FIRE-34374 - OOM fatal error mostly in debug text rendering
Make this non-fatal as the majority are in debug text. we are probably out of memory though so crash might just move elsewhere. LL are investigating further.master
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a0805bbdb6
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@ -1243,8 +1243,13 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
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if (!scratch)
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{
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LLError::LLUserWarningMsg::showOutOfMemory();
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LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
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// <FS:Beq> FIRE-34374 - OOM Crash 80% of which are in render debug text
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// LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
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// << " bytes for a manual image W" << width << " H" << height << LL_ENDL;
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LL_WARNS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
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<< " bytes for a manual image W" << width << " H" << height << LL_ENDL;
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return;
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// </FS:Beq>
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}
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U32 pixel_count = (U32)(width * height);
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