SL-17005: Clean up debug code

meow-7.2.2
Cosmic Linden 2022-08-18 16:29:52 -07:00
parent c790bf7f49
commit a02f621700
3 changed files with 2 additions and 41 deletions

View File

@ -48,8 +48,6 @@
#include "llthreadsafequeue.h"
#include "stringize.h"
#include "llframetimer.h"
#include "commoncontrol.h" // TODO: Remove after testing
#include "llsd.h" // TODO: Remove after testing
// System includes
#include <commdlg.h>
@ -418,9 +416,7 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
std::atomic<U32> mAvailableVRAM;
bool mTryUseDXGIAdapter; // TODO: Remove after testing
IDXGIAdapter3* mDXGIAdapter = nullptr;
bool mTryUseD3DDevice; // TODO: Remove after testing
LPDIRECT3D9 mD3D = nullptr;
LPDIRECT3DDEVICE9 mD3DDevice = nullptr;
};
@ -4553,14 +4549,6 @@ U32 LLWindowWin32::getAvailableVRAMMegabytes()
inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread()
: ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE)
{
const LLSD skipDXGI{ LL::CommonControl::get("Global", "DisablePrimaryGraphicsMemoryAccounting") }; // TODO: Remove after testing
LL_WARNS() << "DisablePrimaryGraphicsMemoryAccounting: " << skipDXGI << ", as boolean: " << skipDXGI.asBoolean() << LL_ENDL;
mTryUseDXGIAdapter = !skipDXGI.asBoolean();
LL_WARNS() << "mTryUseDXGIAdapter: " << mTryUseDXGIAdapter << LL_ENDL;
const LLSD skipD3D{ LL::CommonControl::get("Global", "DisableSecondaryGraphicsMemoryAccounting") }; // TODO: Remove after testing
LL_WARNS() << "DisableSecondaryGraphicsMemoryAccounting: " << skipD3D << ", as boolean: " << skipD3D.asBoolean() << LL_ENDL;
mTryUseD3DDevice = !skipD3D.asBoolean();
LL_WARNS() << "mTryUseD3DDevice: " << mTryUseD3DDevice << LL_ENDL;
ThreadPool::start();
}
@ -4677,7 +4665,7 @@ void debugEnumerateGraphicsAdapters()
void LLWindowWin32::LLWindowWin32Thread::initDX()
{
if (mDXGIAdapter == NULL && mTryUseDXGIAdapter)
if (mDXGIAdapter == NULL)
{
debugEnumerateGraphicsAdapters();
@ -4711,7 +4699,7 @@ void LLWindowWin32::LLWindowWin32Thread::initDX()
void LLWindowWin32::LLWindowWin32Thread::initD3D()
{
if (mDXGIAdapter == NULL && mD3DDevice == NULL && mTryUseD3DDevice && mWindowHandle != 0)
if (mDXGIAdapter == NULL && mD3DDevice == NULL && mWindowHandle != 0)
{
mD3D = Direct3DCreate9(D3D_SDK_VERSION);

View File

@ -3387,29 +3387,6 @@
<key>Value</key>
<integer>0</integer>
</map>
<!-- TODO: Remove settings keys DisablePrimaryGraphicsMemoryAccounting and DisableSecondaryGraphicsMemoryAccounting after testing, and code that references them -->
<key>DisablePrimaryGraphicsMemoryAccounting</key>
<map>
<key>Comment</key>
<string>Disable the first method used to detect GPU memory use</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>DisableSecondaryGraphicsMemoryAccounting</key>
<map>
<key>Comment</key>
<string>Disable the second method used to detect GPU memory use, used as a fallback when the first method fails</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>DisableTextHyperlinkActions</key>
<map>
<key>Comment</key>

View File

@ -434,7 +434,6 @@ void LLPipeline::connectRefreshCachedSettingsSafe(const std::string name)
void LLPipeline::init()
{
LL_WARNS() << "Begin pipeline initialization" << LL_ENDL; // TODO: Remove after testing
refreshCachedSettings();
gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity");
@ -451,7 +450,6 @@ void LLPipeline::init()
mInitialized = true;
stop_glerror();
LL_WARNS() << "No GL errors yet. Pipeline initialization will continue." << LL_ENDL; // TODO: Remove after testing
//create render pass pools
getPool(LLDrawPool::POOL_ALPHA);
@ -512,9 +510,7 @@ void LLPipeline::init()
// Enable features
LL_WARNS() << "Shader initialization start" << LL_ENDL; // TODO: Remove after testing
LLViewerShaderMgr::instance()->setShaders();
LL_WARNS() << "Shader initialization end" << LL_ENDL; // TODO: Remove after testing
stop_glerror();