Build fix for Visual Studio patch
parent
2e5b105dff
commit
a2552a5556
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@ -42,7 +42,7 @@ std::string LLBase64::encode(const U8* input, size_t input_size)
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&& input_size > 0)
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{
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// Yes, it returns int.
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int b64_buffer_length = apr_base64_encode_len(narrow(input_size));
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int b64_buffer_length = apr_base64_encode_len(narrow<size_t>(input_size));
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char* b64_buffer = new char[b64_buffer_length];
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// This is faster than apr_base64_encode() if you know
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@ -52,7 +52,7 @@ std::string LLBase64::encode(const U8* input, size_t input_size)
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b64_buffer_length = apr_base64_encode_binary(
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b64_buffer,
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input,
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narrow(input_size));
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narrow<size_t>(input_size));
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output.assign(b64_buffer);
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delete[] b64_buffer;
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}
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@ -85,7 +85,7 @@ inline F32 ll_internal_random<F32>()
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// Per Monty, it's important to clamp using the correct fmodf() rather
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// than expanding to F64 for fmod() and then truncating back to F32. Prior
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// to this change, we were getting sporadic ll_frand() == 1.0 results.
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F32 rv{ narrow(gRandomGenerator()) };
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F32 rv{ narrow<F32>(gRandomGenerator()) };
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if(!((rv >= 0.0f) && (rv < 1.0f))) return fmodf(rv, 1.0f);
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return rv;
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}
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@ -197,12 +197,12 @@ public:
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typename std::enable_if<std::is_integral<VALUE>::value &&
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! std::is_same<VALUE, Boolean>::value,
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bool>::type = true>
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LLSD(VALUE v): LLSD(Integer(narrow(v))) {}
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LLSD(VALUE v): LLSD(Integer(narrow<VALUE>(v))) {}
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// support construction from F32 et al.
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template <typename VALUE,
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typename std::enable_if<std::is_floating_point<VALUE>::value,
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bool>::type = true>
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LLSD(VALUE v): LLSD(Real(narrow(v))) {}
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LLSD(VALUE v): LLSD(Real(narrow<VALUE>(v))) {}
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//@}
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/** @name Scalar Assignment */
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@ -2174,7 +2174,7 @@ std::string zip_llsd(LLSD& data)
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U8 out[CHUNK];
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strm.avail_in = narrow(source.size());
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strm.avail_in = narrow<size_t>(source.size());
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strm.next_in = (U8*) source.data();
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U8* output = NULL;
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@ -196,12 +196,12 @@ S32 LLSDXMLFormatter::format_impl(const LLSD& data, std::ostream& ostr,
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// *FIX: memory inefficient.
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// *TODO: convert to use LLBase64
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ostr << pre << "<binary encoding=\"base64\">";
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int b64_buffer_length = apr_base64_encode_len(narrow(buffer.size()));
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int b64_buffer_length = apr_base64_encode_len(narrow<size_t>(buffer.size()));
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char* b64_buffer = new char[b64_buffer_length];
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b64_buffer_length = apr_base64_encode_binary(
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b64_buffer,
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&buffer[0],
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narrow(buffer.size()));
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narrow<size_t>(buffer.size()));
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ostr.write(b64_buffer, b64_buffer_length - 1);
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delete[] b64_buffer;
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ostr << "</binary>" << post;
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@ -917,7 +917,7 @@ void LLMemoryInfo::stream(std::ostream& s) const
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// Now stream stats
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BOOST_FOREACH(const MapEntry& pair, inMap(mStatsMap))
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{
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s << pfx << std::setw(narrow(key_width+1)) << (pair.first + ':') << ' ';
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s << pfx << std::setw(narrow<size_t>(key_width+1)) << (pair.first + ':') << ' ';
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LLSD value(pair.second);
