));
mFilterEditor = getChild<LLFilterEditor>("wearable_filter_input");
mFilterEditor->setCommitCallback(boost::bind(&FSFloaterWearableFavorites::onFilterEdit, this, _2));
// Create menus.
LLUICtrl::CommitCallbackRegistry::ScopedRegistrar registrar;
LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable_registrar;
registrar.add("FavWearables.Action", boost::bind(&FSFloaterWearableFavorites::onOptionsMenuItemClicked, this, _2));
enable_registrar.add("FavWearables.CheckAction", boost::bind(&FSFloaterWearableFavorites::onOptionsMenuItemChecked, this, _2));
mOptionsButton = getChild<LLMenuButton>("options_btn");
LLToggleableMenu* options_menu = LLUICtrlFactory::getInstance()->createFromFile<LLToggleableMenu>("menu_fs_wearable_favorites.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance());
if (options_menu)
{
mOptionsMenuHandle = options_menu->getHandle();
mOptionsButton->setMenu(options_menu, LLMenuButton::MP_BOTTOM_LEFT);
}
return TRUE;
}
//virtual
void FSFloaterWearableFavorites::onOpen(const LLSD& /*info*/)
{
if (!mInitialized)
{
if (!gInventory.isInventoryUsable())
{
return;
}
initCategory();
LLViewerInventoryCategory* category = gInventory.getCategory(sFolderID);
if (!category)
{
return;
}
const LLUUID cof = gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT);
LLViewerInventoryCategory* category_cof = gInventory.getCategory(cof);
if (!category_cof)
{
return;
}
gInventory.addObserver(mCategoriesObserver);
mCategoriesObserver->addCategory(sFolderID, boost::bind(&FSFloaterWearableFavorites::updateList, this, sFolderID));
mCategoriesObserver->addCategory(cof, boost::bind(&FSFloaterWearableFavorites::updateList, this, sFolderID));
category->fetch();
mItemsList->setSortOrder((LLWearableItemsList::ESortOrder)gSavedSettings.getU32("FSWearableFavoritesSortOrder"));
updateList(sFolderID);
mItemsList->setDADCallback(boost::bind(&FSFloaterWearableFavorites::onItemDAD, this, _1));
mInitialized = true;
}
}
//virtual
void FSFloaterWearableFavorites::draw()
{
LLFloater::draw();
mRemoveItemBtn->setEnabled(mItemsList->numSelected() > 0);
}
//virtual
BOOL FSFloaterWearableFavorites::handleKeyHere(KEY key, MASK mask)
{
if (FSCommon::isFilterEditorKeyCombo(key, mask))
{
mFilterEditor->setFocus(TRUE);
return TRUE;
}
return LLFloater::handleKeyHere(key, mask);
}
void FSFloaterWearableFavorites::initCategory()
{
LLUUID fs_favs_id;
LLUUID fs_root_cat_id = gInventory.findCategoryByName(ROOT_FIRESTORM_FOLDER);
if (!fs_root_cat_id.isNull())
{
LLInventoryModel::item_array_t* items;
LLInventoryModel::cat_array_t* cats;
gInventory.getDirectDescendentsOf(fs_root_cat_id, cats, items);
if (cats)
{
for (LLInventoryModel::cat_array_t::iterator it = cats->begin(); it != cats->end(); ++it)
{
if ((*it)->getName() == FS_WEARABLE_FAVORITES_FOLDER)
{
fs_favs_id = (*it)->getUUID();
break;
}
}
}
}
else
{
fs_root_cat_id = gInventory.createNewCategory(gInventory.getRootFolderID(), LLFolderType::FT_NONE, ROOT_FIRESTORM_FOLDER);
}
if (fs_favs_id.isNull())
{
fs_favs_id = gInventory.createNewCategory(fs_root_cat_id, LLFolderType::FT_NONE, FS_WEARABLE_FAVORITES_FOLDER);
}
sFolderID = fs_favs_id;
}
//static
LLUUID FSFloaterWearableFavorites::getFavoritesFolder()
{
if (sFolderID.notNull())
{
return sFolderID;
}
LLUUID fs_root_cat_id = gInventory.findCategoryByName(ROOT_FIRESTORM_FOLDER);
if (!fs_root_cat_id.isNull())
{
LLInventoryModel::item_array_t* items;
LLInventoryModel::cat_array_t* cats;
gInventory.getDirectDescendentsOf(fs_root_cat_id, cats, items);
if (cats)
{
for (LLInventoryModel::cat_array_t::iterator it = cats->begin(); it != cats->end(); ++it)
{
if ((*it)->getName() == FS_WEARABLE_FAVORITES_FOLDER)
{
sFolderID = (*it)->getUUID();
break;
}
}
}
}
return sFolderID;
}
void FSFloaterWearableFavorites::updateList(const LLUUID& folder_id)
{
mItemsList->updateList(folder_id);
if (gInventory.isCategoryComplete(folder_id))
{
mItemsList->setNoItemsCommentText(getString("empty_list")); // Have to reset it here because LLWearableItemsList::updateList might override it
}
}
void FSFloaterWearableFavorites::onItemDAD(const LLUUID& item_id)
{
link_inventory_object(sFolderID, item_id, LLPointer<LLInventoryCallback>(NULL));
}
void FSFloaterWearableFavorites::handleRemove()
{
uuid_vec_t selected_item_ids;
mItemsList->getSelectedUUIDs(selected_item_ids);
for (uuid_vec_t::iterator it = selected_item_ids.begin(); it != selected_item_ids.end(); ++it)
{
remove_inventory_item(*it, LLPointer<LLInventoryCallback>(NULL));
}
}
void FSFloaterWearableFavorites::onFilterEdit(const std::string& search_string)
{
mItemsList->setFilterSubString(search_string);
mItemsList->setNoItemsCommentText(getString("empty_list"));
}
void FSFloaterWearableFavorites::onOptionsMenuItemClicked(const LLSD& userdata)
{
const std::string action = userdata.asString();
if (action == "sort_by_name")
{
mItemsList->setSortOrder(LLWearableItemsList::E_SORT_BY_NAME);
gSavedSettings.setU32("FSWearableFavoritesSortOrder", LLWearableItemsList::E_SORT_BY_NAME);
}
else if (action == "sort_by_most_recent")
{
mItemsList->setSortOrder(LLWearableItemsList::E_SORT_BY_MOST_RECENT);
gSavedSettings.setU32("FSWearableFavoritesSortOrder", LLWearableItemsList::E_SORT_BY_MOST_RECENT);
}
else if (action == "sort_by_type_name")
{
mItemsList->setSortOrder(LLWearableItemsList::E_SORT_BY_TYPE_NAME);
gSavedSettings.setU32("FSWearableFavoritesSortOrder", LLWearableItemsList::E_SORT_BY_TYPE_NAME);
}
}
bool FSFloaterWearableFavorites::onOptionsMenuItemChecked(const LLSD& userdata)
{
const std::string action = userdata.asString();
if (action == "sort_by_name")
{
return mItemsList->getSortOrder() == LLWearableItemsList::E_SORT_BY_NAME;
}
else if (action == "sort_by_most_recent")
{
return mItemsList->getSortOrder() == LLWearableItemsList::E_SORT_BY_MOST_RECENT;
}
else if (action == "sort_by_type_name")
{
return mItemsList->getSortOrder() == LLWearableItemsList::E_SORT_BY_TYPE_NAME;
}
return false;
}
void FSFloaterWearableFavorites::onDoubleClick()
{
LLUUID selected_item_id = mItemsList->getSelectedUUID();
if (selected_item_id.notNull())
{
uuid_vec_t ids;
ids.push_back(selected_item_id);
LLViewerInventoryItem* item = gInventory.getItem(selected_item_id);
if (get_is_item_worn(selected_item_id))
{
if ((item->getType() == LLAssetType::AT_CLOTHING && (!RlvActions::isRlvEnabled() || gRlvWearableLocks.canRemove(item))) ||
(item->getType() == LLAssetType::AT_OBJECT) && (!RlvActions::isRlvEnabled() || gRlvAttachmentLocks.canDetach(item)))
{
LLAppearanceMgr::instance().removeItemsFromAvatar(ids);
}
}
else
{
if (item->getType() == LLAssetType::AT_BODYPART && (!RlvActions::isRlvEnabled() || (gRlvWearableLocks.canWear(item) & RLV_WEAR_REPLACE) == RLV_WEAR_REPLACE))
{
wear_multiple(ids, true);
}
else if (item->getType() == LLAssetType::AT_CLOTHING && LLAppearanceMgr::instance().canAddWearables(ids) && (!RlvActions::isRlvEnabled() || (gRlvWearableLocks.canWear(item) & RLV_WEAR_ADD) == RLV_WEAR_ADD))
{
wear_multiple(ids, false);
}
else if (item->getType() == LLAssetType::AT_OBJECT && LLAppearanceMgr::instance().canAddWearables(ids) && (!RlvActions::isRlvEnabled() || (gRlvAttachmentLocks.canAttach(item) & RLV_WEAR_ADD) == RLV_WEAR_ADD))
{
wear_multiple(ids, false);
}
}
}
}

