diff --git a/.clang-format b/.clang-format
index 0b19cae838..ee8a8a8c92 100644
--- a/.clang-format
+++ b/.clang-format
@@ -1,17 +1,18 @@
---
+# clang-format version 10.0.0+
Language: Cpp
# BasedOnStyle: Microsoft
AccessModifierOffset: -2
AlignAfterOpenBracket: Align
-AlignConsecutiveMacros: false
-AlignConsecutiveAssignments: false
-AlignConsecutiveDeclarations: false
-AlignEscapedNewlines: Right
+AlignConsecutiveMacros: true
+AlignConsecutiveAssignments: true
+AlignConsecutiveDeclarations: true
+AlignEscapedNewlines: Left
AlignOperands: true
AlignTrailingComments: true
-AllowAllArgumentsOnNextLine: true
-AllowAllConstructorInitializersOnNextLine: true
-AllowAllParametersOfDeclarationOnNextLine: true
+AllowAllArgumentsOnNextLine: false
+AllowAllConstructorInitializersOnNextLine: false
+AllowAllParametersOfDeclarationOnNextLine: false
AllowShortBlocksOnASingleLine: Always
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: All
@@ -29,21 +30,21 @@ BreakBeforeBraces: Allman
BreakBeforeInheritanceComma: false
BreakInheritanceList: BeforeColon
BreakBeforeTernaryOperators: true
-BreakConstructorInitializersBeforeComma: false
-BreakConstructorInitializers: BeforeColon
+BreakConstructorInitializersBeforeComma: true
+BreakConstructorInitializers: AfterColon
BreakAfterJavaFieldAnnotations: false
BreakStringLiterals: true
-ColumnLimit: 120
+ColumnLimit: 140
CommentPragmas: '^ IWYU pragma:'
CompactNamespaces: false
-ConstructorInitializerAllOnOneLineOrOnePerLine: false
+ConstructorInitializerAllOnOneLineOrOnePerLine: true
ConstructorInitializerIndentWidth: 4
ContinuationIndentWidth: 4
Cpp11BracedListStyle: true
DeriveLineEnding: true
DerivePointerAlignment: false
DisableFormat: false
-ExperimentalAutoDetectBinPacking: false
+ExperimentalAutoDetectBinPacking: true
FixNamespaceComments: true
ForEachMacros:
- foreach
@@ -62,18 +63,18 @@ IncludeCategories:
SortPriority: 0
IncludeIsMainRegex: '(Test)?$'
IncludeIsMainSourceRegex: ''
-IndentCaseLabels: false
+IndentCaseLabels: true
IndentGotoLabels: true
IndentPPDirectives: None
IndentWidth: 4
IndentWrappedFunctionNames: false
JavaScriptQuotes: Leave
JavaScriptWrapImports: true
-KeepEmptyLinesAtTheStartOfBlocks: true
+KeepEmptyLinesAtTheStartOfBlocks: false
MacroBlockBegin: ''
MacroBlockEnd: ''
MaxEmptyLinesToKeep: 1
-NamespaceIndentation: None
+NamespaceIndentation: Inner
ObjCBinPackProtocolList: Auto
ObjCBlockIndentWidth: 2
ObjCSpaceAfterProperty: false
@@ -94,16 +95,16 @@ SpaceAfterCStyleCast: true
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: true
SpaceBeforeAssignmentOperators: true
-SpaceBeforeCpp11BracedList: false
+SpaceBeforeCpp11BracedList: true
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: true
SpaceInEmptyBlock: false
SpaceInEmptyParentheses: false
-SpacesBeforeTrailingComments: 1
+SpacesBeforeTrailingComments: 2
SpacesInAngles: false
-SpacesInContainerLiterals: true
+SpacesInContainerLiterals: false
SpacesInCStyleCastParentheses: false
SpacesInParentheses: false
SpacesInSquareBrackets: false
diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake
index 865c057e33..8aea50e02b 100644
--- a/indra/cmake/00-Common.cmake
+++ b/indra/cmake/00-Common.cmake
@@ -63,7 +63,13 @@ if (WINDOWS)
# Without PreferredToolArchitecture=x64, as of 2020-06-26 the 32-bit
# compiler on our TeamCity build hosts has started running out of virtual
# memory for the precompiled header file.
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP /p:PreferredToolArchitecture=x64")
+ # CP changed to only append the flag for 32bit builds - on 64bit builds,
+ # locally at least, the build output is spammed with 1000s of 'D9002'
+ # warnings about this switch being ignored.