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if (value.isInteger())
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s << std::setw(12) << value.asInteger();
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@ -63,7 +63,7 @@ void TimeBlockTreeNode::setParent( BlockTimerStatHandle* parent )
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llassert_always(parent != mBlock);
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llassert_always(parent != NULL);
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TimeBlockTreeNode* parent_tree_node = get_thread_recorder()->getTimeBlockTreeNode(narrow(parent->getIndex()));
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TimeBlockTreeNode* parent_tree_node = get_thread_recorder()->getTimeBlockTreeNode(narrow<size_t>(parent->getIndex()));
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if (!parent_tree_node) return;
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if (mParent)
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@ -77,7 +77,7 @@ void AccumulatorBufferGroup::makeCurrent()
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// update stacktimer parent pointers
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for (size_t i = 0, end_i = mStackTimers.size(); i < end_i; i++)
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{
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TimeBlockTreeNode* tree_node = thread_recorder->getTimeBlockTreeNode(narrow(i));
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TimeBlockTreeNode* tree_node = thread_recorder->getTimeBlockTreeNode(narrow<size_t>(i));
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if (tree_node)
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{
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timer_accumulator_buffer[i].mParent = tree_node->mParent;
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@ -288,7 +288,7 @@ int BufferArray::findBlock(size_t pos, size_t * ret_offset)
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if (pos >= mLen)
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return -1; // Doesn't exist
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const int block_limit(narrow(mBlocks.size()));
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const int block_limit(narrow<size_t>(mBlocks.size()));
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for (int i(0); i < block_limit; ++i)
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{
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if (pos < mBlocks[i]->mUsed)
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@ -2228,7 +2228,7 @@ bool LLMaterialEditor::canModifyObjectsMaterial()
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LLSelectedTEGetMatData func(true);
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LLPermissions permissions;
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LLViewerInventoryItem* item_out;
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return can_use_objects_material(func, std::vector({PERM_MODIFY}), ItemSource::OBJECT, permissions, item_out);
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return can_use_objects_material(func, std::vector<PermissionBit>({PERM_MODIFY}), ItemSource::OBJECT, permissions, item_out);
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}
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bool LLMaterialEditor::canSaveObjectsMaterial()
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@ -2236,7 +2236,7 @@ bool LLMaterialEditor::canSaveObjectsMaterial()
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LLSelectedTEGetMatData func(true);
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LLPermissions permissions;
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LLViewerInventoryItem* item_out;
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return can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY}), ItemSource::AGENT, permissions, item_out);
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return can_use_objects_material(func, std::vector<PermissionBit>({PERM_COPY, PERM_MODIFY}), ItemSource::AGENT, permissions, item_out);
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}
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bool LLMaterialEditor::canClipboardObjectsMaterial()
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@ -2262,7 +2262,7 @@ bool LLMaterialEditor::canClipboardObjectsMaterial()
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LLSelectedTEGetMatData func(true);
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LLPermissions permissions;
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LLViewerInventoryItem* item_out;
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return can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY, PERM_TRANSFER}), ItemSource::OBJECT, permissions, item_out);
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return can_use_objects_material(func, std::vector<PermissionBit>({PERM_COPY, PERM_MODIFY, PERM_TRANSFER}), ItemSource::OBJECT, permissions, item_out);
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}
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void LLMaterialEditor::saveObjectsMaterialAs()
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@ -2270,7 +2270,7 @@ void LLMaterialEditor::saveObjectsMaterialAs()
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LLSelectedTEGetMatData func(true);
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LLPermissions permissions;
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LLViewerInventoryItem* item = nullptr;
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bool allowed = can_use_objects_material(func, std::vector({PERM_COPY, PERM_MODIFY}), ItemSource::AGENT, permissions, item);
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bool allowed = can_use_objects_material(func, std::vector<PermissionBit>({PERM_COPY, PERM_MODIFY}), ItemSource::AGENT, permissions, item);
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if (!allowed)
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{
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LL_WARNS("MaterialEditor") << "Failed to save GLTF material from object" << LL_ENDL;
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