View File

@ -0,0 +1,110 @@
/**
* @file fsfloaterwearablefavorites.h
* @brief Class for the favorite wearables floater
*
* $LicenseInfo:firstyear=2018&license=viewerlgpl$
* Phoenix Firestorm Viewer Source Code
* Copyright (c) 2018 Ansariel Hiller @ Second Life
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* The Phoenix Firestorm Project, Inc., 1831 Oakwood Drive, Fairmont, Minnesota 56031-3225 USA
* http://www.firestormviewer.org
* $/LicenseInfo$
*/
#ifndef FS_FLOATERWEARABLEFAVORITES_H
#define FS_FLOATERWEARABLEFAVORITES_H
#include "llfloater.h"
#include "llwearableitemslist.h"
class LLButton;
class LLFilterEditor;
class LLMenuButton;
class LLInventoryCategoriesObserver;
class FSWearableFavoritesItemsList : public LLWearableItemsList
{
public:
struct Params : public LLInitParam::Block<Params, LLWearableItemsList::Params>
{
Params()
{}
};
virtual ~FSWearableFavoritesItemsList() {}
/* virtual */ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
typedef boost::signals2::signal<void(const LLUUID& id)> item_dad_callback_t;
boost::signals2::connection setDADCallback(const item_dad_callback_t::slot_type& cb)
{
return mDADSignal.connect(cb);
}
protected:
friend class LLUICtrlFactory;
FSWearableFavoritesItemsList(const Params&);
item_dad_callback_t mDADSignal;
};
class FSFloaterWearableFavorites : public LLFloater
{
public:
FSFloaterWearableFavorites(const LLSD& key);
virtual ~FSFloaterWearableFavorites();
/*virtual*/ BOOL postBuild();
/*virtual*/ void onOpen(const LLSD& info);
/*virtual*/ void draw();
/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask);
/*virtual*/ bool hasAccelerators() const { return true; }
static LLUUID getFavoritesFolder();
private:
void initCategory();
void updateList(const LLUUID& folder_id);
void onItemDAD(const LLUUID& item_id);
void handleRemove();
void onFilterEdit(const std::string& search_string);
void onDoubleClick();
void onOptionsMenuItemClicked(const LLSD& userdata);
bool onOptionsMenuItemChecked(const LLSD& userdata);
bool mInitialized;
boost::signals2::connection mDADCallbackConnection;
LLInventoryCategoriesObserver* mCategoriesObserver;
FSWearableFavoritesItemsList* mItemsList;
LLButton* mRemoveItemBtn;
LLFilterEditor* mFilterEditor;
LLMenuButton* mOptionsButton;
LLHandle<LLView> mOptionsMenuHandle;
static LLUUID sFolderID;
};
#endif // FS_FLOATERWEARABLEFAVORITES_H

View File

@ -314,7 +314,7 @@ void LLFloaterRegionInfo::requestRegionInfo()
void LLFloaterRegionInfo::processEstateOwnerRequest(LLMessageSystem* msg,void**)
{
static LLDispatcher dispatch;
LLFloaterRegionInfo* floater = LLFloaterReg::getTypedInstance<LLFloaterRegionInfo>("region_info");
LLFloaterRegionInfo* floater = LLFloaterReg::findTypedInstance<LLFloaterRegionInfo>("region_info");
if(!floater)
{
return;
@ -350,7 +350,7 @@ void LLFloaterRegionInfo::processEstateOwnerRequest(LLMessageSystem* msg,void**)
void LLFloaterRegionInfo::processRegionInfo(LLMessageSystem* msg)
{
LLPanel* panel;
LLFloaterRegionInfo* floater = LLFloaterReg::getTypedInstance<LLFloaterRegionInfo>("region_info");
LLFloaterRegionInfo* floater = LLFloaterReg::findTypedInstance<LLFloaterRegionInfo>("region_info");
if(!floater)
{
return;

View File

@ -126,6 +126,9 @@ void commit_radio_group_land(LLUICtrl* ctrl);
void commit_grid_mode(LLUICtrl *);
void commit_slider_zoom(LLUICtrl *ctrl);
// <FS:KC> show/hide build highlight
void commit_show_highlight(void *ctrl);
/**
* Class LLLandImpactsObserver
*
@ -268,9 +271,13 @@ BOOL LLFloaterTools::postBuild()
// <FS:KC> show highlight
mCheckShowHighlight = getChild<LLCheckBoxCtrl>("checkbox show highlight");
mCheckShowHighlight->setValue(gSavedSettings.getBOOL("RenderHighlightSelections"));
LLSelectMgr::instance().setFSShowHideHighlight(FS_SHOW_HIDE_HIGHLIGHT_NORMAL);
mCheckActualRoot = getChild<LLCheckBoxCtrl>("checkbox actual root");
// </FS:KC>
//
// Create Buttons
//
@ -476,6 +483,9 @@ LLFloaterTools::LLFloaterTools(const LLSD& key)
// <FS:Ansariel> FIRE-7802: Grass and tree selection in build tool
mCommitCallbackRegistrar.add("BuildTool.TreeGrass", boost::bind(&LLFloaterTools::onSelectTreeGrassCombo, this));
// <FS:KC> show/hide build highlight
mCommitCallbackRegistrar.add("BuildTool.commitShowHighlight", boost::bind(&commit_show_highlight, this));
mLandImpactsObserver = new LLLandImpactsObserver();
LLViewerParcelMgr::getInstance()->addObserver(mLandImpactsObserver);
}
@ -1070,6 +1080,15 @@ void LLFloaterTools::onOpen(const LLSD& key)
{
mParcelSelection = LLViewerParcelMgr::getInstance()->getFloatingParcelSelection();
mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
// <FS:KC> Set the check box value from the saved setting
// this function runs on selection change
if (!mOpen)
{
mOpen = TRUE;
mCheckShowHighlight->setValue(gSavedSettings.getBOOL("RenderHighlightSelections"));
}
// </FS:KC>
std::string panel = key.asString();
if (!panel.empty())
@ -1099,6 +1118,12 @@ void LLFloaterTools::onClose(bool app_quitting)
LLSelectMgr::getInstance()->promoteSelectionToRoot();
gSavedSettings.setBOOL("EditLinkedParts", FALSE);
// <FS:KC>
LLSelectMgr::instance().setFSShowHideHighlight(FS_SHOW_HIDE_HIGHLIGHT_NORMAL);
mOpen = FALSE; //hack cause onOpen runs on every selection change but onClose doesnt.
// </FS:KC>
gViewerWindow->showCursor();
resetToolState();
@ -1295,6 +1320,23 @@ void commit_select_component(void *data)
}
}
// <FS:KC> show/hide build highlight
void commit_show_highlight(void *data)
{
LLFloaterTools* floaterp = (LLFloaterTools*)data;
BOOL show_highlight = floaterp->mCheckShowHighlight->get();
if (show_highlight)
{
LLSelectMgr::getInstance()->setFSShowHideHighlight(FS_SHOW_HIDE_HIGHLIGHT_SHOW);
}
else
{
LLSelectMgr::getInstance()->setFSShowHideHighlight(FS_SHOW_HIDE_HIGHLIGHT_HIDE);
}
}
// </FS:KC>
// static
void LLFloaterTools::setObjectType( LLPCode pcode )
{