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
+ if( ADDRESS_SIZE EQUAL 32 )
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /p:PreferredToolArchitecture=x64")
+ endif()
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO
"${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /Zo"
diff --git a/indra/edit-me-to-trigger-new-build.txt b/indra/edit-me-to-trigger-new-build.txt
index e69de29bb2..48082f72f0 100644
--- a/indra/edit-me-to-trigger-new-build.txt
+++ b/indra/edit-me-to-trigger-new-build.txt
@@ -0,0 +1 @@
+12
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index 306c732920..81937dbda5 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -1295,6 +1295,9 @@ void LLSettingsSky::clampColor(LLColor3& color, F32 gamma, F32 scale) const
color = linear;
}
+// Similar/Shared Algorithms:
+// indra\llinventory\llsettingssky.cpp -- LLSettingsSky::calculateLightSettings()
+// indra\newview\app_settings\shaders\class1\windlight\atmosphericsFuncs.glsl -- calcAtmosphericVars()
void LLSettingsSky::calculateLightSettings() const
{
// Initialize temp variables
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index ff74380217..3b6a49735e 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -985,38 +985,56 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image)
return FALSE;
}
- if( !mHasExplicitFormat )
- {
- switch (mComponents)
- {
- case 1:
- // Use luminance alpha (for fonts)
- mFormatInternal = GL_LUMINANCE8;
- mFormatPrimary = GL_LUMINANCE;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- case 2:
- // Use luminance alpha (for fonts)
- mFormatInternal = GL_LUMINANCE8_ALPHA8;
- mFormatPrimary = GL_LUMINANCE_ALPHA;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- case 3:
- mFormatInternal = GL_RGB8;
- mFormatPrimary = GL_RGB;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- case 4:
- mFormatInternal = GL_RGBA8;
- mFormatPrimary = GL_RGBA;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- default:
- LL_ERRS() << "Bad number of components for texture: " << (U32)getComponents() << LL_ENDL;
- }
- }
+ if (!mHasExplicitFormat)
+ {
+ switch (mComponents)
+ {
+ case 1:
+ // Use luminance alpha (for fonts)
+ mFormatInternal = GL_LUMINANCE8;
+ mFormatPrimary = GL_LUMINANCE;
+ mFormatType = GL_UNSIGNED_BYTE;
+ break;
+ case 2:
+ // Use luminance alpha (for fonts)
+ mFormatInternal = GL_LUMINANCE8_ALPHA8;
+ mFormatPrimary = GL_LUMINANCE_ALPHA;
+ mFormatType = GL_UNSIGNED_BYTE;
+ break;
+ case 3:
+#if USE_SRGB_DECODE
+ if (gGLManager.mHasTexturesRGBDecode)
+ {
+ mFormatInternal = GL_SRGB8;
+ }
+ else
+#endif
+ {
+ mFormatInternal = GL_RGB8;
+ }
+ mFormatPrimary = GL_RGB;
+ mFormatType = GL_UNSIGNED_BYTE;
+ break;
+ case 4:
+#if USE_SRGB_DECODE
+ if (gGLManager.mHasTexturesRGBDecode)
+ {
+ mFormatInternal = GL_SRGB8_ALPHA8;
+ }
+ else
+#endif
+ {
+ mFormatInternal = GL_RGBA8;
+ }
+ mFormatPrimary = GL_RGBA;
+ mFormatType = GL_UNSIGNED_BYTE;
+ break;
+ default:
+ LL_ERRS() << "Bad number of components for texture: " << (U32) getComponents() << LL_ENDL;
+ }
+ }
- mCurrentDiscardLevel = discard_level;
+ mCurrentDiscardLevel = discard_level;
mDiscardLevelInAtlas = discard_level;
mTexelsInAtlas = raw_image->getWidth() * raw_image->getHeight() ;
mLastBindTime = sLastFrameTime;
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index ebc4659bcf..11d9ef3f57 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -849,26 +849,32 @@ void LLTexUnit::debugTextureUnit(void)
}
}
-void LLTexUnit::setTextureColorSpace(eTextureColorSpace space) {
+void LLTexUnit::setTextureColorSpace(eTextureColorSpace space)
+{
mTexColorSpace = space;
#if USE_SRGB_DECODE
- if (gGLManager.mHasTexturesRGBDecode) {
-
- if (space == TCS_SRGB) {
+ if (gGLManager.mHasTexturesRGBDecode)
+ {
+ if (space == TCS_SRGB)
+ {
glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT);
}
- else {
+ else
+ {
glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
}
- if (gDebugGL) {
+ if (gDebugGL)
+ {
assert_glerror();
}
}
+ else
#endif
- glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
-
+ {
+ glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
+ }
}
LLLightState::LLLightState(S32 index)
@@ -1192,46 +1198,46 @@ void LLRender::refreshState(void)
void LLRender::syncLightState()
{
- LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ LLGLSLShader *shader = LLGLSLShader::sCurBoundShaderPtr;
- if (!shader)
- {
- return;
- }
+ if (!shader)
+ {
+ return;
+ }
- if (shader->mLightHash != mLightHash)
- {
- shader->mLightHash = mLightHash;
