MAINT-775 Fix for particle index pool corruption on teleport.
parent
99dc246ac8
commit
a1d0d67e05
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@ -89,6 +89,7 @@
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#include "lllogininstance.h"
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#include "llprogressview.h"
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#include "llvocache.h"
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#include "llvopartgroup.h"
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#include "llweb.h"
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#include "llsecondlifeurls.h"
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#include "llupdaterservice.h"
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@ -673,6 +674,9 @@ bool LLAppViewer::init()
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// initialize SSE options
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LLVector4a::initClass();
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//initialize particle index pool
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LLVOPartGroup::initClass();
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// Need to do this initialization before we do anything else, since anything
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// that touches files should really go through the lldir API
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gDirUtilp->initAppDirs("SecondLife");
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@ -202,13 +202,10 @@ void LLFace::destroy()
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mTexture->removeFace(this) ;
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}
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if (mDrawablep.notNull() &&
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(mDrawablep->getRenderType() == LLPipeline::RENDER_TYPE_PARTICLES ||
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mDrawablep->getRenderType() == LLPipeline::RENDER_TYPE_HUD_PARTICLES) &&
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mIndicesIndex != 0xFFFFFFFF)
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if (isState(LLFace::PARTICLE))
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{
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LLVOPartGroup::freeVBSlot(getGeomIndex()/4);
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mIndicesIndex = 0xFFFFFFFF;
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clearState(LLFace::PARTICLE);
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}
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if (mDrawPoolp)
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@ -79,6 +79,7 @@ public:
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USE_FACE_COLOR = 0x0010,
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TEXTURE_ANIM = 0x0020,
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RIGGED = 0x0040,
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PARTICLE = 0x0080,
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};
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static void initClass();
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@ -52,8 +52,7 @@ LLPointer<LLVertexBuffer> LLVOPartGroup::sVB = NULL;
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S32 LLVOPartGroup::sVBSlotFree[];
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S32* LLVOPartGroup::sVBSlotCursor = NULL;
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//static
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void LLVOPartGroup::restoreGL()
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void LLVOPartGroup::initClass()
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{
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for (S32 i = 0; i < LL_MAX_PARTICLE_COUNT; ++i)
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{
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@ -61,7 +60,11 @@ void LLVOPartGroup::restoreGL()
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}
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sVBSlotCursor = sVBSlotFree;
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}
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//static
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void LLVOPartGroup::restoreGL()
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{
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sVB = new LLVertexBuffer(VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB);
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U32 count = LL_MAX_PARTICLE_COUNT;
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sVB->allocateBuffer(count*4, count*6, true);
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@ -626,7 +629,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
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LLFace* facep = *i;
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LLAlphaObject* object = (LLAlphaObject*) facep->getViewerObject();
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if (facep->getIndicesStart() == 0xFFFFFFFF)
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if (!facep->isState(LLFace::PARTICLE))
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{ //set the indices of this face
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S32 idx = LLVOPartGroup::findAvailableVBSlot();
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if (idx >= 0)
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@ -635,6 +638,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
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facep->setIndicesIndex(idx*6);
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facep->setVertexBuffer(LLVOPartGroup::sVB);
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facep->setPoolType(LLDrawPool::POOL_ALPHA);
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facep->setState(LLFace::PARTICLE);
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}
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else
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{
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@ -45,6 +45,7 @@ public:
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static S32 sVBSlotFree[LL_MAX_PARTICLE_COUNT];
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static S32* sVBSlotCursor;
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static void initClass();
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static void restoreGL();
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static void destroyGL();
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static S32 findAvailableVBSlot();
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