View File

@ -224,12 +224,14 @@ public:
private:
BOOL mDirty;
BOOL mHasSelection;
BOOL mOpen; //Phoenix:KC
//Phoenix:KC
S32 mCollapsedHeight;
S32 mExpandedHeight;
std::map<std::string, std::string> mStatusText;
protected:
LLSD mMediaSettings;

View File

@ -536,7 +536,10 @@ void LLGroupListItem::onProfileBtnClick()
void LLGroupListItem::changed(LLGroupChange gc)
{
LLGroupMgrGroupData* group_data = LLGroupMgr::getInstance()->getGroupData(mID);
if(group_data)
// <FS:Ansariel> FIRE-22148: Only update group icon if the received group data actually contains group icon info
//if (group_data)
if ((gc == GC_ALL || gc == GC_PROPERTIES) && group_data)
// </FS:Ansariel>
setGroupIconID(group_data->mInsigniaID);
}

View File

@ -100,6 +100,7 @@
#endif
// </FS:Zi>
#include "fsfloaterplacedetails.h"
#include "fsfloaterwearablefavorites.h"
#include "llviewerattachmenu.h"
#include "llresmgr.h"
@ -1375,6 +1376,13 @@ BOOL LLInvFVBridge::isProtectedFolder(bool ignore_setting /*= false*/) const
return TRUE;
}
if ((mUUID == FSFloaterWearableFavorites::getFavoritesFolder()
|| model->isObjectDescendentOf(mUUID, FSFloaterWearableFavorites::getFavoritesFolder()))
&& gSavedPerAccountSettings.getBOOL("ProtectWearableFavoritesFolders"))
{
return TRUE;
}
return FALSE;
}
// </FS:TT>
@ -5670,9 +5678,11 @@ bool LLFolderBridge::isProtected() const
{
static LLCachedControl<bool> protectAOFolders(gSavedPerAccountSettings, "ProtectAOFolders");
static LLCachedControl<bool> protectBridgeFolder(gSavedPerAccountSettings, "ProtectBridgeFolder");
static LLCachedControl<bool> WearableFavoritesprotectBridgeFolder(gSavedPerAccountSettings, "ProtectWearableFavoritesFolders");
return ((mUUID == AOEngine::instance().getAOFolder() && protectAOFolders) ||
(mUUID == FSLSLBridge::instance().getBridgeFolder() && protectBridgeFolder));
(mUUID == FSLSLBridge::instance().getBridgeFolder() && protectBridgeFolder) ||
(mUUID == FSFloaterWearableFavorites::getFavoritesFolder() && WearableFavoritesprotectBridgeFolder));
}
// </FS:Ansariel>

View File

@ -94,6 +94,7 @@
// Firestorm includes
#include "aoengine.h"
#include "fsfloaterwearablefavorites.h"
#include "fslslbridge.h"
BOOL LLInventoryState::sWearNewClothing = FALSE;
@ -433,7 +434,10 @@ void copy_inventory_category(LLInventoryModel* model,
LLInventoryItem* item = *iter;
LLPointer<LLInventoryCallback> cb = new LLBoostFuncInventoryCallback(boost::bind(update_folder_cb, new_cat_uuid));
if (!item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID(), gAgent.getGroupID()))
// <FS:Ansariel> FIRE-21719: Copy-pasting a folder doesn't copy contained links
//if (!item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID(), gAgent.getGroupID()))
if (!item->getIsLinkType() && !item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID(), gAgent.getGroupID()))
// </FS:Ansariel>
{
// If the item is nocopy, we do nothing or, optionally, move it
if (move_no_copy_items)
@ -445,6 +449,12 @@ void copy_inventory_category(LLInventoryModel* model,
// Decrement the count in root_id since that one item won't be copied over
LLMarketplaceData::instance().decrementValidationWaiting(root_id);
}
// <FS:Ansariel> FIRE-21719: Copy-pasting a folder doesn't copy contained links
else if (item->getIsLinkType())
{
link_inventory_object(new_cat_uuid, item->getLinkedUUID(), cb);
}
// </FS:Ansariel>
else
{
copy_inventory_item(
@ -640,6 +650,9 @@ BOOL get_is_item_removable(const LLInventoryModel* model, const LLUUID& id)
||
(model->isObjectDescendentOf(id, FSLSLBridge::instance().getBridgeFolder())
&& gSavedPerAccountSettings.getBOOL("ProtectBridgeFolder"))
||
(model->isObjectDescendentOf(id, FSFloaterWearableFavorites::getFavoritesFolder())
&& gSavedPerAccountSettings.getBOOL("ProtectWearableFavoritesFolders"))
)
{
return FALSE;
@ -707,6 +720,9 @@ BOOL get_is_category_removable(const LLInventoryModel* model, const LLUUID& id)
||
((id == FSLSLBridge::instance().getBridgeFolder() || model->isObjectDescendentOf(id, FSLSLBridge::instance().getBridgeFolder()))
&& gSavedPerAccountSettings.getBOOL("ProtectBridgeFolder"))
||
((id == FSFloaterWearableFavorites::getFavoritesFolder() || model->isObjectDescendentOf(id, FSFloaterWearableFavorites::getFavoritesFolder()))
&& gSavedPerAccountSettings.getBOOL("ProtectWearableFavoritesFolders"))
)
{
return FALSE;
@ -762,6 +778,9 @@ BOOL get_is_category_renameable(const LLInventoryModel* model, const LLUUID& id)
||
((id == FSLSLBridge::instance().getBridgeFolder() || model->isObjectDescendentOf(id, FSLSLBridge::instance().getBridgeFolder()))
&& gSavedPerAccountSettings.getBOOL("ProtectBridgeFolder"))
||
((id == FSFloaterWearableFavorites::getFavoritesFolder() || model->isObjectDescendentOf(id, FSFloaterWearableFavorites::getFavoritesFolder()))
&& gSavedPerAccountSettings.getBOOL("ProtectWearableFavoritesFolders"))
)
{
return FALSE;

