Added prim cost equivalency to UI for importer and tools floater.
parent
5562dc36a1
commit
a0802dd339
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@ -423,7 +423,7 @@ void LLFloaterTools::refresh()
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LLResMgr::getInstance()->getIntegerString(obj_count_string, LLSelectMgr::getInstance()->getSelection()->getRootObjectCount());
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childSetTextArg("obj_count", "[COUNT]", obj_count_string);
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std::string prim_count_string;
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LLResMgr::getInstance()->getIntegerString(prim_count_string, LLSelectMgr::getInstance()->getSelection()->getObjectCount());
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LLResMgr::getInstance()->getIntegerString(prim_count_string, LLSelectMgr::getInstance()->getSelection()->getObjectCount(TRUE));
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childSetTextArg("prim_count", "[COUNT]", prim_count_string);
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// calculate selection rendering cost
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@ -68,6 +68,7 @@
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#include "llhudmanager.h"
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#include "llinventorymodel.h"
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#include "llmenugl.h"
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#include "llmeshrepository.h"
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#include "llmutelist.h"
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#include "llsidepaneltaskinfo.h"
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#include "llslurl.h"
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@ -6124,10 +6125,32 @@ BOOL LLObjectSelection::isEmpty() const
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//-----------------------------------------------------------------------------
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// getObjectCount() - returns number of non null objects
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//-----------------------------------------------------------------------------
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S32 LLObjectSelection::getObjectCount()
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S32 LLObjectSelection::getObjectCount(BOOL mesh_adjust)
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{
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cleanupNodes();
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S32 count = mList.size();
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if (mesh_adjust)
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{
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for (list_t::iterator iter = mList.begin(); iter != mList.end(); ++iter)
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{
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LLSelectNode* node = *iter;
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LLViewerObject* object = node->getObject();
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if (object && object->getVolume())
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{
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LLVOVolume* vobj = (LLVOVolume*) object;
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if (vobj->isMesh())
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{
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LLUUID mesh_id = vobj->getVolume()->getParams().getSculptID();
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U32 cost = gMeshRepo.getResourceCost(mesh_id);
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count += cost-1;
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}
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}
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}
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}
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return count;
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}
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@ -291,7 +291,7 @@ public:
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LLSelectNode* findNode(LLViewerObject* objectp);
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// count members
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S32 getObjectCount();
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S32 getObjectCount(BOOL mesh_adjust = FALSE);
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S32 getTECount();
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S32 getRootObjectCount();
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