+ if (shader->mLightHash != mLightHash)
+ {
+ shader->mLightHash = mLightHash;
- LLVector4 position[8];
- LLVector3 direction[8];
- LLVector4 attenuation[8];
- LLVector3 diffuse[8];
- LLVector3 diffuse_b[8];
- bool sun_primary[8];
+ LLVector4 position[LL_NUM_LIGHT_UNITS];
+ LLVector3 direction[LL_NUM_LIGHT_UNITS];
+ LLVector4 attenuation[LL_NUM_LIGHT_UNITS];
+ LLVector3 diffuse[LL_NUM_LIGHT_UNITS];
+ LLVector3 diffuse_b[LL_NUM_LIGHT_UNITS];
+ bool sun_primary[LL_NUM_LIGHT_UNITS];
- for (U32 i = 0; i < 8; i++)
- {
- LLLightState* light = mLightState[i];
+ for (U32 i = 0; i < LL_NUM_LIGHT_UNITS; i++)
+ {
+ LLLightState *light = mLightState[i];
- position[i] = light->mPosition;
- direction[i] = light->mSpotDirection;
+ position[i] = light->mPosition;
+ direction[i] = light->mSpotDirection;
attenuation[i].set(light->mLinearAtten, light->mQuadraticAtten, light->mSpecular.mV[2], light->mSpecular.mV[3]);
- diffuse[i].set(light->mDiffuse.mV);
+ diffuse[i].set(light->mDiffuse.mV);
diffuse_b[i].set(light->mDiffuseB.mV);
sun_primary[i] = light->mSunIsPrimary;
- }
+ }
- shader->uniform4fv(LLShaderMgr::LIGHT_POSITION, 8, position[0].mV);
- shader->uniform3fv(LLShaderMgr::LIGHT_DIRECTION, 8, direction[0].mV);
- shader->uniform4fv(LLShaderMgr::LIGHT_ATTENUATION, 8, attenuation[0].mV);
- shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, 8, diffuse[0].mV);
- shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV);
+ shader->uniform4fv(LLShaderMgr::LIGHT_POSITION, LL_NUM_LIGHT_UNITS, position[0].mV);
+ shader->uniform3fv(LLShaderMgr::LIGHT_DIRECTION, LL_NUM_LIGHT_UNITS, direction[0].mV);
+ shader->uniform4fv(LLShaderMgr::LIGHT_ATTENUATION, LL_NUM_LIGHT_UNITS, attenuation[0].mV);
+ shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, LL_NUM_LIGHT_UNITS, diffuse[0].mV);
+ shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV);
shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_primary[0] ? 1 : 0);
shader->uniform4fv(LLShaderMgr::AMBIENT, 1, mAmbientLightColor.mV);
shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV);
shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, diffuse_b[0].mV);
- }
+ }
}
void LLRender::syncMatrices()
@@ -1539,11 +1545,17 @@ void LLRender::matrixMode(eMatrixMode mode)
{
U32 tex_index = gGL.getCurrentTexUnitIndex();
// the shaders don't actually reference anything beyond texture_matrix0/1 outside of terrain rendering
- llassert_always(tex_index <= 3);
- mode = eMatrixMode(MM_TEXTURE0 + gGL.getCurrentTexUnitIndex());
+ llassert(tex_index <= 3);
+ mode = eMatrixMode(MM_TEXTURE0 + tex_index);
+ if (mode > MM_TEXTURE3)
+ {
+ // getCurrentTexUnitIndex() can go as high as 32 (LL_NUM_TEXTURE_LAYERS)
+ // Large value will result in a crash at mMatrix
+ LL_WARNS_ONCE() << "Attempted to assign matrix mode out of bounds: " << mode << LL_ENDL;
+ mode = MM_TEXTURE0;
+ }
}
- llassert(mode < NUM_MATRIX_MODES);
mMatrixMode = mode;
}
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 9fb4f7f2b0..e3c0255290 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -501,23 +501,23 @@ U32 LLRenderTarget::getNumTextures() const
return mTex.size();
}
-
void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilterOptions filter_options)
{
- gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index));
+ gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index));
bool isSRGB = false;
llassert(mInternalFormat.size() > index);
switch (mInternalFormat[index])
{
- case GL_SRGB_ALPHA:
case GL_SRGB:
+ case GL_SRGB8:
+ case GL_SRGB_ALPHA:
case GL_SRGB8_ALPHA8:
isSRGB = true;
- break;
+ break;
default:
- break;
+ break;
}
gGL.getTexUnit(channel)->setTextureFilteringOption(filter_options);
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 1383020873..236ebbd78f 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1180,7 +1180,7 @@ void LLShaderMgr::initAttribsAndUniforms()
llassert(mReservedUniforms.size() == LLShaderMgr::MULTI_LIGHT_FAR_Z+1);
-
+ //NOTE: MUST match order in eGLSLReservedUniforms
mReservedUniforms.push_back("proj_mat");
mReservedUniforms.push_back("proj_near");
mReservedUniforms.push_back("proj_p");
diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt
index a228920441..b03e20c456 100644
--- a/indra/newview/VIEWER_VERSION.txt
+++ b/indra/newview/VIEWER_VERSION.txt
@@ -1 +1 @@
-6.4.9
+6.4.10
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index c595a1c176..8d5a97d1cb 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -812,17 +812,6 @@
Value
0
- FramePerSecondLimit
-
BackgroundYieldTime