View File

@ -64,11 +64,11 @@
#include "rlvhandler.h"
#include "rlvlocks.h"
// [/RLVa:KB]
//-TT Patch: ReplaceWornItemsOnly
// <FS:TT> Patch: ReplaceWornItemsOnly
#include "llviewerobjectlist.h"
#include "llviewerobject.h"
#include "llgesturemgr.h"
//-TT
// </FS:TT>
//#define DIFF_INVENTORY_FILES
#ifdef DIFF_INVENTORY_FILES
@ -76,6 +76,7 @@
#endif
#include "aoengine.h"
#include "fsfloaterwearablefavorites.h"
#include "fslslbridge.h"
#ifdef OPENSIM
#include "llviewernetwork.h"
@ -1310,7 +1311,9 @@ void LLInventoryModel::changeItemParent(LLViewerInventoryItem* item,
if ((isObjectDescendentOf(item->getUUID(), AOEngine::instance().getAOFolder())
&& gSavedPerAccountSettings.getBOOL("ProtectAOFolders")) ||
(isObjectDescendentOf(item->getUUID(), FSLSLBridge::instance().getBridgeFolder())
&& gSavedPerAccountSettings.getBOOL("ProtectBridgeFolder")))
&& gSavedPerAccountSettings.getBOOL("ProtectBridgeFolder")) ||
(isObjectDescendentOf(item->getUUID(), FSFloaterWearableFavorites::getFavoritesFolder())
&& gSavedPerAccountSettings.getBOOL("ProtectWearableFavoritesFolders")))
{
LL_INFOS("Inventory") << "Cannot move item because it is descendent of a protected folder" << LL_ENDL;
return;
@ -1352,7 +1355,9 @@ void LLInventoryModel::changeCategoryParent(LLViewerInventoryCategory* cat,
if ((isObjectDescendentOf(cat->getUUID(), AOEngine::instance().getAOFolder())
&& gSavedPerAccountSettings.getBOOL("ProtectAOFolders")) ||
(isObjectDescendentOf(cat->getUUID(), FSLSLBridge::instance().getBridgeFolder())
&& gSavedPerAccountSettings.getBOOL("ProtectBridgeFolder")))
&& gSavedPerAccountSettings.getBOOL("ProtectBridgeFolder")) ||
(isObjectDescendentOf(cat->getUUID(), FSFloaterWearableFavorites::getFavoritesFolder())
&& gSavedPerAccountSettings.getBOOL("ProtectWearableFavoritesFolders")))
{
LL_INFOS("Inventory") << "Cannot move category because it is descendent of a protected folder" << LL_ENDL;
return;

View File

@ -211,6 +211,12 @@ LLFolderView * LLInventoryPanel::createFolderRoot(LLUUID root_id )
// <FS:Ansariel> Inventory specials
p.for_inventory = true;
static LLCachedControl<S32> fsFolderViewItemHeight(*LLUI::sSettingGroups["config"], "FSFolderViewItemHeight");
const LLFolderViewItem::Params& default_params = LLUICtrlFactory::getDefaultParams<LLFolderViewItem>();
p.item_height = fsFolderViewItemHeight;
p.item_top_pad = default_params.item_top_pad - (default_params.item_height - fsFolderViewItemHeight) / 2 - 1;
// </FS:Ansariel>
return LLUICtrlFactory::create<LLFolderView>(p);
}
@ -857,6 +863,12 @@ LLFolderViewFolder * LLInventoryPanel::createFolderViewFolder(LLInvFVBridge * br
// <FS:Ansariel> Inventory specials
params.for_inventory = true;
static LLCachedControl<S32> fsFolderViewItemHeight(*LLUI::sSettingGroups["config"], "FSFolderViewItemHeight");
const LLFolderViewItem::Params& default_params = LLUICtrlFactory::getDefaultParams<LLFolderViewItem>();
params.item_height = fsFolderViewItemHeight;
params.item_top_pad = default_params.item_top_pad - (default_params.item_height - fsFolderViewItemHeight) / 2 - 1;
// </FS:Ansariel>
return LLUICtrlFactory::create<LLFolderViewFolder>(params);
}
@ -876,6 +888,12 @@ LLFolderViewItem * LLInventoryPanel::createFolderViewItem(LLInvFVBridge * bridge
// <FS:Ansariel> Inventory specials
params.for_inventory = true;
static LLCachedControl<S32> fsFolderViewItemHeight(*LLUI::sSettingGroups["config"], "FSFolderViewItemHeight");
const LLFolderViewItem::Params& default_params = LLUICtrlFactory::getDefaultParams<LLFolderViewItem>();
params.item_height = fsFolderViewItemHeight;
params.item_top_pad = default_params.item_top_pad - (default_params.item_height - fsFolderViewItemHeight) / 2 - 1;
// </FS:Ansariel>
return LLUICtrlFactory::create<LLFolderViewItem>(params);
}

View File

@ -220,6 +220,8 @@ public:
// <FS:Ansariel> Optional hiding of Inbox folder
void updateShowInboxFolder(const LLSD &data);
void updateFolderLabel(const LLUUID& folder_id);
// DEBUG ONLY:
static void dumpSelectionInformation(void* user_data);

View File

@ -83,6 +83,15 @@ LLFolderViewFolder * LLInboxInventoryPanel::createFolderViewFolder(LLInvFVBridge
params.font_color = item_color;
params.font_highlight_color = item_color;
params.allow_drop = allow_drop;
// <FS:Ansariel> Inventory specials
params.for_inventory = true;
static LLCachedControl<S32> fsFolderViewItemHeight(*LLUI::sSettingGroups["config"], "FSFolderViewItemHeight");
const LLFolderViewItem::Params& default_params = LLUICtrlFactory::getDefaultParams<LLFolderViewItem>();
params.item_height = fsFolderViewItemHeight;
params.item_top_pad = default_params.item_top_pad - (default_params.item_height - fsFolderViewItemHeight) / 2 - 1;
// </FS:Ansariel>
return LLUICtrlFactory::create<LLInboxFolderViewFolder>(params);
}
@ -102,6 +111,15 @@ LLFolderViewItem * LLInboxInventoryPanel::createFolderViewItem(LLInvFVBridge * b
params.font_color = item_color;
params.font_highlight_color = item_color;
// <FS:Ansariel> Inventory specials
params.for_inventory = true;
static LLCachedControl<S32> fsFolderViewItemHeight(*LLUI::sSettingGroups["config"], "FSFolderViewItemHeight");
const LLFolderViewItem::Params& default_params = LLUICtrlFactory::getDefaultParams<LLFolderViewItem>();
params.item_height = fsFolderViewItemHeight;
params.item_top_pad = default_params.item_top_pad - (default_params.item_height - fsFolderViewItemHeight) / 2 - 1;
// </FS:Ansariel>
return LLUICtrlFactory::create<LLInboxFolderViewItem>(params);
}

View File

@ -1736,6 +1736,12 @@ void LLPanelObjectInventory::reset()
// <FS:Ansariel> Inventory specials
p.for_inventory = true;
static LLCachedControl<S32> fsFolderViewItemHeight(*LLUI::sSettingGroups["config"], "FSFolderViewItemHeight");
const LLFolderViewItem::Params& default_params = LLUICtrlFactory::getDefaultParams<LLFolderViewItem>();
p.item_height = fsFolderViewItemHeight;
p.item_top_pad = default_params.item_top_pad - (default_params.item_height - fsFolderViewItemHeight) / 2 - 1;
// </FS:Ansariel>
mFolders = LLUICtrlFactory::create<LLFolderView>(p);
mFolders->setCallbackRegistrar(&mCommitCallbackRegistrar);
@ -1900,6 +1906,12 @@ void LLPanelObjectInventory::createFolderViews(LLInventoryObject* inventory_root
// <FS:Ansariel> Inventory specials
p.for_inventory = true;
static LLCachedControl<S32> fsFolderViewItemHeight(*LLUI::sSettingGroups["config"], "FSFolderViewItemHeight");
const LLFolderViewItem::Params& default_params = LLUICtrlFactory::getDefaultParams<LLFolderViewItem>();
p.item_height = fsFolderViewItemHeight;
p.item_top_pad = default_params.item_top_pad - (default_params.item_height - fsFolderViewItemHeight) / 2 - 1;
// </FS:Ansariel>
LLFolderViewFolder* new_folder = LLUICtrlFactory::create<LLFolderViewFolder>(p);
new_folder->addToFolder(mFolders);
new_folder->toggleOpen();
@ -1950,6 +1962,12 @@ void LLPanelObjectInventory::createViewsForCategory(LLInventoryObject::object_li
// <FS:Ansariel> Inventory specials
p.for_inventory = true;
static LLCachedControl<S32> fsFolderViewItemHeight(*LLUI::sSettingGroups["config"], "FSFolderViewItemHeight");
const LLFolderViewItem::Params& default_params = LLUICtrlFactory::getDefaultParams<LLFolderViewItem>();
p.item_height = fsFolderViewItemHeight;
p.item_top_pad = default_params.item_top_pad - (default_params.item_height - fsFolderViewItemHeight) / 2 - 1;
// </FS:Ansariel>
view = LLUICtrlFactory::create<LLFolderViewFolder>(p);
child_categories.push_back(new obj_folder_pair(obj,
(LLFolderViewFolder*)view));
@ -1969,6 +1987,12 @@ void LLPanelObjectInventory::createViewsForCategory(LLInventoryObject::object_li
// <FS:Ansariel> Inventory specials
params.for_inventory = true;
static LLCachedControl<S32> fsFolderViewItemHeight(*LLUI::sSettingGroups["config"], "FSFolderViewItemHeight");
const LLFolderViewItem::Params& default_params = LLUICtrlFactory::getDefaultParams<LLFolderViewItem>();
params.item_height = fsFolderViewItemHeight;
params.item_top_pad = default_params.item_top_pad - (default_params.item_height - fsFolderViewItemHeight) / 2 - 1;
// </FS:Ansariel>
view = LLUICtrlFactory::create<LLFolderViewItem> (params);
}
view->addToFolder(folder);

View File

@ -72,7 +72,10 @@ LLUUID notification_id_to_object_id(const LLUUID& notification_id)
LLScriptFloater::LLScriptFloater(const LLSD& key)
: LLDockableFloater(NULL, true, key)
// <FS:Ansariel> FIRE-21546: Don't close docked floater if IMs arrive, but only if IMs shown in tabs - still hide when using docked windows!
//: LLDockableFloater(NULL, true, key)
: LLDockableFloater(NULL, gSavedSettings.getS32("FSChatWindow") != 1, key)
// </FS:Ansariel>
, mScriptForm(NULL)
, mSaveFloaterPosition(false)
{

View File

@ -238,6 +238,11 @@ LLSelectMgr::LLSelectMgr()
mForceSelection = FALSE;
mShowSelection = FALSE;
// <FS:KC> show/hide build highlight
mFSShowHideHighlight = FS_SHOW_HIDE_HIGHLIGHT_NORMAL;
// </FS:KC>
}
@ -5948,7 +5953,10 @@ void LLSelectMgr::updateSelectionSilhouette(LLObjectSelectionHandle object_handl
}
void LLSelectMgr::renderSilhouettes(BOOL for_hud)
{
if (!mRenderSilhouettes || !mRenderHighlightSelections)
// <FS:KC> show/hide build highlight
// if (!mRenderSilhouettes || !mRenderHighlightSelections)
if (((mFSShowHideHighlight == FS_SHOW_HIDE_HIGHLIGHT_NORMAL) && (!mRenderSilhouettes || !mRenderHighlightSelections)) || (mFSShowHideHighlight == FS_SHOW_HIDE_HIGHLIGHT_HIDE))
// </FS:KC>
{
return;
}

View File

@ -69,6 +69,15 @@ const S32 MAX_CHILDREN_PER_TASK = 255;
const S32 MAX_CHILDREN_PER_PHYSICAL_TASK = 32;
// </FS:Ansariel>
// <FS:KC> show/hide build highlight
enum EFSShowHideHighlight
{
FS_SHOW_HIDE_HIGHLIGHT_NORMAL = 0,
FS_SHOW_HIDE_HIGHLIGHT_SHOW = 1,
FS_SHOW_HIDE_HIGHLIGHT_HIDE = 2
};
// </FS:KC>
// This is used by the DeRezObject message to determine where to put
// derezed tasks.
enum EDeRezDestination
@ -612,6 +621,10 @@ public:
void renderSilhouettes(BOOL for_hud);
void enableSilhouette(BOOL enable) { mRenderSilhouettes = enable; }
// <FS:KC> show/hide build highlight
void setFSShowHideHighlight(EFSShowHideHighlight state) { mFSShowHideHighlight = state; }
// </FS:KC>
////////////////////////////////////////////////////////////////
// Utility functions that operate on the current selection
////////////////////////////////////////////////////////////////
@ -913,6 +926,10 @@ private:
LLAnimPauseRequest mPauseRequest;
// <FS:KC> show/hide build highlight
EFSShowHideHighlight mFSShowHideHighlight;
// </FS:KC>
// <FS:Zi> Warning when trying to duplicate while in edit linked parts/select face mode
public:
// returns TRUE if current selection does not contain individual selections

View File

@ -39,6 +39,10 @@
#include "llviewermedia_streamingaudio.h"
#include "llaudioengine.h"
#ifdef LL_FMODSTUDIO
# include "llaudioengine_fmodstudio.h"
#endif
#ifdef LL_FMODEX
# include "llaudioengine_fmodex.h"
#endif
@ -955,12 +959,21 @@ bool idle_startup()
delete gAudiop;
gAudiop = NULL;
#ifdef LL_FMODEX
#ifdef LL_FMODSTUDIO
#if !LL_WINDOWS
if (NULL == getenv("LL_BAD_FMODSTUDIO_DRIVER"))
#endif // !LL_WINDOWS
{
gAudiop = (LLAudioEngine *) new LLAudioEngine_FMODSTUDIO(gSavedSettings.getBOOL("FMODProfilerEnable"), gSavedSettings.getU32("FMODResampleMethod"));
}
#endif
#ifdef LL_FMODEX
#if !LL_WINDOWS
if (NULL == getenv("LL_BAD_FMODEX_DRIVER"))
#endif // !LL_WINDOWS
{
gAudiop = (LLAudioEngine *) new LLAudioEngine_FMODEX(gSavedSettings.getBOOL("FMODExProfilerEnable"));
gAudiop = (LLAudioEngine *) new LLAudioEngine_FMODEX(gSavedSettings.getBOOL("FMODProfilerEnable"));
}
#endif
@ -977,7 +990,7 @@ bool idle_startup()
if (gAudiop)
{
#if LL_WINDOWS
// FMOD Ex on Windows needs the window handle to stop playing audio
// FMOD Studio and FMOD Ex on Windows needs the window handle to stop playing audio
// when window is minimized. JC
void* window_handle = (HWND)gViewerWindow->getPlatformWindow();
#else
@ -1072,6 +1085,36 @@ bool idle_startup()
// *TODO: Does this need to be here?
LLStringOps::setupDatetimeInfo(false);
// <FS:Beq> [FIRE-22130] for LOD Factors > 4 reset to the detected dafault
if (gSavedSettings.getF32("RenderVolumeLODFactor") > 4.f)
{
bool feature_table_success = false;
LLFeatureManager& feature_manager = LLFeatureManager::instance();
U32 level = gSavedSettings.getU32("RenderQualityPerformance");
if (feature_manager.isValidGraphicsLevel(level))
{
std::string level_name = feature_manager.getNameForGraphicsLevel(level);
LLFeatureList* feature_list = feature_manager.findMask(level_name);
if (feature_list)
{
F32 new_val = feature_list->getRecommendedValue("RenderVolumeLODFactor");
if (new_val > 0.f)
{
feature_table_success = true;
gSavedSettings.setF32("RenderVolumeLODFactor", new_val);
LL_INFOS("AppInit") << "LOD Factor too high. Resetting to recommended value for graphics level '" << level_name << "': " << new_val << LL_ENDL;
}
}
}
if (!feature_table_success)
{
gSavedSettings.getControl("RenderVolumeLODFactor")->resetToDefault(true);
LL_INFOS("AppInit") << "LOD Factor too high. Resetting to recommended value for global default: " << gSavedSettings.getF32("RenderVolumeLODFactor") << LL_ENDL;
}
}
// </FS:Beq>
// Go to the next startup state
LLStartUp::setStartupState( STATE_BROWSER_INIT );
return FALSE;
@ -3038,14 +3081,6 @@ void login_show()
//LLPanelLogin::show( gViewerWindow->getWindowRectScaled(), login_callback, NULL );
FSPanelLogin::show( gViewerWindow->getWindowRectScaled(), login_callback, NULL );
// </FS:Ansariel> [FS Login Panel]
// <FS:PP> Warning about too high LOD on startup
if (gSavedSettings.getF32("RenderVolumeLODFactor") >= 4.0f)
{
LLNotificationsUtil::add("RenderVolumeLODFactorWarning");
}
// </FS:PP>
}
// Callback for when login screen is closed. Option 0 = connect, option 1 = quit.

View File

@ -127,7 +127,7 @@ void LLViewerAudio::startInternetStreamWithAutoFade(std::string streamURI)
LLStreamingAudioInterface *stream = gAudiop->getStreamingAudioImpl();
if(stream && stream->supportsAdjustableBufferSizes())
stream->setBufferSizes(gSavedSettings.getU32("FMODExStreamBufferSize"),gSavedSettings.getU32("FMODExDecodeBufferSize"));
stream->setBufferSizes(gSavedSettings.getU32("FMODStreamBufferSize"),gSavedSettings.getU32("FMODDecodeBufferSize"));
gAudiop->startInternetStream(mNextStreamURI);
startFading();
@ -192,7 +192,7 @@ bool LLViewerAudio::onIdleUpdate()
{
LLStreamingAudioInterface *stream = gAudiop->getStreamingAudioImpl();
if(stream && stream->supportsAdjustableBufferSizes())
stream->setBufferSizes(gSavedSettings.getU32("FMODExStreamBufferSize"),gSavedSettings.getU32("FMODExDecodeBufferSize"));
stream->setBufferSizes(gSavedSettings.getU32("FMODStreamBufferSize"),gSavedSettings.getU32("FMODDecodeBufferSize"));
gAudiop->startInternetStream(mNextStreamURI);
}

View File

@ -286,7 +286,7 @@ static bool handleVolumeLODChanged(const LLSD& newvalue)
LLVOVolume::sDistanceFactor = 1.f-LLVOVolume::sLODFactor * 0.1f;
// <FS:PP> Warning about too high LOD on LOD change
if (LLVOVolume::sLODFactor >= 4.0f)
if (LLVOVolume::sLODFactor > 4.0f)
{
LLNotificationsUtil::add("RenderVolumeLODFactorWarning");
}

View File

@ -194,6 +194,7 @@
#include "fsfloatervoicecontrols.h"
#include "fsfloatervolumecontrols.h"
#include "fsfloatervramusage.h"
#include "fsfloaterwearablefavorites.h"
#include "fsmoneytracker.h"
#include "fspanelclassified.h"
#include "lggbeamcolormapfloater.h"
@ -466,6 +467,7 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("fs_teleporthistory", "floater_fs_teleporthistory.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterTeleportHistory>);
LLFloaterReg::add("fs_voice_controls", "floater_fs_voice_controls.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterVoiceControls>);
LLFloaterReg::add("fs_volume_controls", "floater_fs_volume_controls.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterVolumeControls>);
LLFloaterReg::add("fs_wearable_favorites", "floater_fs_wearable_favorites.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterWearableFavorites>);
LLFloaterReg::add("imcontacts", "floater_fs_contacts.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<FSFloaterContacts>);
LLFloaterReg::add("lgg_beamcolormap", "floater_beamcolor.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<lggBeamColorMapFloater>);
LLFloaterReg::add("lgg_beamshape", "floater_beamshape.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<lggBeamMapFloater>);

View File

@ -743,7 +743,7 @@ void LLVOVolume::updateTextures()
if (mDrawable.notNull() && !isVisible() && !mDrawable->isActive())
{ //delete vertex buffer to free up some VRAM
LLSpatialGroup* group = mDrawable->getSpatialGroup();
if (group)
if (group && (group->mVertexBuffer.notNull() || !group->mBufferMap.empty() || !group->mDrawMap.empty()))
{
group->destroyGL(true);

View File

@ -663,6 +663,7 @@ static const LLDefaultChildRegistry::Register<LLWearableItemsList> r("wearable_i
LLWearableItemsList::Params::Params()
: standalone("standalone", true)
, worn_indication_enabled("worn_indication_enabled", true)
, show_create_new("show_create_new", true) // <FS:Ansariel> Optional "Create new" menu item
{}
LLWearableItemsList::LLWearableItemsList(const LLWearableItemsList::Params& p)
@ -676,6 +677,7 @@ LLWearableItemsList::LLWearableItemsList(const LLWearableItemsList::Params& p)
setRightMouseDownCallback(boost::bind(&LLWearableItemsList::onRightClick, this, _2, _3));
}
mWornIndicationEnabled = p.worn_indication_enabled;
mShowCreateNew = p.show_create_new; // <FS:Ansariel> Optional "Create new" menu item
setNoItemsCommentText(LLTrans::getString("NoneFound"));
}
@ -950,8 +952,16 @@ void LLWearableItemsList::ContextMenu::updateItemsVisibility(LLContextMenu* menu
// [/RLVa:KB]
} // for
bool standalone = mParent ? mParent->isStandalone() : false;
// <FS:Ansariel> Standalone check doesn't make sense here as the context
// menu is only shown if standalone is true. If not, this
// method isn't called at all and it is assumed you provide
// your own right-click handler (LLWearableItemsList::ContextMenu
// is only used in LLWearableItemsList::onRightClick handler
// method which in return is only set as event handler if
// standalone is true).
bool standalone = /*mParent ? mParent->isStandalone() :*/ false;
bool wear_add_visible = mask & (MASK_CLOTHING|MASK_ATTACHMENT) && n_worn == 0 && can_be_worn && (n_already_worn != 0 || mask & MASK_ATTACHMENT);
bool show_create_new = mParent ? mParent->showCreateNew() : true; // <FS:Ansariel> Optional "Create new" menu item
// *TODO: eliminate multiple traversals over the menu items
setMenuItemVisible(menu, "wear_wear", n_already_worn == 0 && n_worn == 0 && can_be_worn);
@ -970,7 +980,10 @@ void LLWearableItemsList::ContextMenu::updateItemsVisibility(LLContextMenu* menu
setMenuItemVisible(menu, "edit", !standalone && mask & (MASK_CLOTHING|MASK_BODYPART|MASK_ATTACHMENT) && n_worn == n_items && n_worn == 1);
// [/SL:KB]
setMenuItemEnabled(menu, "edit", n_editable == 1 && n_worn == 1 && n_items == 1);
setMenuItemVisible(menu, "create_new", mask & (MASK_CLOTHING|MASK_BODYPART) && n_items == 1);
// <FS:Ansariel> Optional "Create new" menu item
//setMenuItemVisible(menu, "create_new", mask & (MASK_CLOTHING|MASK_BODYPART) && n_items == 1);
setMenuItemVisible(menu, "create_new", show_create_new && mask & (MASK_CLOTHING|MASK_BODYPART) && n_items == 1);
// </FS:Ansariel>
setMenuItemEnabled(menu, "create_new", LLAppearanceMgr::instance().canAddWearables(ids));
setMenuItemVisible(menu, "show_original", !standalone);
setMenuItemEnabled(menu, "show_original", n_items == 1 && n_links == n_items);

View File

@ -439,6 +439,7 @@ public:
{
Optional<bool> standalone;
Optional<bool> worn_indication_enabled;
Optional<bool> show_create_new; // <FS:Ansariel> Optional "Create new" menu item
Params();
};
@ -469,6 +470,8 @@ public:
void setSortOrder(ESortOrder sort_order, bool sort_now = true);
bool showCreateNew() const { return mShowCreateNew; } // <FS:Ansariel> Optional "Create new" menu item
protected:
friend class LLUICtrlFactory;
LLWearableItemsList(const LLWearableItemsList::Params& p);
@ -477,6 +480,7 @@ protected:
bool mIsStandalone;
bool mWornIndicationEnabled;
bool mShowCreateNew; // <FS:Ansariel> Optional "Create new" menu item
ESortOrder mSortOrder;
};

View File

@ -160,7 +160,7 @@ BEGIN
VALUE "FileDescription", "Firestorm"
VALUE "FileVersion", "${VIEWER_VERSION_MAJOR}.${VIEWER_VERSION_MINOR}.${VIEWER_VERSION_PATCH}.${VIEWER_VERSION_REVISION}"
VALUE "InternalName", "Firestorm"
VALUE "LegalCopyright", "Copyright \251 2010-2017, The Phoenix Firestorm Project, Inc."
VALUE "LegalCopyright", "Copyright \251 2010-2018, The Phoenix Firestorm Project, Inc."
VALUE "OriginalFilename", "Firestorm.exe"
VALUE "ProductName", "Firestorm"
VALUE "ProductVersion", "${VIEWER_VERSION_MAJOR}.${VIEWER_VERSION_MINOR}.${VIEWER_VERSION_PATCH}.${VIEWER_VERSION_REVISION}"

View File

@ -726,7 +726,7 @@
reference="White" />
<color
name="InventoryItemSuffixColor"
reference="White_25" />
reference="White_50" />
<color
name="InventoryItemLibraryColor"
reference="White" />

View File

@ -717,7 +717,7 @@
reference="White" />
<color
name="InventoryItemSuffixColor"
reference="White_25" />
reference="White_50" />
<color
name="InventoryItemLibraryColor"
reference="White" />

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@ -793,6 +793,7 @@ with the same filename but different name
<texture name="block_list" file_name="toolbar_icons/blocklist.png" preload="true" />
<texture name="resync_animations" file_name="toolbar_icons/resync_animations.png" preload="true" />
<texture name="Group_Titles_Icon" file_name="toolbar_icons/group_titles.png" preload="true" />
<texture name="Wearable_Favorites_Icon" file_name="toolbar_icons/wearable_favorites.png" preload="true" />
<texture name="skin ansastorm blood" file_name="skinspreview/ansa_blood.jpg" preload="true" />
<texture name="skin ansastorm bright blue" file_name="skinspreview/ansa_blue.jpg" preload="true" />

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater name="floater_fs_wearable_favorites" title="Kleidungsfavoriten">
<floater.string name="empty_list">
Kleidung oder Objekt hier hinziehen, um zur Liste hinzuzufügen.
</floater.string>
<floater.string name="search_no_items">
Keine treffenden Objekte gefunden.
</floater.string>
<panel name="buttons_panel">
<filter_editor label="Kleidungsfavoriten filtern" name="wearable_filter_input"/>
<menu_button name="options_btn" tool_tip="Kleidungsfavoriten-Optionen"/>
<button name="remove_btn" tool_tip="Kleidung aus Kleidungsfavoriten löschen"/>
</panel>
</floater>

View File

@ -332,7 +332,7 @@
</text>
<button name="Reset_Particle_Cnt" label="S" tool_tip="Auf Standardwert zurücksetzen."/>
<text name="T_Terrain_Scale" tool_tip="Legt die Qualitöt der Standard-Bodentexturen (Terrain) fest.">
<text name="T_Terrain_Scale" tool_tip="Legt die Qualität der Standard-Bodentexturen (Terrain) fest.">
Terr.-Skal.
</text>
<button name="Reset_Terrain_Scale" label="S" tool_tip="Auf Standardwert zurücksetzen."/>
@ -342,7 +342,7 @@
</text>
<button name="Reset_Terrain_Quality" label="S" tool_tip="Auf Standardwert zurücksetzen."/>
<text name="T_Object_Detail" tool_tip="Legt den Detailgrad von Objekten fest. Höhere Werte erzeugen einen höheren Detailgrad von Objekten.">
<text name="T_Object_Detail" tool_tip="Legt fest, wann ein niedrigerer Detailgrad von Objekten verwendet wird, um Renderkosten zu reduzieren. Bitte mit Vorsicht verwenden: Höhere Werte verschlechtern die Performance.">
Obj.-Detail.
</text>
<button name="Reset_Object_Detail" label="S" tool_tip="Auf Standardwert zurücksetzen."/>

View File

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<toggleable_menu name="menu_wearable_favorites">
<menu_item_check label="Sortierung nach Name..." name="sort_by_name"/>
<menu_item_check label="Sortierung nach Aktualität..." name="sort_by_most_recent"/>
<menu_item_check label="Sortierung nach Typname..." name="sort_by_type_name"/>
</toggleable_menu>

View File

@ -8,6 +8,7 @@
<menu_item_call label="L$ kaufen" name="Buy and Sell L$"/>
<menu_item_check label="Inventar" name="Inventory"/>
<menu_item_check label="Inventar" name="ShowSidetrayInventory"/>
<menu_item_check label="Kleidungsfavoriten" name="WearableFavorites"/>
<menu_item_call label="Auswahlen" name="Picks"/>
<menu_item_call label="Erlebnisse" name="Experiences"/>
<menu_item_call label="Profil" name="Profile"/>

View File

@ -5309,12 +5309,15 @@ Welche Bezeichnung soll für die Region
<usetemplate ignoretext="Weise mich darauf hin, dass das Umschalten der Sichtbarkeit des Online-Status etwas dauern kann." name="okignore" yestext="OK"/>
</notification>
<notification name="RenderVolumeLODFactorWarning">
ACHTUNG: Die Detailstufe (LOD) scheint auf einen hohen Wert eingestellt zu sein.
ACHTUNG: Die Detailstufe (LOD) ist auf einen hohen Wert eingestellt.
Werte höher als 8 sind bedeutungslos und erzeugen keine Verbesserung. Sie sollten diesen Wert nicht höher als 4 einstellen und zudem nur in bestimmten Situationen (z.B. zum Erstellen von Fotos in hohen Auflösungen). Ein hoher Wert verringert die Grafik-Performance maßgeblich.
Für den normalen Gebrauch ist ein Wert zwischen 1 und 3 ausreichend.
Ziehen Sie in Erwägung Objekte zu ersetzen, die bei einem entsprechenden Wert deformiert aussehen.
Für den normalen Gebrauch sollte ein Wert von 2 ausreichen. Sollten Sie einige Objekte besitzen, die bei diesem Wert deformiert aussehen, sollten Sie in Erwägung ziehen, diese zu ersetzen.
<usetemplate ignoretext="Warnen bei zu hoher Detailstufe" name="okignore" yestext="OK"/>
LOD-Faktor >3: Verschlechtert Performance. Nur für Fotoaufnahmen ratsam.
LOD-Faktor >4: Nur in Ausnahmefällen verwenden. Wird beim Neustart zurückgesetzt.
LOD-Faktor >8: Hat keinen echten Effekt. Kann Fehler verursachen.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="CurrencyURIOverrideReceived">
Diese Region hat sich dazu entschieden, das Währungsportal eines Drittanbieters zu nutzen.

View File

@ -87,7 +87,7 @@
<text name="MeshDetailText">
Darstellungsgrad:
</text>
<slider label=" Objekte:" name="ObjectMeshDetail"/>
<slider label=" Objekte:" name="ObjectMeshDetail" tool_tip="Legt fest, wann ein niedrigerer Detailgrad von Objekten verwendet wird, um Renderkosten zu reduzieren. Bitte mit Vorsicht verwenden: Höhere Werte verschlechtern die Performance."/>
<slider label=" Flexiprimitiva:" name="FlexibleMeshDetail"/>
<slider label=" Bäume:" name="TreeMeshDetail"/>
<slider label=" Avatare:" name="AvatarMeshDetail"/>

View File

@ -5827,6 +5827,9 @@ Setzen Sie den Editorpfad in Anführungszeichen
<string name="Command_Group_Titles_Label">
Gruppentitel
</string>
<string name="Command_Wearable_Favorites_Label">
Kleidungsfavoriten
</string>
<string name="Command_Appearance_Tooltip">
Avatar ändern
</string>
@ -6007,6 +6010,9 @@ Setzen Sie den Editorpfad in Anführungszeichen
<string name="Command_Group_Titles_Tooltip">
Aktuellen Gruppentitel ändern
</string>
<string name="Command_Wearable_Favorites_Tooltip">
Liste der Kleidungsfavoriten öffnen
</string>
<string name="Toolbar_Bottom_Tooltip">
gegenwärtig in der unteren Symbolleiste
</string>

View File

@ -0,0 +1,93 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater
positioning="cascading"
can_close="true"
can_resize="true"
height="350"
help_topic="fs_wearable_favorites"
min_height="150"
min_width="175"
layout="topleft"
name="floater_fs_wearable_favorites"
save_rect="true"
save_visibility="true"
single_instance="true"
reuse_instance="true"
title="Favorite Wearables"
width="310">
<floater.string name="empty_list">
Drag wearable items here to add to list.
</floater.string>
<floater.string name="search_no_items">
No matching items found.
</floater.string>
<panel
follows="left|top|right"
height="27"
layout="topleft"
left="2"
name="buttons_panel"
right="-1"
top="2">
<filter_editor
follows="left|top|right"
height="23"
layout="topleft"
left="3"
label="Filter Wearables"
max_length_chars="300"
name="wearable_filter_input"
top="1"
right="-70" />
<menu_button
follows="right"
height="25"
image_hover_unselected="Toolbar_Middle_Over"
image_overlay="Conv_toolbar_sort"
image_selected="Toolbar_Middle_Selected"
image_unselected="Toolbar_Middle_Off"
layout="topleft"
left_pad="2"
name="options_btn"
tool_tip="Wearable favorites options"
top_delta="0"
width="31" />
<button
follows="right"
height="25"
image_hover_unselected="Toolbar_Middle_Over"
image_overlay="TrashItem_Off"
image_selected="Toolbar_Middle_Selected"
image_unselected="Toolbar_Middle_Off"
left_pad="2"
layout="topleft"
name="remove_btn"
tool_tip="Remove wearable from favorites list"
top_delta="0"
width="31"/>
</panel>
<panel
layout="topleft"
follows="all"
name="panel_fs_wearable_favorites"
top="32"
left="2"
bottom="-2"
right="-1">
<fs_wearable_favorites_items_list
layout="topleft"
follows="all"
name="favorites_list"
multi_select="true"
standalone="true"
show_create_new="false"
top="0"
left="0"
bottom="-1"
right="-1"
worn_indication_enabled="true" />
</panel>
</floater>

View File

@ -2676,7 +2676,7 @@
layout="topleft"
left="5"
top_pad="5"
tool_tip="Controls the detail of prims. Higher values produce greater detail for objects."
tool_tip="Controls when lower-detail objects can be used to reduce rendering cost. Higher values cause lag, use with care."
width="80">
Obj. Detail
</text>
@ -2685,11 +2685,11 @@
control_name="RenderVolumeLODFactor"
follows="left|top"
height="16"
increment="1"
increment="0.125"
layout="topleft"
left_pad="-20"
min_val="0"
max_val="15"
max_val="8.0"
top_delta="-2"
width="127"/>
<spinner
@ -2698,12 +2698,12 @@
top_delta="-3"
label_width="0"
left_pad="3"
decimal_digits="0"
decimal_digits="3"
follows="left|top"
max_val="15"
max_val="8.0"
min_val="0"
width="53"
increment="1"/>
increment="0.125"/>
<button
follows="left|top"
name="Reset_Object_Detail"

View File

@ -395,12 +395,15 @@
width="134" />
<check_box
height="18"
control_name="RenderHighlightSelections"
initial_value="true"
label="Show Highlight"
layout="topleft"
top_pad="-2"
name="checkbox show highlight"
width="134"/>
width="134" >
<check_box.commit_callback
function="BuildTool.commitShowHighlight"/>
</check_box>
<button
left_pad="0"
image_selected="ForwardArrow_Press"

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